I wasn’t expecting the next big thing from ‘Sky Break’ [Steam], but from the trailer I did expect a competent open-world sci-fi game. What I found was a shallow husk of a game, and not the polished fun experience I was hoping for.
Disclosure: Key provided by the developer.
It’s another open-world adventure game, but it’s not a sandbox experience as you do have a storyline to follow. I love the setting and the style of the game, but the actual gameplay and UI needed a fair bit more polishing.
I also debate the use of the term ‘open-world’ the developer claims it is. There’s nothing all that open about it, as you’re basically forced down a linear path since there’s nothing else to really do. Big areas to run around in sure, but nothing to do in them.
The combat introduction was extremely disappointing, as the first enemy I encountered got stuck:
This put an instant downer on the experience, as this was my first chance to hack a mecha animal too. I had to save the game and re-load it for my new friend to become unstuck.
The AI is terrible too, instead of being my ally, my hacked companion decide it would just run at me and constantly headbut me and confuse me thinking it was an enemy when we found another mecha animal moments later.
The amount of times my companions just got completely stuck was ridiculous, I ended up just leaving them behind because I got bored of trying to fix their pathfinding issues with taking easier routes. The AI is just—crap.
There is a small amount of craftables, like more ammo, but even the crafting system is annoying. If you try to craft more ammo, but your inventory is full, it will just waste the resources instead of not letting you do it.
I feel like sandbox games should always let you save whenever you want, but Sky Break, for whatever reason forces you to go to a Station Dock, or an ionizer to bring up a menu to save the game. I’m sure there was a development reason behind it, but I found it a damn nuisance every time I wanted to stop playing.
You essentially go around fighting mechanic “mecha” animals, hacking them once you defeat them to become allies and hop from island to island.
The hacking mechanic is so insanely simple, I wonder what the point of it is. You rotate lines in circles to match up to a static line on the outer edge. There’s no challenge in it and it’s not fun to do. If it had some sort of timer, or just something to it, it might have been cool. The idea of hacking them to become your ally is nice though.
I really, really wanted to like the game, but it’s so full of annoyances it feels like an Early Access game, not a finished product.
Bringing up some of the menus will end up leaving the system mouse cursor in the middle of the screen, which is annoying. You can solve it by bringing up a menu again, but it’s a real nuisance.
It’s quite obviously inspired by No Man’s Sky, both in graphical style and how the game feels. The big two-legged mecha unit looks like it was almost taken out of No Man’s Sky directly. Some of the other props also look like they are heavily inspired by No Man’s Sky, like the “ionizer” tower which allows you to save with loot boxes around it, which is exactly the same as No Man’s Sky.
You also activate beacon towers, just like you do in No Man’s Sky. I played this game wondering if any ideas it had were original at all.
Honestly, this whole game essentially felt like a cut-down version of No Man’s Sky. I didn’t find it all that fun. It suffers the exact same problem, it looks a bit fancy, but has a severe lack of actual content and excitement.
I’ve seen videos and forum posts from people saying a lot of content was cut during development of Sky Break. Some of the cut features were even more similar to No Man’s Sky that I’m not surprised some was cut out of the game, but still, it feels very shallow.
Comparisons to a game I felt it tried to emulate in certain ways aside, it just wasn't all that great at anything.
I don’t often say this, but I would honestly give this one a miss. I haven’t been this bored and annoyed with a game in a while.
Disclosure: Key provided by the developer.
It’s another open-world adventure game, but it’s not a sandbox experience as you do have a storyline to follow. I love the setting and the style of the game, but the actual gameplay and UI needed a fair bit more polishing.
I also debate the use of the term ‘open-world’ the developer claims it is. There’s nothing all that open about it, as you’re basically forced down a linear path since there’s nothing else to really do. Big areas to run around in sure, but nothing to do in them.
The combat introduction was extremely disappointing, as the first enemy I encountered got stuck:
This put an instant downer on the experience, as this was my first chance to hack a mecha animal too. I had to save the game and re-load it for my new friend to become unstuck.
The AI is terrible too, instead of being my ally, my hacked companion decide it would just run at me and constantly headbut me and confuse me thinking it was an enemy when we found another mecha animal moments later.
The amount of times my companions just got completely stuck was ridiculous, I ended up just leaving them behind because I got bored of trying to fix their pathfinding issues with taking easier routes. The AI is just—crap.
There is a small amount of craftables, like more ammo, but even the crafting system is annoying. If you try to craft more ammo, but your inventory is full, it will just waste the resources instead of not letting you do it.
I feel like sandbox games should always let you save whenever you want, but Sky Break, for whatever reason forces you to go to a Station Dock, or an ionizer to bring up a menu to save the game. I’m sure there was a development reason behind it, but I found it a damn nuisance every time I wanted to stop playing.
You essentially go around fighting mechanic “mecha” animals, hacking them once you defeat them to become allies and hop from island to island.
The hacking mechanic is so insanely simple, I wonder what the point of it is. You rotate lines in circles to match up to a static line on the outer edge. There’s no challenge in it and it’s not fun to do. If it had some sort of timer, or just something to it, it might have been cool. The idea of hacking them to become your ally is nice though.
I really, really wanted to like the game, but it’s so full of annoyances it feels like an Early Access game, not a finished product.
Bringing up some of the menus will end up leaving the system mouse cursor in the middle of the screen, which is annoying. You can solve it by bringing up a menu again, but it’s a real nuisance.
It’s quite obviously inspired by No Man’s Sky, both in graphical style and how the game feels. The big two-legged mecha unit looks like it was almost taken out of No Man’s Sky directly. Some of the other props also look like they are heavily inspired by No Man’s Sky, like the “ionizer” tower which allows you to save with loot boxes around it, which is exactly the same as No Man’s Sky.
