EGOSOFT, who became pretty Linux-friendly in recent times are working on two new space simulation games! X Rebirth VR Edition will use Vulkan and they are starting to plan X4.
They say they will release X Rebirth VR Edition sometime in the first half of 2017. Hopefully by then the HTC Vive will actually have the Linux support nailed down.
From their press release:
As for X4, they aren't ready to talk about too many details, but they have taken a lot of feedback based on the release of X Rebirth, and how people expected it to be X4 (instead of the simplified game it was).
I imagine X4 will use Vulkan as well, as I doubt they would use an older engine when X Rebirth VR Edition is coming first on the new Vulkan-powered game engine.
Find out more here.
I did reach out to the developer for comment on the Linux version of both games, but as of yet they have not replied.
They say they will release X Rebirth VR Edition sometime in the first half of 2017. Hopefully by then the HTC Vive will actually have the Linux support nailed down.
From their press release:
QuoteNew graphics engine: X Rebirth VR Edition will be the first title by Egosoft to utilise our new in-house development, based on the innovative new Vulkan graphics technology.
As for X4, they aren't ready to talk about too many details, but they have taken a lot of feedback based on the release of X Rebirth, and how people expected it to be X4 (instead of the simplified game it was).
I imagine X4 will use Vulkan as well, as I doubt they would use an older engine when X Rebirth VR Edition is coming first on the new Vulkan-powered game engine.
Find out more here.
I did reach out to the developer for comment on the Linux version of both games, but as of yet they have not replied.
Some you may have missed, popular articles from the last month:
Quoting: FredOHow is X Rebirth now with latest patch and all DLC? The reviews are so mixed on Steam, it's hard to know what to think about it.
For me X Rebirth had a very bad start. When it first came to Linux it did not run very well. I let it sit in my library untouched till the Home of Light DLC was released. Then I gave it a proper play through. Now it runs well and I didnt have any game breaking bugs. It is different than the other X games however it started to grow on me the more I played. It has alot of good ideas, some could use some more fleshing out. But now after playing it for over 300 hours and X3 into the 1000's of hours. I hope x4 will be a mix of the 2 games. Station building for example is way better. All in all XR, for me at least, is a solid game now. It won me over after a very bad start. Egosoft could have let it die. But they didnt. They should be proud of what XR turned out to be.
Last edited by Nor Mantis on 20 December 2016 at 11:08 am UTC
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I don't care about all that VR stuff - but I'd rally appreciate X4!
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[irony]
I truly hate them…
I didn't finished x3 nor the expansion. I didn't started Rebirth…
Please, I moved to Linux in hope that I would be able to finish my games… stop developing games for Linux or I'll be forced to move to Haiku or BSD.
[/irony]
Space sim…
I truly hate them…
I didn't finished x3 nor the expansion. I didn't started Rebirth…
Please, I moved to Linux in hope that I would be able to finish my games… stop developing games for Linux or I'll be forced to move to Haiku or BSD.
[/irony]
Space sim…
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I tried X rebirth with the expansions after the patch came out. It had some weird bug that turned off force full composition pipeline when you started it, so I got horrid screen tearing. Also, there were weird limitations in how you could configure the controls, so it turned out to be unplayable for me. And there were a lot of crashes.
But I asked for and got a refund, so all is well.
But I asked for and got a refund, so all is well.
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