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This is fantastic to see! 'Gone Home' is currently free on itch for the weekend as the developer is spreading a bit of hope and love.

For people that need something about hope and love right now: We've made @GoneHomeGame free this weekend on @itchio. https://t.co/F7RCOZAj5Y

— Steve Gaynor (@fullbright) November 12, 2016

I completed Gone Home the moment it originally came to Linux. I just couldn't put it down, as something about the game utterly hooked me in. It's full of mystery (and not a horror!) and really kept me wanting more.

It's quite short at around two hours long, so it's an easy game to get through. It's also not really about solving puzzles or anything like that, it's about taking it all in.

I highly suggesting going and giving it a try.

About the game

You arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here? Unravel the mystery for yourself in Gone Home, a story exploration game from The Fullbright Company.

Gone Home is an interactive exploration simulator. Interrogate every detail of a seemingly normal house to discover the story of the people who live there. Open any drawer and door. Pick up objects and examine them to discover clues. Uncover the events of one family's lives by investigating what they've left behind.

Go Home Again.

Article taken from GamingOnLinux.com.
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22 comments
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GustyGhost Nov 12, 2016
Just be aware that with this title, you are not playing to think and solve problems. You are a passive observer taking a not-so-guided tour. Not a good or bad thing, just a different flavor of game. Kind of an ideological museum walk through.
Eike Nov 12, 2016
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While I can recommend playing it if you're into walking simulators, I wonder what sense a free weekend makes for them. I played through the game on a single day (IMHO, you should, it will be a better experience), was happy that I had bought it - but wouldn't touch it again, as it has done for me what can do.
Liam Dawe Nov 12, 2016
Quoting: EikeWhile I can recommend playing it if you're into walking simulators, I wonder what sense a free weekend makes for them. I played through the game on a single day (IMHO, you should, it will be a better experience), was happy that I had bought it - but wouldn't touch it again, as it has done for me what can do.
Pretty good PR for them though, especially when a new game coming.
Eike Nov 12, 2016
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Can I get a ignore function, please? Or a dislike button for comments that are mostly OT and toxic?


Last edited by Eike on 12 November 2016 at 2:30 pm UTC
Eike Nov 12, 2016
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Oops. Itch.io is down from all the people seeking for love and hope in these times...
Liam Dawe Nov 12, 2016
Quoting: EikeCan I get a ignore function, please? Or a dislike button for comments that are mostly OT and toxic?
Will be looking into that soon, it's on my radar.
riusma Nov 12, 2016
It's a good game if you're in the "walking simulator" genre! Perhaps a bit short for its price (full price, not when it's free obviously), and probably more telling for people who have lived in the nineties (for cultural references). On Steam the game may require to be launched with the "LC_ALL=C %command%" options (if the commands for moving don't respond in game). :)
sigz Nov 12, 2016
this game is completed in 4hours, not sure the free week end is worth for developer.
rustybroomhandle Nov 12, 2016
Quoting: sigzthis game is completed in 4hours, not sure the free week end is worth for developer.

I don't think they're doing to to get sales.
riusma Nov 12, 2016
Quoting: sigzthis game is completed in 4hours, not sure the free week end is worth for developer.

More info here. :)

Aside the fact that, as Liam previously noted, it's also a good PR for their next game Tacoma. ;)
Nezchan Nov 12, 2016
Quoting: AnxiousInfusionJust be aware that with this title, you are not playing to think and solve problems. You are a passive observer taking a not-so-guided tour. Not a good or bad thing, just a different flavor of game. Kind of an ideological museum walk through.

There is a bit of thinking involved though, to work out the timeline of events. There are interesting implications to how everything plays out beyond just the main storyline delivered through the dialogue. It's worth digging into the little nooks and crannies to find scraps of the other characters' stories.
rea987 Nov 12, 2016
Quoting: riusmaOn Steam the game may require to be launched with the "LC_ALL=C %command%" options (if the commands for moving don't respond in game). :)

How about DRM-Free version?
riusma Nov 12, 2016
Quoting: rea987
Quoting: riusmaOn Steam the game may require to be launched with the "LC_ALL=C %command%" options (if the commands for moving don't respond in game). :)

How about DRM-Free version?

