X-Plane 11 [Official Site] is the next version of the advanced flight simulator and the system requirements are now up. It looks like it needs a large amount of RAM, but other than that you won't need the best system.
Check out their latest preview first, looks cool:
Recommended requirements
CPU: Intel Core i5 6600K at 3.5 ghz or faster
Memory: 16-24 GB RAM or more
Video Card: a DirectX 12-capable video card from NVIDIA, AMD or Intel with at least 4 GB VRAM (GeForce GTX 1070 or better or similar from AMD)
For Linux support, they don't support specific distributions. They do note that their developers have successfully run it on Ubuntu 16.04 and 16.10.
They also note only the proprietary drivers for AMD and Nvidia are supported, they outright do not support Mesa right now.
What's new in X-Plane 11?
- A completely redesigned, intuitive user interface that makes setting up and editing your flight a breeze.
- Consistently usable 3-D cockpits and stunningly high-resolution exterior models for all included aircraft.
- A new effects engine for lighting, sounds, and explosions.
- Realistic avionics: all planes are IFR-ready right out of the gate.
- Busy, “living” airports with pushback tugs and roaming fuel trucks, able to service both your aircraft and the simulator’s AI planes.
- New buildings & roads to better simulate European cities
- …and more!
It's due this month, but they haven't given an exact date yet.
Check out their latest preview first, looks cool:
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Recommended requirements
CPU: Intel Core i5 6600K at 3.5 ghz or faster
Memory: 16-24 GB RAM or more
Video Card: a DirectX 12-capable video card from NVIDIA, AMD or Intel with at least 4 GB VRAM (GeForce GTX 1070 or better or similar from AMD)
For Linux support, they don't support specific distributions. They do note that their developers have successfully run it on Ubuntu 16.04 and 16.10.
They also note only the proprietary drivers for AMD and Nvidia are supported, they outright do not support Mesa right now.
What's new in X-Plane 11?
- A completely redesigned, intuitive user interface that makes setting up and editing your flight a breeze.
- Consistently usable 3-D cockpits and stunningly high-resolution exterior models for all included aircraft.
- A new effects engine for lighting, sounds, and explosions.
- Realistic avionics: all planes are IFR-ready right out of the gate.
- Busy, “living” airports with pushback tugs and roaming fuel trucks, able to service both your aircraft and the simulator’s AI planes.
- New buildings & roads to better simulate European cities
- …and more!
It's due this month, but they haven't given an exact date yet.
Some you may have missed, popular articles from the last month:
Why would anyone want to play a gaming looking like it's been made 10 years ago? I never got why Flight Simulaters are looking that shitty. At least you could make a very nice and detailed looking airport, beautiful airplane models as well as volumetric effects for clouds, nice weather effects in general. Of course you can't make the landscape to detailed - you also don't have to.
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Quoting: cRaZy-bisCuiTWhy would anyone want to play a gaming looking like it's been made 10 years ago? I never got why Flight Simulaters are looking that shitty. At least you could make a very nice and detailed looking airport, beautiful airplane models as well as volumetric effects for clouds, nice weather effects in general. Of course you can't make the landscape to detailed - you also don't have to.
My guess it that X-plane uses up more resources for physics calculations, so less is left over for graphics. The X-plane series is famed for its detailed and realistic physics, and I have even heard of hobbyists making 3d-models of their RC plane projects to test their designs aerodynamics in x-plane before building it in RL.
Edit:
X-plane test: https://www.youtube.com/watch?v=AahZzsCZlFI
Maiden flight: https://www.youtube.com/watch?v=Gyn1AmESRSM
Last edited by AlveKatt on 16 November 2016 at 4:02 pm UTC
2 Likes, Who?
Quoting: cRaZy-bisCuiTWhy would anyone want to play a gaming looking like it's been made 10 years ago? I never got why Flight Simulaters are looking that shitty. At least you could make a very nice and detailed looking airport, beautiful airplane models as well as volumetric effects for clouds, nice weather effects in general. Of course you can't make the landscape to detailed - you also don't have to.Like I said, flight simulators are considerably more demanding than a typical game, so fewer resources are available for the visuals.
Secondly, the visuals are a means to an end. Most people who play fight sims aren't doing it for the eye-candy. They value accurate physics modeling and fight procedures over graphics gimmicks.
3 Likes, Who?
RAM is pretty cheap where I am so I'm not worried. 16GB is around $120 which I already have.
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My board can apparently only cope with 32GB, so that's what I have. But maybe it's time to upgrade, in contrast to probably most of you, I only have i5-3570K at 3.4GHz.
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Quoting: SeegrasBut maybe it's time to upgrade, in contrast to probably most of you, I only have i5-3570K at 3.4GHz.For what it's worth, latest Steam Hardware survey stats do not support that. The majority of Linux users seem to have slower processors than yours.
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