You also activate beacon towers, just like you do in No Man’s Sky. I played this game wondering if any ideas it had were original at all.
Honestly, this whole game essentially felt like a cut-down version of No Man’s Sky. I didn’t find it all that fun. It suffers the exact same problem, it looks a bit fancy, but has a severe lack of actual content and excitement.
I’ve seen videos and forum posts from people saying a lot of content was cut during development of Sky Break. Some of the cut features were even more similar to No Man’s Sky that I’m not surprised some was cut out of the game, but still, it feels very shallow.
Comparisons to a game I felt it tried to emulate in certain ways aside, it just wasn't all that great at anything.
I don’t often say this, but I would honestly give this one a miss. I haven’t been this bored and annoyed with a game in a while.
Some you may have missed, popular articles from the last month:
To be fair this was in early access long before NMS was out.
They're both completely unoriginal is all.
They're both completely unoriginal is all.
1 Likes, Who?
Quoting: TheGZeusTo be fair this was in early access long before NMS was out.Being out earlier in some form doesn't mean it didn't copy things, developers have done far worse things before. I wouldn't put it past anyone to copy stuff from trailers.
They're both completely unoriginal is all.
0 Likes
Quoting: liamdaweNMS is just another procedural crafting game. There were a ton of these long before NMS.Quoting: TheGZeusTo be fair this was in early access long before NMS was out.Being out earlier in some form doesn't mean it didn't copy things, developers have done far worse things before. I wouldn't put it past anyone to copy stuff from trailers.
They're both completely unoriginal is all.
It just got a tonne of hype.
0 Likes
It used to be rather interesting in early stages, it had a very cool plasma/whatever sword that made the combat challenging enough to keep you motivated (if the rest of the game didn't). Later on it was replaced with some boring gun (and the sword itself totally removed from the game).
I doubt that the sword would've saved the game, but that damn sword was the only reason I bought the game while in EA. Without it (at least for me) the game feels useless.
I doubt that the sword would've saved the game, but that damn sword was the only reason I bought the game while in EA. Without it (at least for me) the game feels useless.
1 Likes, Who?
Even though they reached final release, what are the chances that this game can turn around? I really would like to see an "ARK in space".
0 Likes
Quoting: TheGZeusThe point is how much this resembles NMS directly, not that other games also populate the genre.Quoting: liamdaweNMS is just another procedural crafting game. There were a ton of these long before NMS.Quoting: TheGZeusTo be fair this was in early access long before NMS was out.Being out earlier in some form doesn't mean it didn't copy things, developers have done far worse things before. I wouldn't put it past anyone to copy stuff from trailers.
They're both completely unoriginal is all.
It just got a tonne of hype.
0 Likes
Quoting: liamdaweMy point is that they both rip off the same things. of course they resemble each other.Quoting: TheGZeusThe point is how much this resembles NMS directly, not that other games also populate the genre.Quoting: liamdaweNMS is just another procedural crafting game. There were a ton of these long before NMS.Quoting: TheGZeusTo be fair this was in early access long before NMS was out.Being out earlier in some form doesn't mean it didn't copy things, developers have done far worse things before. I wouldn't put it past anyone to copy stuff from trailers.
They're both completely unoriginal is all.
It just got a tonne of hype.
Not every FPS is ripping off Half-Life because is has a silent protagonist, zombies and guns.
They both rip off Ubisoft, Minecraft...
None of the things listed were new to NMS, even within the genre. It's a really homogeneous genre. Boring grind, janky combat mechanics, activities put in to make it seem like more than it is...
90s dumb (though fun!) shooters didn't ripff Duke Nukem, necessarily. Some drew from it (Blood comes to mind), but just having a levels, enemies, snarky protagonist and a sense of humour doesn't make it a ripoff of that game. It makes it "another 90s shooter" (Blood comes to mind again...)
Last edited by TheGZeus on 1 November 2016 at 2:21 pm UTC
0 Likes
You seem to be missing my point, I've actually played NMS, and I am making a direct comparison to it for this game. I am not generalising about the genre, I've obviously played many sandbox, open-world and adventure games.
You just seem to be trying to ignore my criticism of it based on "there's lots of games like it around".
This game almost carbon copies elements from NMS.
You just seem to be trying to ignore my criticism of it based on "there's lots of games like it around".
This game almost carbon copies elements from NMS.
0 Likes
This article perfectly describes my feeling about this game. Putting aside the frustrating controls (steam controller/gamepad was almost impossible to play with for me), and the mouse cursor constantly appearing in the middle of the screen, the fact is that the game isn't very fun to play! You die frequently, and often find yourself simply repeating what you did before - not because you wish to overcome what killed you, but because you literally have no choice! And yes, the friendly AI is horribly buggy. Also, I can never tell who is my friend and who isn't - they don't even let you change the name of the creature you're using, so when they die (amid a pile of similar creatures) all the hardwork you put into them is lost, because you end up resurrecting the wrong one!
2 Likes, Who?
Quoting: liamdaweYou seem to be missing my point, I've actually played NMS, and I am making a direct comparison to it for this game. I am not generalising about the genre, I've obviously played many sandbox, open-world and adventure games.aaaand NMS carbon copied them from other games.
You just seem to be trying to ignore my criticism of it based on "there's lots of games like it around".
This game almost carbon copies elements from NMS.
That's my point.
I think you should have generalised.
Because they're all the same bloody thing.
They could have copied there mechanics from any number of grindfest games that flood steam early access every week.
Last edited by TheGZeus on 1 November 2016 at 7:20 pm UTC
0 Likes
See more from me