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What's new?
- A completely redesigned, intuitive user interface that makes setting up and editing your flight a breeze.
- Consistently usable 3-D cockpits and stunningly high-resolution exterior models for all included aircraft.
- A new effects engine for lighting, sounds, and explosions.
- Realistic avionics: all planes are IFR-ready right out of the gate.
- Busy, “living” airports with pushback tugs and roaming fuel trucks, able to service both your aircraft and the simulator’s AI planes.
- New buildings & roads to better simulate European cities
- And more!
This version will still use OpenGL, but they are looking into Vulkan for future versions.
It will cost $59.99, as the current purchasing option direct from the developer will give you both X-Plane 10 and 11 in a bundle. Going by how much the current game is on Steam, by itself X-Plane 11 should be half that.
While they don't list Linux on their website specifically for X-Plane 11, they did openly confirm it on their Facebook:
Thanks for sending it in SuperTux.
Some you may have missed, popular articles from the last month:
It doesn't technically say that X-Plane 11 will support Linux. It has no reason not to though, but the whole question of support has been surprisingly absent.
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Quoting: EhvisIt doesn't technically say that X-Plane 11 will support Linux. It has no reason not to though, but the whole question of support has been surprisingly absent.They have supported Linux for around 8 years (at least, that's as far back as I can find information on). No reason they will stop now.
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I agree. Although they have said that the actual Linux usage numbers are such that it does not make support a given, they have no reason not to since it's easy to support. I suppose they also may have a few professional customers using it on Linux.
The new fog/haze rendering looks great. That is something that has been really bad.
Screenshots here on facebook.
The new fog/haze rendering looks great. That is something that has been really bad.
Screenshots here on facebook.
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Quoting: GuestThanks, added it in for clarity.Quoting: EhvisIt doesn't technically say that X-Plane 11 will support Linux. It has no reason not to though, but the whole question of support has been surprisingly absent.
My bad, they confirmed it under Facebook:
"Blair Carruthers
Blair Carruthers Hi there! Is there a linux implementation?
Unlike · Reply · 3 · Yesterday at 5:49am
X-Plane by Laminar Research
X-Plane by Laminar Research Yep!
Unlike · Reply · 3 · Yesterday at 5:59am"
Facebook X-plane
I don't think they've finalized the system requirements yet, which is probably why none of the hardware/OS systems have been listed yet (or at least none I could find).
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Ah, so all those comments actually contained something useful! Nice.
I won't be switching over instantly though. I'll have to see how well the support for current payware aircraft is going to turn out in XP11.
I won't be switching over instantly though. I'll have to see how well the support for current payware aircraft is going to turn out in XP11.
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That looks stunning. I wonder what the system requirements are compared to the previous version?
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Well this offer doesnt apply for existing owners and definitely not for steam users even if you buy it now on steam.
On the other hand I find their prices extremely high but I guess this game is build having in mind that ONLY pilots will buy their game since they earn a lot of $$$.
Paying $1,000 for a simulator including all their DLC's I find it a bit too much!
Last edited by wolfyrion on 10 October 2016 at 4:33 am UTC
On the other hand I find their prices extremely high but I guess this game is build having in mind that ONLY pilots will buy their game since they earn a lot of $$$.
Paying $1,000 for a simulator including all their DLC's I find it a bit too much!
Last edited by wolfyrion on 10 October 2016 at 4:33 am UTC
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Frankly their current UI is a pain, but in term of gaming it is from time to time very enjoyable to have such a quite game. (Just like Euro truck simulator 2 or american truck simulator).
Btw at least in France you can grab an XPlane 10 copy in a pretty metal box for 60 euros (and become a DJ for the many DVDs to insert for installation)
Btw at least in France you can grab an XPlane 10 copy in a pretty metal box for 60 euros (and become a DJ for the many DVDs to insert for installation)
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Quoting: wolfyrion... ONLY pilots will buy their game since they earn a lot of $$$....
Hahahaha, if only that were true!!! Once upon a time what you said was very true, but in the last 10 years salaries and working conditions have plummeted drastically for pilots, and in many parts of the world it is now usual for pilots to pay to work for a few years.
Anyway, I already own X-Plane 10 and it is a quite realistic sim, I usually use it to brush up my skills before a check ride and it serves very well for that. If you are interested in aviation, I can highly recommend it. I suppose X-Plane 11 will only be better.
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Quoting: wolfyrionOn the other hand I find their prices extremely high but I guess this game is build having in mind that ONLY pilots will buy their game since they earn a lot of $$$.
Your reasoning does not apply because it's not a game. It has no goal to finish. It will not sacrifice difficulty and complexity in order to appeal to the general public. It is "just" a simulation of flight that tries to be as accurate as possible. It's targeted at those that choose aviation as a hobby, which is expected to be expensive. And the pricing of the sim and third party addons is based on what a relatively small number of hobbyists are able and willing to pay for it. And frankly, if you see the complexity of some of the addons, I sometimes wonder if it's enough to get a return on their investment or whether its also largely driven by the hobby aspect.
Technically this is the same deal as with Train Simulator. Except that TS tends to disguise itself more as a game, which means not everybody understands what the deal with it is.
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