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Topware Interactive are again continuing their Wine porting of older titles, this time it's Iron Sky Invasion [Steam, Official Site].

Again, it's really nice to see Topware bring older titles to Linux using Wine. As long as it works and it works well I couldn't care less. It means it counts as a Linux sale (the most important thing) and it's less hassle to not have to setup anything yourself.

Anyway, if you're interested here's their instructions from the announcement:
Quote1)Right Mouse Buttom (RMB) on Iron Sky Invasion in Your game library.
2)At the bottom - Properties.
3)At the top of the new window - BETAS
4)Enter this code - "isilinuxbetatest" and click "Check Code"
5)Select the beta "Linux Beta Test".
6)Close window and it should update Your game.


About the game (Official)
Set during the main conflict of the movie, “Iron Sky: Invasion” puts players in the cockpit of an advanced new starfighter, to test his or her might, flight and dog-fighting skills against the forthcoming Blitzkrieg-on-high. The main objectives are to defend Earth and its space installations from enemy attacks, blast as many Nazi ships into oblivion as humanly possible, collect and skillfully manage necessary resources, and make it alive to the final confrontation… where the ultimate secret weapon of the Fourth Reich awaits those foolishly brave enough to take up the hammer and chisel of heroism and attempt to carve their names onto the tablets of history.

Thanks for messaging me about it BdMdesigN! Article taken from GamingOnLinux.com.
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Purple Library Guy Dec 15, 2016
Quoting: LinasIf the game actually needs to be hacked to work in Wine or Wine needs to be hacked to make the game work, I think the effort is better spent making an actual native port instead.

End rant. :P

I would want to claim that these are somewhat distinct scenarios (well, they could both happen at the same time, but conceptually). If the game needs to be hacked, depending how much, sure, point taken. If Wine needs to be hacked . . . then the result is, after the game works Wine is a little bit better. If enough people do that, Wine might be quite a lot better. Da power o' open source in action.
LinuxGamesTV Dec 15, 2016
QuoteThanks for messaging me about it BdMdesigN!

No problem Liam.

I will test this game this week, but i hope they fixed the achievement problem.
Linas Dec 15, 2016
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Quoting: GuestI have had zero issue with the original version of Limbo, one of the best games I played on Linux.
You sure it was the Wine port? Because they made a native port later on, and that was good. But the Wine wrapped one never worked properly for me.
Snowdrake Dec 15, 2016
Quoting: IlyaOne thing that annoys me is that the trailer is just from the movie. I have no idea what the game looks like, not even what genre it is xD
https://youtu.be/00T2nDqPLqg
It's basically a cheap and repetitive space shooter (with poor controls on top of that). I wouldn't recommand this game based on the gameplay, but if you enjoyed the movie (and b-movie's acting) you can give it a shot (or try the demo on steam first).
m2mg2 Dec 15, 2016
Quoting: dubigrasu
Quoting: LinasAlthough I have to admit that Topware Interactive seem to know what they are doing, so I will give them the benefit of the doubt.
They do seem to perfected their scripts. They will still probably have issues with certain configurations (well, Wine), but overall they do work. The dev is also very patient and dedicated while willing to put up various fixes until the bug reports stops, and only then is releasing the Linux version.

I don't have an issue with Wine ports of older games if they work well. I haven't seen a lot that do that though. Two Worlds had black and gold effects in the background, Enclave messed with my screen brightness. I had to replace the gog Wine version with my native Wine in Flatout I and II after a system update because they no longer started. They are all fairly minor issues with the exception of Enclave which is very annoying, although a lot of less experienced users probably wouldn't have been able to modify Flatout I and II the way I did. I am grateful for the ports but a little more testing and little less fixing required would be nice.
rustybroomhandle Dec 16, 2016
Time to put on some Laibach.
dubigrasu Dec 16, 2016
Quoting: m2mg2...Two Worlds had black and gold effects in the background, Enclave messed with my screen brightness...
Yes, those were issues during beta testing, but they are fixed now.
Both games were in beta for roughly three weeks and only when the bug reports stopped they released the final versions.

The weird distant effects in TW OTOH are present in the Windows version too if you set the HDR slider to high values in clear sunny weather.
The same for Enclave, even in Windows on certain configs it has lighting issues (too bright or too dark). One sure way to trigger the brightness bug even now is to alter the video settings while in game. So basically you need to restart the game after that, this is still an issue, yes.
Enverex Dec 16, 2016
[quote=Purple Library Guy]
Quoting: LinasIf Wine needs to be hacked . . . then the result is, after the game works Wine is a little bit better.

This is incorrect, Wine will never accept per-program or specific "hacks" to make things work, only properly rewritten code that correctly works as Windows would. So there's no benefit back to the community in this instance.
Purple Library Guy Dec 17, 2016
[quote=Enverex]
Quoting: Purple Library Guy
Quoting: LinasIf Wine needs to be hacked . . . then the result is, after the game works Wine is a little bit better.

This is incorrect, Wine will never accept per-program or specific "hacks" to make things work, only properly rewritten code that correctly works as Windows would. So there's no benefit back to the community in this instance.

That strikes me as loading in rather a lot of assumptions.
Enverex Dec 22, 2016
Which bit(s) were assumptions? You used the word "hacks" so I assume you meant "not really great bits of code, but at least it gets the game working" which is typically what the word hacks means when applied to code.

The bit regarding how Wine accepts code isn't an assumption, it's fact as I've worked closely with Wine for a long time. Basically nothing gets accepted until it's triple checked and even then only if it appears to be the "proper way" of implementing something.
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