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You can find the post here, where the main developer said they will look to put the Linux version on Steam when issues are sorted with it.
The person doing the Linux builds stated they are hoping to do Vulkan builds thanks to Unity, so I am looking forward to that.
The game itself is actually free, so that's pretty great to see.
About the game (Official)
BallisticNG is a free anti-gravity racing game that takes the genre back to basics and aims to deliver a similar experience to the original Wipeout games on the Playstation One. Coupled with the gameplay is an art style that seeks to completely mimic that retro 90s Playstation look with a few extras thrown in.
You are a pilot in the 2159 Anti-Gravity League and you can choose to race for a variety of corporations all looking to get their own outcomes from the race. The game comes with a large array of tracks with five increasingly fast speed classes. Each team is configured for different play-styles, all have their pros and cons and it’s up to you to find which one you like!
Thanks for the info Janne!
Some you may have missed, popular articles from the last month:
Quoting: GuestHaha, it’s more than inspired by Wipeout, it looks like an absolute clone :)! Which is great if you like Wipeout, but it’s too hard for me.
I thought the same when I saw this and took a look at its origins. Appearantly this started as a complete remake/remaster of Wip3out made in unity. The Developer released the first versions to the wipeoutzone forum.
In that forum thread you can see that the developer thought Wipeout was abandonware (it isn't Sony still holds the rights) and made some changes to ships names and textures since to avoid copyright problems.
The game still supports the original ships from the psx wipeout games, you just have to copy them from the original CDs into ballisticngs ship folders.
It is really fun if you like Wipeout since it plays exactly the same as the old wipeout titles. I hope this game won't get copyright striked by sony now that it is on steam
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Quoting: MightyTrollzorIt is really fun if you like Wipeout since it plays exactly the same as the old wipeout titles. I hope this game won't get copyright striked by sony now that it is on steamVery similar or even pretty much exactly the same gameplay isn't a copyright violation, as long as no art or IP is copied directly from the original. I understand all art, tracks, names and such are original in this game.
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Quoting: tuubiQuoting: MightyTrollzorIt is really fun if you like Wipeout since it plays exactly the same as the old wipeout titles. I hope this game won't get copyright striked by sony now that it is on steamVery similar or even pretty much exactly the same gameplay isn't a copyright violation, as long as no art or IP is copied directly from the original. I understand all art, tracks, names and such are original in this game.
I am aware that this is not violating any copyright law (as long as sony doesn't patent any game mechanics of the wipeout series) but it wouldn't be the first time a publisher claims rights to some independent artists work, getting the artist to remove said work because they can't afford a lawsuit from a publisher which in turn has more than enough money for a ton of lawyers and legal expenses.
The patent/copyright-systems are exploitable as hell and I am always concerned that a project that gets as close to its "inspiration" vanishes because of false accusations. Even more so since the developer behind ballisticNG made its git-repo private to keep possible cheaters from exploiting the source code to get advantages in online multiplayer.
Last edited by MightyTrollzor on 17 December 2016 at 8:13 pm UTC
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Quoting: MightyTrollzorI am aware that this is not violating any copyright law (as long as sony doesn't patent any game mechanics of the wipeout series) but it wouldn't be the first time a publisher claims rights to some independent artists work, getting the artist to remove said work because they can't afford a lawsuit from a publisher which in turn has more than enough money for a ton of lawyers and legal expenses.Sadly this is true. Having been at the receiving end of a ridiculous trademark claim (thankfully cleared with a single response from our own lawyer, "only" costing us a couple of hundred euros), I know the system is broken. I don't think you can actually patent game mechanics however.
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