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Marek, the well known contributor to Mesa has been working on some form of Mesa OpenGL threading, and his test showed a 70% improvement for Borderlands 2. See the commit here.

It's worth noting that Marek didn't start this work. It was originally by Paul Berry and Eric Anholt, but Marek has picked it up to flip the switch.

As exciting as this is, it should also be noted that this could adversely affect some games, while improving others. Games that already do a form of it will likely see a reduction in performance, as it's doing it again, some games may see nothing, but games not doing it will possibly see a performance increase.

What it will do, is allow you to use:
Quotemesa_glthread=true


So it works in a similar way to the Nvidia one already available in the proprietary Nvidia driver:
Quote__GL_THREADED_OPTIMIZATIONS=1


Edwin from Feral has already noted that Feral games probably won't benefit, since they already do a form of this in their games directly. Article taken from GamingOnLinux.com.
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Leopard Oct 31, 2016
%70?

Wow,just wow
chrisq Oct 31, 2016
Quoting: LukeNukem
Quoting: tmtvlJust use an up-to-date distro, like Arch or OpenSUSE Tumbleweed.

These days I argue that openSUSE is better than Arch; it's well tested, uses openQA for verification, uses a much better packagemanager (which is very fast, and better than yum too), properly splits out debugging symbols/languages/source/includes, and is backed by a company and people that produce an enterprise grade Linux.

Arch is for ricers. ¯\_(ツ)_/¯


I've used all major linux distros for years, SUSE is the one I never miss anything about.
Never met anyone that actually uses it in person, maybe I'm just not in germany that much.

Haven't tried tumbleweed though, I guess that's like arch with 1% of the users/community.
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