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I sure have been kept busy this year! Here’s my take on Deus Ex: Mankind Divided now that it’s out for Linux. I thought the recent port of Mad Max to Linux was our highlight of the year, but Deus Ex: Mankind Divided is a whole ‘nother level of fun.

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I have to say, I’m damn impressed at not only how many games Feral Interactive have ported this year, but also at the fact that Deus Ex: Mankind Divided came to Linux so soon after the original Windows release! Not quite the day-1 releases we need, but damn close.

I played through and completed the previous game in the series, Deus Ex: Human Revolution, back when I still had an Xbox 360, so I’m already a big fan of the setting.

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Required Specifications

Note: AMD GPUs aren't supported. The likely reason is that Mesa doesn't officially have high enough OpenGL support (the new release doesn't officially expose 4.4/4.5 yet), and it may have some performance issues to sort out.

You will need plenty of space, as it’s around 55GB.

Minimum
Intel Core i3-4130 or AMD FX8350 processor
8GB RAM
2GB Nvidia 680 graphics card (driver version 367.57)

Recommended
Intel Core i7-3770K
16GB RAM with a 6GB
Nvidia 1060 graphics card (driver version 367.57)

Gameplay video
It’s an incredibly CPU-heavy game, so I needed to re-compile FFMPEG with Nvidia’s NVENC support to be able to record anything from it. Without doing the encoding on the GPU, recording while playing made performance really bad (the only game to ever give me this problem). Thankfully, doing so was actually quite painless.

This is my example of how not to be stealthy, spoilers may be found:

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Benchmarks

All benchmarks done using the built-in benchmarking tool. To find it, go into the “Extras” menu.

I should note, that general gameplay can be very up and down and will differ quite a bit to the benchmark. I’ve seen gameplay performance go much higher than the Max FPS the benchmark gave me.

All benchmarks ran multiple times to ensure their accuracy. Also, I wouldn’t put too much thought into comparing my benchmarks with others, unless they have the exact same setup. My test machine isn’t top-end, but it’s certainly not low-end either. I run it on a slower CPU than what’s in my main machine to give you a better idea of what you’re likely to get.

Using my test machine: Ubuntu 16.04 64bit, Intel i5 4670K, 16GB DDR3 RAM, Standard Hard Drive, 1920x1080 resolution.

Note: The Ultra setting requires more than 4GB VRAM.

980ti
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970
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Linux comparison - average FPS
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Windows was tested on the exact same test PC, using the latest available driver 375.70.

Linux vs Windows
980ti
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970
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Port report

Holy loading times Jensen!

Prepare a coffee, as the first run takes a few minutes to load everything in. It seems it’s doing some sort of optimization and cache, so it will take about 3-ish minutes to even load enough to get to the Feral Interactive logo screen. This usually only happens once, but in some cases it may happen more often.

When you initially load a saved game at the main menu, it will take an additional 2 or 3 minutes of loading to get in, this game seems like it would certainly benefit from being on an SSD.

Travelling between different areas is another 2 or so minutes to load. There’s a fair bit of waiting around in this game.

Performance-wise I’m actually quite surprised considering how heavy the game is on Windows. Do make sure VSYNC is turned off though, as it will utterly destroy the performance.

On "Very High" settings with my Intel i7/980ti on my main computer, I’ve actually been seeing mostly around 60FPS, with a few minor dips just below that. Often well above that, so it’s actually working rather nicely! It certainly feels smooth and responsive, which has enabled me to enjoy it a lot. Do expect to have to turn the settings down much lower if you have a slower CPU/GPU.

The game is also pretty big on the RAM use, playing it on High used up over 6GB RAM for an hour’s playtime, so be careful there if you have other apps open in the background, as you could end up having major issues if you aren’t keeping an eye on it with lower RAM.

The port is pretty stable for me, in all the time I’ve put into it, I've had one single crash on Linux. I can’t say the same for doing the benchmarks on Windows—three crashes in 30 minutes.

Ram use - 1 hour playtime
Very High - 7.6GB
High - 6.3GB
Medium - 6.2GB
Low - 5.8GB

I wouldn't want a lot open in the background while playing this one.

