The Talos Principle [Steam] is currently one of the two Linux games to use Vulkan right now, so it's great to see them keep updating it.
They just released a new beta and here's the changelog:
QuoteNew features:
- Added support for latest ATi and nVidia cards.
Improvements:
- Improved stability and performance on Vulkan API.
Bug fixes:
- Fixed issues with fullscreen rendering on Vulkan on Linux.
- Fixed a rare crash when exiting the game.
Let me know in the comments how you get on with it, I found it to be much better on Vulkan that it was on OpenGL.
Croteam really are an awesome developer to have supporting Linux with their games.
Some you may have missed, popular articles from the last month:
This is great i haven't yet done a Talos Principle Vulkan MESA-Git video on my RX 480 tests
I'll be sure to use the new beta when I do, thanks for the turn on.
I'll be sure to use the new beta when I do, thanks for the turn on.
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With the Vulkan renderer, performance was almost instantly at DX11 levels. So very good for Linux users. Unfortunately, it's also very unstable for me (hard lock ups). From what I've seen on the beta threads, this instability is specific to the GTX970. Any others here have the same experience?
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Great game, and I want to finish the story. But I just get too queasy to play after five-ten minutes :(
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Quoting: JanneGreat game, and I want to finish the story. But I just get too queasy to play after five-ten minutes :(
I had the same with their engine. Could halfly fix it with these settings:
Graphics options => FOV 100
Game options => Bobbing off
Performance => GPU Speed => Zoom blur and soft-focus to off
(All back translated from German, wording may vary.)
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Quoting: EhvisWith the Vulkan renderer, performance was almost instantly at DX11 levels. So very good for Linux users. Unfortunately, it's also very unstable for me (hard lock ups). From what I've seen on the beta threads, this instability is specific to the GTX970. Any others here have the same experience?I had similar lockups with a GTX 780.
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Quoting: JanneGreat game, and I want to finish the story. But I just get too queasy to play after five-ten minutes :(
Try changing the FOV to match your resolution. By default its set too low and gives some ppl motion sickness. I'd go no lower than 85. Bump it up till you get something comfortable for you.
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Quoting: EikeQuoting: JanneGreat game, and I want to finish the story. But I just get too queasy to play after five-ten minutes :(
I had the same with their engine. Could halfly fix it with these settings:
Graphics options => FOV 100
Game options => Bobbing off
Performance => GPU Speed => Zoom blur and soft-focus to off
(All back translated from German, wording may vary.)
I've tried all of these. Unfortunately it doesn't help.
A big part is learned expectation. In the beginning I played for 1-2 hours straight. But now my brain associates the game with nausea, so even if I change the parameters I now start feeling a little sick just by seeing the initial screen.
And it's such a good game too :-(
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I was able to overcome it in Serious Sam 3, but I know what you mean.
Unfortunately, I cannot object...
Quoting: JanneAnd it's such a good game too :-(
Unfortunately, I cannot object...
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Quoting: JanneGreat game, and I want to finish the story. But I just get too queasy to play after five-ten minutes :(Same for me. I never experienced motion sickness in any game until this one, after 10-15mn my eyes hurt and I felt sick. I tried all stuff related to FOV as those ones stated above, but none of them worked.
Finally I changed camera from FPS to TPS (camera view "over shoulder" in motion sickness options) and then I never felt sick anymore. I think it's because this game has no HUD or any fixed stuff on screen, thus leading my brain to get fouled. Switching to TPS made my character fixed on screen, and now my brain understands it's just a screen and not reality. I also reduced move speed and mouse speed.
BTW great game!
Last edited by Nel on 11 November 2016 at 2:30 pm UTC
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QuoteNew features:
- Added support for latest ATi and nVidia cards.
What does this mean?
I thought Vulkan, done right, should not require such quirks.
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