A simple reply to a tweet is probably the most positive indication that we have seen yet for Civilization VI [Steam] actually releasing on Linux.
While we know that Aspyr Media are behind the Linux port of Civilization VI, their previous communication in public was a little concerning in regards to it actually seeing a release. It seemed they were having issues with it, when they said about getting the game to "perform to our standards".
It's possible we may see the light at the end of the tunnel:
@draxil Absolutely. We won't keep you guys in the dark... But it's looking good, so don't count us out yet. :D
— Aspyr Media (@AspyrMedia) November 8, 2016
That was in reply to a user asking about a Linux version.
Thanks, reddit. I will keep you posted if I hear any more on it.
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If it is released, I buy it day one. But I also think money is the limiting factor on Aspyr side.
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If it's going to perform as the Mac version then they shouldn't even bother. My Lenovo T440s with HD4000 integrated GPU can handle Civ6 better than my mid-2014 Macbook Pro with Intel Iris. Did I mention that the only resolution available on the MBP is 1280x800? On the other hand Civ 5 on the very same MBP works flawlessly on max details.
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Quoting: GuestQuoting: killyouIf it's going to perform as the Mac version then they shouldn't even bother. My Lenovo T440s with HD4000 integrated GPU can handle Civ6 better than my mid-2014 Macbook Pro with Intel Iris. Did I mention that the only resolution available on the MBP is 1280x800? On the other hand Civ 5 on the very same MBP works flawlessly on max details.
Macs are terrible gaming computers.
It's a port issue, not a computer issue.
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Quoting: soulsourceOr, more mundane, money. They'll have a certain budget available, and given that in software development one has to expect unexpected issues, they might still be investigating if they have enough money (what directly translates into time) available to do a high quality port.
You make a good point, that could very well be a potential reason aswell. Others have mentioned it could be driver issues or complexities given the scale of the project. I honestly can't see how those are issues that can't be overcome. I mean just look at the latest DeusEx using OpenGL.
No, I still think this is not a technical issue, the only technical issues it could be is either middleware as cRaZy-bisCuiT pointed out with maybe being audio middleware but these days Linux pretty much has support for any level of audio you need in gaming from very basic to advanced: SDL, OpenAL, Miles Sound, fMod take your pick. And the same can be said for most Middlewares.
The other issue perhaps could be system dependencies but I mean SDL mostly sorts those out for you, and if you have a system dependency that you really can't resolve on Linux it probably shouldn't be there in the first place.
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On Aspyr Civ6 FAQ website : Aspyr Civ6 FAQ
Should we remain optimistic?
QuoteRelease date info for the Linux version is still in the works so subscribe to this post to be notified of further announcements.
Should we remain optimistic?
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