Here’s a look at the graphical options it offers:
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There's a lot available to tweak to get the best experience on your machine. It seems the Linux version has the same features available as the Windows version.

Review
I already told you to prepare a coffee for the initial loading time, but you may want a second cup! If you haven’t played Human Revolution, the game offers a 12 minute video to explain what happened and I do recommend it. It will at least give you a general idea of what happened before.

You play as Adam Jensen, an augment, a human with cybernetic implants that enhance your abilities beyond your imagination. Augmented humans are now looked down upon and treated badly after the events of Human Revolution. Even though you’re working for an anti-terror organisation, you will be repeatedly stopped by police to check your papers. You will be also be called an array of colourful names, which is Deus Ex attempting to deal with racism.

It’s feels like being part of some sort of cyberpunk movie, with the interesting story, the great cutscenes and dialog options.

The game is damn exciting from the moment you actually get dropped into it! You’re part of an anti-terrorist squad whose leader doesn’t entirely trust you as you’re the only augmented human on the team. What I especially love is that you’re greeted with options straight away on how you want to go about the mission from lethal to nonlethal, and your choice of weaponry. This will affect how you play the beginning of the game as well, since you keep the weapons you’re given. So, you’re stuck with them until you acquire more by whatever means you can.

The game doesn’t give you separate tutorial modes; instead it merges the tutorial modes into the levels as you play them, giving you the choice to do them or not. Once you finish each tutorial, it will reset you to the start of the room to do it for real. I really like this, even though it interrupts the gameplay, it’s fun to try out your abilities in the actual level without having consequences while you’re learning the game mechanics.

You will come across doors, computers and other devices that are locked down. You can choose to hack them with a hacking mini-game, or gain access by other means, like locating a keycard, a password and so on.

It’s a mix between a first-person shooter and an RPG. There’s a fair amount of augmentation upgrades to spend your PRAXIS points on, which you gain mainly from levelling up:
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You can improve your hacking skills, silence your footsteps, gain an invisibility ability and so on. There’s also a bunch of ‘experimental’ augments which require a balancing act not to overload Adam, so you may need to turn off augments you aren’t using.

There are ability upgrades to suit both a guns-blazing and stealthy style of play, and there’s plenty of freedom in how you want to play the game. That’s why I love this game, there’s so many damn options to choose from!

You can even customize your weapons:
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I love how there’s often multiple entryways into an objective, sometimes you really do need to spend a while scouting out an objective to be sure you get the best way in. Of course you can go in guns blazing, but that’s often rather difficult, and sneaking in is always more challenging and fun. You do also get extra experience points by finding interesting ways into buildings, so it’s well worth looking around.

Both ways of completing an objective have their upsides and downsides, so it’s more to do with who you want to be as a person. Putting someone to sleep isn’t as noisy as killing them, but they can be found and woken up. Whereas killing them outright is quite noisy. I love the options, as I can pick and choose how I want to deal with each situation. I find stealth to be the most fun; taking down an enemy, looting their body and then dragging them away into a secluded spot is really damn fun. Or taking them down, and leaving their body to be a distraction for another guard, leaving me an opening to take them out quickly and silently too.

It’s a game that will reward you for not rushing anything, take your time and look around for loot!

Graphically, the game is very impressive. It could easily be the most graphically intense game available on Linux right now. The characters faces, the environment, everything is just damn beautiful and Eidos Montreal did a fantastic job in the style department. I much prefer the colouring of the environment in Mankind Divided over the previous game, the yellowing in the previous game looks really odd now.

As a game it’s gorgeous, full of options, and it’s exciting to play and watch the story unfold. As a shooter, it’s easily one of the best shooters I’ve played on Linux—ever. Thanks to the myriad of options in how you play it, it’s also quite replayable. I’m looking forward to doing a proper stealth playthrough, with non-lethal weapons and abilities.

For those worried about the talk of microtransactions by the wider press, don't worry. The only time you see it in the main game is a "shop menu" in the pause menu, which only seems to sell PRAXIS kits which you never need to be bothered about. You unlock PRAXIS as you level up, as it's a normal game mechanic. You can literally ignore it.

