I hate to be the bringer of bad news, but the Linux & SteamOS port of Killing Floor 2 [Steam, Official Site] has been put on hold. Although, it's not all doom and gloom.
I spoke over email with Tripwire, and I asked about the status of the previously confirmed version and their reply was this:
QuoteThe last official statement on it remains true. It is on hold as we work find somebody who is capable of helping us complete it.
This was confusing, since their last official word on it I could find said "Currently it looks like Linux files will come post launch but we are working towards that" (found here). I searched various places they post information, but couldn't find anything related to their email to me.
Their FAQ on Steam which still notes Linux & SteamOS as being planned hasn't been updated since April as well.
I asked for confirmation on where they stated this (other than the email to me now), but no reply.
I was really looking forward to it, so I'm pretty sad at this. The first Killing Floor was really damn fun, and I've put plenty of hours into it.
Hopefully if a developer or two get in touch with Tripwire, things can get rolling once again. I am hoping by highlighting this, that something can be sorted.
It's likely to be a long time until it arrives on Linux.
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Quoting: 0aTTThe elderly will never switch to Linux/SteamOS. No matter whether such a shooter appears for it or not.When you say elderly how old do you mean?
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On hold remains also my money, i have a lot of game to play and sure i don't need Killing Floor 2 if you intend to not properly support Linux.
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Quoting: TuxeeCare to explain the fault of Valve when Tripwire realizes that they actually have no clue on how to develop cross-platform games (or adapt for the Linux platform at least)?
Tripwire previous games that where ported to Linux where pure crap. RO and KF, no ALT+TAB (SDL1), buggy textures, now 10 year old UI bugs that could be easily fixed are not, bugs that freeze my PC; Valve could said you are not going to sell shit in my shop and set-up some kind of Quality Contol/Assurance, but they did not, they like to take 30% off sold shit. And all holly icculus that is praised here and on linux_gaming made terible ports of the games I like, RO, KF and Dundeon Defenders, Im still waiting for Physix in DD, he said it will be added in next couple of months 3 years ago, asshole.
KF2 is dumbed down and codified KF with upgraded graphics and added in-game shop. Nothing of value is lost.
Im saying to you guys, bad & inferior ports are worse for Linux gaming long term than no games at all; this is good news, Tripwire games are full of bugs even on Windows.
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Quoting: 0aTTThe elderly will never switch to Linux/SteamOS. No matter whether such a shooter appears for it or not.My elderly relatives were the easiest to convert. Of course they wouldn't install Linux themselves, but they don't care about the computer beyond beyond the basics. As long as they can write emails, play a simple solitaire game or two, maybe write something with a word processor, they're happy. Their lack of interest in gaming makes things easier.
It's the kids who are generally the most resistant. They want to use whatever their friends use and a single game can keep them on Windows. They're too young to worry about security and privacy.
I know this doesn't apply to all elderly people everywhere, just my experience. Sorry if I offended any nerdy gamer grannies or grandpas.
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Quoting: lucifertdarkI think it depends on the person. There are some people who keep their childlike curiosity up to their old age. But most people will not change their operating system beyond their 20th birthday. That is my experience.Quoting: 0aTTThe elderly will never switch to Linux/SteamOS. No matter whether such a shooter appears for it or not.When you say elderly how old do you mean?
IMHO its important to familiarize children before puberty with Linux and the PC. Games help greatly, because these are the main applications of children. Children are also not fixed on certain games, as long as there are just enough games on a platform. Steam and Linux are perfect. Minecraft is, of course, the most important Game for all children I know.
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Quoting: tuubiQuoting: 0aTTThe elderly will never switch to Linux/SteamOS. No matter whether such a shooter appears for it or not.My elderly relatives were the easiest to convert. Of course they wouldn't install Linux themselves, but they don't care about the computer beyond beyond the basics. As long as they can write emails, play a simple solitaire game or two, maybe write something with a word processor, they're happy. Their lack of interest in gaming makes things easier.
It's the kids who are generally the most resistant. They want to use whatever their friends use and a single game can keep them on Windows. They're too young to worry about security and privacy.
I know this doesn't apply to all elderly people everywhere, just my experience. Sorry if I offended any nerdy gamer grannies or grandpas.
Yes, you are right. This is another aspect. But using Linux every day gives a kid so much possibilities which it will never have with Windows. So, it's important to start early if possible.
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Quoting: lucifertdarkWhen you say elderly how old do you mean?
Quoting: 0aTTmost people will not change their operating system beyond their 20th birthday. That is my experience.
20yrs is old I think some of us on here must be relative Skeletons then.
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The fact is the more Linux ports, the more game developpers that know Linux are available on the market. And the more game developers that know Linux on the market, the less expensive the cost of porting / building for Linux. It's one of the main reason we had such an explosion of the number of games on the platform.
But still, game developers with Linux skills are probably still not that common, so I'm not surprised that some studios struggle to find one.
The lack of a big number of developers knowing the platform well is still probably one of the reason (maybe not the major one) we don't get some AAA, and this one is definitely going to be solved by time.
Last edited by Nyamiou on 23 November 2016 at 1:21 am UTC
But still, game developers with Linux skills are probably still not that common, so I'm not surprised that some studios struggle to find one.
The lack of a big number of developers knowing the platform well is still probably one of the reason (maybe not the major one) we don't get some AAA, and this one is definitely going to be solved by time.
Last edited by Nyamiou on 23 November 2016 at 1:21 am UTC
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Quoting: GuestThis is the last Early Access game on Linux promise I bought, sadly I had to learn the hard way. No tux = no bux.
Same story here. I put hundreds of hours into KF1. Most of the time I was playing under Wine since that gave a better experience than the native port (which wasn't even compatible with new game modes due to game breaking bugs).
But Tripwire added support for GNU/Linux well after release, so I figured having them make a new game would see them ensure GNU/Linux was a priority from day one (they said as much at the time) and hence make KF2 on GNU/Linux a first class experience. Obviously, it didn't work out that way at all. What's worse is that the game remains unplayable under Wine to this day. Complete waste of money, and that was the first and last time I got burned by purchasing a game based on a promise.
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