A simple reply to a tweet is probably the most positive indication that we have seen yet for Civilization VI [Steam] actually releasing on Linux.
While we know that Aspyr Media are behind the Linux port of Civilization VI, their previous communication in public was a little concerning in regards to it actually seeing a release. It seemed they were having issues with it, when they said about getting the game to "perform to our standards".
It's possible we may see the light at the end of the tunnel:
@draxil Absolutely. We won't keep you guys in the dark... But it's looking good, so don't count us out yet. :D
— Aspyr Media (@AspyrMedia) November 8, 2016
That was in reply to a user asking about a Linux version.
Thanks, reddit. I will keep you posted if I hear any more on it.
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My wish for next time is to see the GNU/L version released before the Mac one.
For the following one, no Mac at all.
Perhaps one day we may get rid of Doze as well...?
For the following one, no Mac at all.
Perhaps one day we may get rid of Doze as well...?
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I really hopes that it releases for Linux in the end, even if as all the other civilizations games takes some years to improve and mature with expansions.
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Sadly, I don't care any more.
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I think Civ V plus expansions will keep me happy for a long time yet. Besides, the Civ series just seems a bit shallow to me now that I've gotten hooked on Paradox's grand strategy games. I think if you deleted my entire Steam library except for Crusader Kings II, Europa Universalis IV, Hearts of Iron IV, and Stellaris, I'd still be happy.
Last edited by Mountain Man on 9 November 2016 at 5:40 pm UTC
Last edited by Mountain Man on 9 November 2016 at 5:40 pm UTC
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I'm glad you're following this lead and keeping everyone posted.
When they pull it off I'm sure everyone will grab their wallets and pull the trigger to give it a shot.
When they pull it off I'm sure everyone will grab their wallets and pull the trigger to give it a shot.
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I'm just very curious to know what exactly it is about CivVI that is so difficult to port to Linux that they haven't already ported to Mac? Is this really a technical issue or is this more an issue of skills?
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I guess it's the typical driver overhead and maybe audio Middleware. Just an assumption so far. Maybe you could ask them via Twitter or reddit?
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I'm just very curious to know what exactly it is about CivVI that is so difficult to port to Linux that they haven't already ported to Mac? Is this really a technical issue or is this more an issue of skills?Every platform has its own set of issues, drivers perform differently on every platform and have their own platform-specific issues to work around.
There's a lot more to it when you're dealing with projects as big as Civ to say indie games.
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Or, more mundane, money. They'll have a certain budget available, and given that in software development one has to expect unexpected issues, they might still be investigating if they have enough money (what directly translates into time) available to do a high quality port.
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Hope so, the light at the end of the tunnel.
Maybe with Vulkan support ;)
Maybe with Vulkan support ;)
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If it is released, I buy it day one. But I also think money is the limiting factor on Aspyr side.
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If it's going to perform as the Mac version then they shouldn't even bother. My Lenovo T440s with HD4000 integrated GPU can handle Civ6 better than my mid-2014 Macbook Pro with Intel Iris. Did I mention that the only resolution available on the MBP is 1280x800? On the other hand Civ 5 on the very same MBP works flawlessly on max details.
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If it's going to perform as the Mac version then they shouldn't even bother. My Lenovo T440s with HD4000 integrated GPU can handle Civ6 better than my mid-2014 Macbook Pro with Intel Iris. Did I mention that the only resolution available on the MBP is 1280x800? On the other hand Civ 5 on the very same MBP works flawlessly on max details.
Macs are terrible gaming computers.
It's a port issue, not a computer issue.
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Or, more mundane, money. They'll have a certain budget available, and given that in software development one has to expect unexpected issues, they might still be investigating if they have enough money (what directly translates into time) available to do a high quality port.
You make a good point, that could very well be a potential reason aswell. Others have mentioned it could be driver issues or complexities given the scale of the project. I honestly can't see how those are issues that can't be overcome. I mean just look at the latest DeusEx using OpenGL.
No, I still think this is not a technical issue, the only technical issues it could be is either middleware as cRaZy-bisCuiT pointed out with maybe being audio middleware but these days Linux pretty much has support for any level of audio you need in gaming from very basic to advanced: SDL, OpenAL, Miles Sound, fMod take your pick. And the same can be said for most Middlewares.
The other issue perhaps could be system dependencies but I mean SDL mostly sorts those out for you, and if you have a system dependency that you really can't resolve on Linux it probably shouldn't be there in the first place.
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On Aspyr Civ6 FAQ website : Aspyr Civ6 FAQ
Should we remain optimistic?
Release date info for the Linux version is still in the works so subscribe to this post to be notified of further announcements.
Should we remain optimistic?
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