I’ve seen two minor issues in my playtime: one is a physics issue, where you can throw a box and it won’t ever land. It just infinitely bounces, making a really annoying noise. The other was when a random NPC got stuck somewhere they shouldn’t be able to go, once he saw me, he just sort of phased through the wall, but that was quite amusing.

The only other real issue I have with the game is just how demanding it is. You really do need a decent rig.

I haven't been able to test out the Breach mode, as it seems to be missing from the access I have. The menu option for it just isn't there for me.

You can find Deus Ex: Mankind Divided on the Humble Store, Feral Store and Steam.

Article taken from GamingOnLinux.com.
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128 comments
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2dcomplex Nov 4, 2016
Looks like I have the wrong hardware. :(
I was crossing my fingers for Vulkan support so I could give AMDGPU-PRO and my RX480 a proper workout, but alas.
tumocs Nov 4, 2016
View PC info
  • Supporter Plus
Looks like I have the wrong hardware. :(
I was crossing my fingers for Vulkan support so I could give AMDGPU-PRO and my RX480 a proper workout, but alas.

Still it works (somewhat) with latest mesa even on a lot weaker card. There has been no work for amdgpu-pro and I would ditch that. You also get vulkan on mesa now.
Guppy Nov 4, 2016
Have you turned off MSAA ? ( it's in a different menu than the other graphical options )

I took me a while, but I finaly found settings to make the game look "okay" with "okay" average fps. I find it looking sharper than on ultra. (and it runs as fast as normal presets for me) Some effects are better on ultra, but you won't notice them that much while playing, and some of them I really don't like.

If like me you don't like the blurry and pixelated image caused by all FX used to give a photographic aspect to the game, you could try them and give your feedback:

-Texture Quality = Very High
-Texture Filtering (Anisotropic)= 8
-Shadow Quality = Medium
-Contact Hardening Shadows = Off
-Temporal Anti Aliasing = On
-Motion Blur = Off
-Depth of Field = Off
-Bloom = On
-Lens Flare = Off
-Volumetric Lighting = On
-Surface Scatering = On
-Cloth Physics = On
-Ambient Occlusion = On
-Tessalation = Off
-Parallax Occlusion Mapping = High
-Screenspace Reflections = On
-Sharpen = On
-Chromatic Aberration = Off
-Level of Detail = Very High

There might be a way to tweak it a bit more to improve quality without loosing fps.

Final Result:

Min: 28.2fps
Average: 45.2fps
Maximum: 69.7fps

Ultra settings was at 34.9 on average.
Specs: GTX970, i7 2600 (@3,9GHz), 12GB Ram, 1440*900 resolution
Pera Nov 4, 2016
Does surround sound work, 5.1 or 7.1?
I'd like to know this too. It's really frustrating when almost every new game on Windows supports surround sound out of the box, but Linux ports of said games are often stuck to stereo only for some reason.
edddeduck_feral Nov 4, 2016
The game crashes on launch for me.

[email protected] (Below official spec, but the game runs acceptably for me on Windows)
GTX 760 (4GB) on NVIDIA 370.28
8GB DDR3
Manjaro KDE 64-bit

Sounds like an issue related to our distro and the steam runtime. That's where I'd start investigating.
edddeduck_feral Nov 4, 2016
Looks like I have the wrong hardware. :(
I was crossing my fingers for Vulkan support so I could give AMDGPU-PRO and my RX480 a proper workout, but alas.

Still it works (somewhat) with latest mesa even on a lot weaker card. There has been no work for amdgpu-pro and I would ditch that. You also get vulkan on mesa now.

We worked with AMD employees on both Mesa and AMDGPUPRO.

The latest AMDGPUPRO drivers just released has a number of fixes and will run the game using OpenGL without visual issues however the performance isn't at a level where we feel we can officallly support it.


Last edited by edddeduck_feral on 4 November 2016 at 8:12 am UTC
omer666 Nov 4, 2016
Phoronix just did a few benchmarks, and it looks like it's nearing 30 fps on a gtx 1050 Ti on high settings. So it turns out I'll get to play this game somewhere around Xmas, with some tweaks I guess I could get decent framerate.
tumocs Nov 4, 2016
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There has been no work for amdgpu-pro

We worked with AMD employees on both Mesa and AMDGPUPRO.