That's a good question! ^^'

Apparently (source you can do that:

QuoteIn the linux version you might encounter the case of being able to look around with the mouse, but having the moving keys (w/a/s/d) not responding. To fix this, you have to set the locale to C before launching, with the following command : LC_ALL=C /path/to/gone_home.x86_64


Last edited by riusma on 12 November 2016 at 7:31 pm UTC
JJNova Nov 12, 2016
Quoting: GuestGreat, although short, game. Loved the story and the surprising twist at the end!

Just a heads up for others, a lot of people didn't find the ending to be a twist. I'm thinking it would be more of a twist if you don't take the time to interact with the environment. There is backstory in the items you pick up to observe that will most likely give the ending away pretty early in the experience.

I'm one of those people that wanted a refund because Gone Home doesn't meet any qualifications for being a game (there are no puzzles, no challenges, no enemies, no skill required). It's similar to Dear Esther, without as much of an environment or interesting story.

It's worth checking out for free, that way you can see if walking simulators are your style. If you play Gone Home and think that it's weak, but you like the animated storybook experience, there are other games that take that concept and do it much better. So if nothing else, you'll learn if this type of thing is or isn't for you. Best to keep your expectations pretty low for this though, as Gone Home is essentially a college assignment you turn in to show that you can make the camera move around an environment.
tuubi Nov 12, 2016
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I don't think all the bashing for not being a "real game" is really justified. It's pretty much what it says on the tin. Sure, the teenage drama isn't everyone's cup of tea, and that and some fairly linear exploration is pretty much all there is to the game, but I don't get why this would be such a polarising title. Interactive stories have been a niche/genre of gaming for decades now. Walking sims or whatever, basically only technical details and methods of interaction have changed.

As for the story, people seem to either love it or positively hate it, while I found it just on the positive side of "meh". My wife seemed to like it slightly more. Worth a couple of euros certainly for the experience. The story was no worse than your average tv-movie, and for me the exploration made it all worthwhile.

I have to agree with JJNova on the (lack of a) twist though. Maybe if you ignore all the scattered hints and just power through the game or something. Not that every story needs a twist.
rea987 Nov 12, 2016
Quoting: riusmaApparently (source you can do that:

QuoteIn the linux version you might encounter the case of being able to look around with the mouse, but having the moving keys (w/a/s/d) not responding. To fix this, you have to set the locale to C before launching, with the following command : LC_ALL=C /path/to/gone_home.x86_64

Yeah, that applies for the new game BTW. Mouse can be a bit jumpy with 1080p, so I needed to downgrade the resolution a bit.
GustyGhost Nov 13, 2016
Quoting: liamdawe
Quoting: EikeCan I get a ignore function, please? Or a dislike button for comments that are mostly OT and toxic?
Will be looking into that soon, it's on my radar.

Ooh cool! Can we have it show who ignores a content by name kind of how "likes" work?
lucifertdark Nov 13, 2016
I got bored, sorry if that's Toxic. ;)
tuubi Nov 13, 2016
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Quoting: AnxiousInfusion
Quoting: liamdawe
Quoting: EikeCan I get a ignore function, please? Or a dislike button for comments that are mostly OT and toxic?
Will be looking into that soon, it's on my radar.

Ooh cool! Can we have it show who ignores a content by name kind of how "likes" work?
I hope you're joking. That would serve no purpose. I don't see the use of knowing who likes posts either, but for ignores that's positively counterproductive. Wouldn't you ignore all post by a user, not specific posts in the first place? There are users that often post stuff I'd rather not read at all, but that doesn't mean I would want to insult them by broadcasting this to the community. (I don't think I'd actually ignore anyone, but I don't mind if others do.)
Liam Dawe Nov 13, 2016
Quoting: AnxiousInfusion
Quoting: liamdawe
Quoting: EikeCan I get a ignore function, please? Or a dislike button for comments that are mostly OT and toxic?
Will be looking into that soon, it's on my radar.

Ooh cool! Can we have it show who ignores a content by name kind of how "likes" work?
No, as that would be a toxic feature and you're likely just trolling.
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