Valve have given out updated numbers for their Steam Controller and they expect to sell 1 million by early 2017. They are also planning to allow configuration of other gamepads, with the PS4's Dualshock 4 coming first. Thanks to Lars Doucet's post on Gamasutra. That post is well worth a read due to Lars explaining in much greater detail, I will include some big points below.
Doing the Steam Controller talks were Jeff Bellinghausen (Valve) & Lars Doucet (Level Up Labs).
First up, we have a handy timeline of how the device has progressed:
Sometime this month there will be a Steam client update to allow the configuration of other gamepads.
So they have on average about 27 thousand daily unique players using the Steam Controller, which is pretty impressive. More impressive is just how popular their Steam Controller actually is in terms of sales.
I do wonder if Valve thought it would be as popular as it is? They probably knew it would gain a following, but for a gamepad I personally think those sales numbers are damn good. Especially considering its unique and unorthodox design in comparison to nearly every other gamepad.
Valve actually have some guidelines for listing full controller support:
- You need to show Steam Controller glyphs
- Your config screen needs to focus on actions, not inputs
- You need to publish an official configuration (ie input bindings)
- You must allow full customization of your inputs
- You need to use the steam software keyboard overlay for text input when the player is in gamepad mode
- You shouldn't have to configure inputs in an external launcher, ideally it should launch straight into big picture mode ready to go
I hope developers stick to this, and I hope those who don't have their feature list adjusted if they do not.
Also exciting is that Steam will be getting an update to allow the configuration of more types of gamepads. They will apparently start with the Dualshock 4 (the Playstation 4 gamepad), as pictured above.
Lars also released a pack of free Steam Controller pictures to use in your games, available here.
Still, it would be nice if Valve would fix the issue of the Steam Controller no longer working as a mouse and keyboard unless Steam is specifically open when wireless. Originally, it would work right away on boot-up (even at the Grub boot screen), but now it won't work when wireless unless Steam is open. It's not an issue when plugged in via USB, so something broke the wireless side of that for it after an update at somepoint.
I have two Steam Controllers, and I do think they are really great. It's still an issue of getting used to not having a stick, as plenty of games still aren't designed with a pad in mind and have terrible default configs. Any time I come across this I let the developer know, and a few have actually updated their default config at my request.
Doing the Steam Controller talks were Jeff Bellinghausen (Valve) & Lars Doucet (Level Up Labs).
First up, we have a handy timeline of how the device has progressed:
Sometime this month there will be a Steam client update to allow the configuration of other gamepads.
So they have on average about 27 thousand daily unique players using the Steam Controller, which is pretty impressive. More impressive is just how popular their Steam Controller actually is in terms of sales.
I do wonder if Valve thought it would be as popular as it is? They probably knew it would gain a following, but for a gamepad I personally think those sales numbers are damn good. Especially considering its unique and unorthodox design in comparison to nearly every other gamepad.
Valve actually have some guidelines for listing full controller support:
- You need to show Steam Controller glyphs
- Your config screen needs to focus on actions, not inputs
- You need to publish an official configuration (ie input bindings)
- You must allow full customization of your inputs
- You need to use the steam software keyboard overlay for text input when the player is in gamepad mode
- You shouldn't have to configure inputs in an external launcher, ideally it should launch straight into big picture mode ready to go
I hope developers stick to this, and I hope those who don't have their feature list adjusted if they do not.
Also exciting is that Steam will be getting an update to allow the configuration of more types of gamepads. They will apparently start with the Dualshock 4 (the Playstation 4 gamepad), as pictured above.
Lars also released a pack of free Steam Controller pictures to use in your games, available here.
Still, it would be nice if Valve would fix the issue of the Steam Controller no longer working as a mouse and keyboard unless Steam is specifically open when wireless. Originally, it would work right away on boot-up (even at the Grub boot screen), but now it won't work when wireless unless Steam is open. It's not an issue when plugged in via USB, so something broke the wireless side of that for it after an update at somepoint.
I have two Steam Controllers, and I do think they are really great. It's still an issue of getting used to not having a stick, as plenty of games still aren't designed with a pad in mind and have terrible default configs. Any time I come across this I let the developer know, and a few have actually updated their default config at my request.
Some you may have missed, popular articles from the last month:
Quoting: MaCroX95Quoting: killyouSo this means all of their hardware products are successful except for the most important one - Steam Machines. Oh irony *staring at the window waiting for Civ VI for Linux announcement*.
There were just too many issues with drivers when Valve started the whole linux and SteamOS thing... They did however put pressure on the manufacturers so now we have comparable graphics drivers to Windows. The second problem was OpenGL that was never really meant for game producing and now Vulkan is here... It was the right moment to start the revolution but it was obvious that it would take time. Now things are slowly getting there comparable to Windows performances and similar possibilities for devs and they will eventually start pushing Linux gaming again I believe. With their help and if there were a few more companies like them and FeralInteractive and doing some Wine wrappers for all games bellow DX9 that don't yet have native linux versions gamers could be brought to Linux very quickly.
I do hope that we will be getting some love from aspyr again with the new borderlands and Civ VI :)
Let's hope so. In the mean time I will be occupied with X-COM Enemy Unknown which I started to play after hearing the bad news about Civ6 to cheer me up. Now I know I'll be getting X-COM 2 so maybe that's for the best!
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Quoting: slaapliedjeI have the Roccat Tyon and it is awesome. Though I admittedly have had to do some funky things now and then because some games thinks it's a game pad (at least in Windows, I don't think I have had that issue in Linux.)
I've considered a few times to get the Nyth, but ended up thinking that it'd be far less comfortable than the Tyon. Been considering getting a second Tyon for work, I especially love that it has buttons for quick flipping of the DPI, or mouse profiles, or even that it has built in page up/down.
Meanwhile I'm here missing my left side "forward and backwards" buttons from my old mouse hehe. I just bought a razer keypad tartarus since there is at least 2 solid projects to make it work under Linux, I'm super excited... I haven't waited with this anxiety for the postman to arrive for a long time lol.
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Those of you concerned about regional availability might be interested to know that the link in the first paragraph of the article appears to be the slides and text of the Steam Dev Day talk and includes:
QuoteSince their launch, Controller and Link sales have been limited to the US, EU and Canada. We’re now expanding that to Eastern Europe, SE Asia, Latin America and Oceania. The first of these new territories are already online, and the rest will be there over the next few months.Being from New Zealand I'm a bit disappointed that the "Territory Expansion" slide doesn't have here coloured in, though I bought a Steam Controller from Amazon a few months back.
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Despite the fact that steam hasn't launched the controllers in your locations, you can still buy through other retailers. I bought mine from Amazon without a problem as well.
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