The latest AMDGPUPRO drivers just released has a number of fixes and will run the game using OpenGL without visual issues however the performance isn't at a level where we feel we can officallly support it.

Sorry for spreading false information. I blame the lack of coffee at that point.
STiAT Nov 4, 2016
A question, since I had issues with quite some Feral ports with this: Is it okay to run with steamlink + steam controller? Because this is certainly a game I'd prefer to play in the living room on the more comfortable relax chair.

On some ports (as madmax, shadow of mordor) it seems to have issues with this setup - the controller not recognized when using steamlink (it sometimes is on the PC, sometimes not - didn't figure out why it sometimes works and sometimes not yet). Though, tombraider works just fine.


Last edited by STiAT on 4 November 2016 at 9:46 am UTC
Aryvandaar Nov 4, 2016
Doesn't the Windows version use denuvo? Does the Linux version use denuvo as well?
Jahimself Nov 4, 2016
@Guppy It is without MSAA. (I will try it later, but seems a bit compromised as I usually aim for 4xMSAA ^^)
@Arivandaar The denuvo wikipedia page may give you a hint on that question. (Seek platform)



@Pera and @MajGuano and other asking if the game works with 5.1, there is the good news! Feral may confirm it or not, but I think they worked a lot the audio. At least the sound quality of the title is the best I've seen on linux so far. 5.1 workings perfectly! And for once on a video game all the track mixing is balanced!

The audio quality of DE:MD has not been applaused enough (if not at all) from the reviews. Some did not like it, but I find it is one of the big feature of the game.


Last edited by Jahimself on 4 November 2016 at 12:10 pm UTC
stud68 Nov 4, 2016
Think its time to give my steam controller a workout. Nice one Ferel keep it up!
Mblackwell Nov 4, 2016
So I was min/maxing 30-50fps in the benchmarks on High (and hovering around 50 in-game) and the only way to push past was to either set everything to low (and then fps was 45-70), or lower resolution.

Strangely after lowering resolution the game looked almost exactly the same except the UI was blurrier, so I lowered its scale and it's pretty difficult to tell now.


Last edited by Mblackwell on 4 November 2016 at 1:18 pm UTC
Ehvis Nov 4, 2016
View PC info
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@Arivandaar The denuvo wikipedia page may give you a hint on that question. (Seek platform)

Even if it's not officially supported, it's not impossible to do.

So I was min/maxing 30-50fps in the benchmarks on High (and hovering around 50 in-game) and the only way to push past was to either set everything to low (and then fps was 45-70), or lower resolution.

Strangely after lowering resolution the game looked almost exactly the same except the UI was blurrier, so I lowered its scale and it's pretty difficult to tell now.

Thanks! Since you run an almost identical system, your results are very interesting to me.
m2mg2 Nov 4, 2016
The game crashes on launch for me.

[email protected] (Below official spec, but the game runs acceptably for me on Windows)
GTX 760 (4GB) on NVIDIA 370.28
8GB DDR3
Manjaro KDE 64-bit

It crashed at launch for me at fist, so did Mad Max. In my case it seems to be a pulse audio issue. The first time I start the game I had to issue killall pulseaudio. Seems the game wants to be the only thing accessing the audio card to get some configurations done. This happened to me on Rocket League, Mad Max and Deus Ex MD. It may just be something with Fedora but I'd give it a shot. Right before you launch the game just issue "killall pulseaudio" from the terminal.

After the first start I no longer had to issue the command.
nocri Nov 4, 2016
Looks really nice ! :)
Any hope in running it on 960M and i5-6300HQ with stable 30fps? (@ at least 1280x800)
Mblackwell Nov 4, 2016
@Arivandaar The denuvo wikipedia page may give you a hint on that question. (Seek platform)

Even if it's not officially supported, it's not impossible to do.

So I was min/maxing 30-50fps in the benchmarks on High (and hovering around 50 in-game) and the only way to push past was to either set everything to low (and then fps was 45-70), or lower resolution.

