X-Plane 11 [Official Site] is the next version of the advanced flight simulator and the system requirements are now up. It looks like it needs a large amount of RAM, but other than that you won't need the best system.
Check out their latest preview first, looks cool:
Recommended requirements
CPU: Intel Core i5 6600K at 3.5 ghz or faster
Memory: 16-24 GB RAM or more
Video Card: a DirectX 12-capable video card from NVIDIA, AMD or Intel with at least 4 GB VRAM (GeForce GTX 1070 or better or similar from AMD)
For Linux support, they don't support specific distributions. They do note that their developers have successfully run it on Ubuntu 16.04 and 16.10.
They also note only the proprietary drivers for AMD and Nvidia are supported, they outright do not support Mesa right now.
What's new in X-Plane 11?
- A completely redesigned, intuitive user interface that makes setting up and editing your flight a breeze.
- Consistently usable 3-D cockpits and stunningly high-resolution exterior models for all included aircraft.
- A new effects engine for lighting, sounds, and explosions.
- Realistic avionics: all planes are IFR-ready right out of the gate.
- Busy, “living” airports with pushback tugs and roaming fuel trucks, able to service both your aircraft and the simulator’s AI planes.
- New buildings & roads to better simulate European cities
- …and more!
It's due this month, but they haven't given an exact date yet.
Check out their latest preview first, looks cool:
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Direct Link
Direct Link
Recommended requirements
CPU: Intel Core i5 6600K at 3.5 ghz or faster
Memory: 16-24 GB RAM or more
Video Card: a DirectX 12-capable video card from NVIDIA, AMD or Intel with at least 4 GB VRAM (GeForce GTX 1070 or better or similar from AMD)
For Linux support, they don't support specific distributions. They do note that their developers have successfully run it on Ubuntu 16.04 and 16.10.
They also note only the proprietary drivers for AMD and Nvidia are supported, they outright do not support Mesa right now.
What's new in X-Plane 11?
- A completely redesigned, intuitive user interface that makes setting up and editing your flight a breeze.
- Consistently usable 3-D cockpits and stunningly high-resolution exterior models for all included aircraft.
- A new effects engine for lighting, sounds, and explosions.
- Realistic avionics: all planes are IFR-ready right out of the gate.
- Busy, “living” airports with pushback tugs and roaming fuel trucks, able to service both your aircraft and the simulator’s AI planes.
- New buildings & roads to better simulate European cities
- …and more!
It's due this month, but they haven't given an exact date yet.
Some you may have missed, popular articles from the last month:
What's new in X-PlanE 11 ;)
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Quoting: SkudraWhat's new in X-PlanE 11 ;)Fixed, cheers.
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Graphics do not look sooo beautiful for such a demanding game. I have the system requirements (except for my CPU which may be stronger but unsure as it is an i7-4790) but well, I'll wait a bit before buying it.
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That's a LOT of RAM :o
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Quoting: z3ntuThat's a LOT of RAM :o
The minimum requirement is 8 GB of RAM, still quite a bit for a game, but probably low enough for most people.
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Quoting: melkemindThe minimum requirement is 8 GB of RAM, still quite a bit for a game, but probably low enough for most people.
I was about to contest that, then I checked Steam's Hardware & Software Survey and it shows over 50% of surveyed users have at least 8 GB of RAM. Considering only Linux OSs, I see almost 1/3 of surveyed users with 12 GB or more. What the heck, guys, are you gaming on server machines? :D
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Now someone needs to make X-Plan 11. That sounds like just the kind of campy sci-fi adventure game I want to play. :D
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X-Plane is very difficult to compare to other games in terms of requirements. For one, it greatly depends on what you put in it. I put 24 GB in my machine just for X-Plane. And while testing some very high density meshes for the Alps, I managed to run out. But if you have the computing power, you can do it. X-Plane is a pretty open platform. Which is good for flexibility, but completely impossible to optimise in the same way that games do it. Higher specs are the result.
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wtf with this system requirements?
are they making an game with WebGL runing on a browser inside an virtual machine writen in java?
are they making an game with WebGL runing on a browser inside an virtual machine writen in java?
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Whoa those recommended specs are a huge step up from the minimum..
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See more from me