Strangely after lowering resolution the game looked almost exactly the same except the UI was blurrier, so I lowered its scale and it's pretty difficult to tell now.

Thanks! Since you run an almost identical system, your results are very interesting to me.

Just so you know I ended up going with 1680x1050. Need to retest, but it seems to be the sweet spot for resolution between getting playable framerates in-game or getting lots of judder/slow-down.
Plintslîcho Nov 4, 2016
I took me a while, but I finaly found settings to make the game look "okay" with "okay" average fps. I find it looking sharper than on ultra. (and it runs as fast as normal presets for me) Some effects are better on ultra, but you won't notice them that much while playing, and some of them I really don't like.

If like me you don't like the blurry and pixelated image caused by all FX used to give a photographic aspect to the game, you could try them and give your feedback:

-Texture Quality = Very High
-Texture Filtering (Anisotropic)= 8
-Shadow Quality = Medium
-Contact Hardening Shadows = Off
-Temporal Anti Aliasing = On
-Motion Blur = Off
-Depth of Field = Off
-Bloom = On
-Lens Flare = Off
-Volumetric Lighting = On
-Surface Scatering = On
-Cloth Physics = On
-Ambient Occlusion = On
-Tessalation = Off
-Parallax Occlusion Mapping = High
-Screenspace Reflections = On
-Sharpen = On
-Chromatic Aberration = Off
-Level of Detail = Very High

There might be a way to tweak it a bit more to improve quality without loosing fps.

Final Result:

Min: 28.2fps
Average: 45.2fps
Maximum: 69.7fps

Ultra settings was at 34.9 on average.
Specs: GTX970, i7 2600 (@3,9GHz), 12GB Ram, 1440*900 resolution

Thanks for sharing, much appreciated.

Even though I think Feral also mentioned it during their live gameplay on Twitch it’s good to know that motion blur can be turned off. I already noted during the just mentioned show that the PC version has the same "problem" the PS4 version has that all objects/textures get kind of blurry as soon as the character makes just as much as the slightest movement. And since Deus Ex Mankind Divided is one of the very few games I get sick of after playing for an hour or so it’s good to know that there are options in the PC version that might allow better fine tuning and turning all the excessive effects off.

The first run is the graphics driver compiling and caching shaders to optimise the game experience and avoid in level stutters. After the first run the Nvidia cache in the driver should mean much faster loading (exact time depends on your hardware) updating the drivers will require the cache to be rebuilt but apart from that it should be a one shot deal.

As mentioned earlier in this thread Mesa doesn't have caching support yet so you have a longer load every time but that will go away once Mesa impliment the caching mechanism in the future.

Again, thanks for sharing. Having some technical information is always good to help understanding what’s going on and why, for example, the loading times take a little longer.

And even though I’m not playing the game, thanks for porting such a fantastic game- and what’s more, so close after the original release of the game on consoles and Windows.

Kudos Feral!
Mohandevir Nov 4, 2016
The Feral Radar signal feels empty now. Snif! Snif! :)

Not that it is but there was such a wave of Linux releases lately and the radar was so crowded, back then, that looking at it, atm, gives you this feeling.

It feels like the day after Christmas. ;)

Awesome work Feral!


Last edited by Mohandevir on 4 November 2016 at 7:02 pm UTC
g000h Nov 4, 2016
Great that it is ported to Linux. And I'm seriously tempted. If it wasn't on Linux, I wouldn't be that upset that I'm missing out. No fault of Feral, but the game sounds like it isn't optimised that well, so you need very high-end kit to fully enjoy and appreciate it. That's one of the things that puts me off. I want to play smooth, e.g. 60fps in 4K, not HD.

Currently the price is £39.99, and I'm the type of frugal person that doesn't pay that sort of price for a game. When it drops down to a 50% off sale / £20 then maybe I'll be ready to get it.

Meanwhile, I am enjoying other Feral port - Mad Max - which I got nice and cheap in a Humble monthly subscription. Unfortunately Feral probably got zero cash for their port from me (I got it when it was only out on Windows, anticipating that it was coming to Linux - taking a chance, that worked out).

Peace out! ;)
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