Good news today folks, as Mimimi Productions who recently released Shadow Tactics [Official Site] have stated that their previous game The Last Tinker [Official Site] was profitable on Linux (and Mac).
It's really good to see when things work out for developers, especially when they recently released another game for us which is really quite good.
On reddit, the developer did an "Ask me anything" and they had this question put to them:
Q: "Why did you release MAC and Linux ports? Are they profitable?"
Hopefully it's a similar story for their new game, which I will have a review up on sometime soon once I have been able to put more time into it as the publisher sent me a key.
It's really good to see when things work out for developers, especially when they recently released another game for us which is really quite good.
On reddit, the developer did an "Ask me anything" and they had this question put to them:
Q: "Why did you release MAC and Linux ports? Are they profitable?"
Mimimi ProductionsWell, in this case: because we wanted to :) To be honest, it's still a lot of work (creating ONE build per platform can take up to 15 hours!) and even with Unity there are many platform-specific bugs. We will closely look at the numbers, but for Tinker those platforms actually have been profitable, yes.
Hopefully it's a similar story for their new game, which I will have a review up on sometime soon once I have been able to put more time into it as the publisher sent me a key.
Some you may have missed, popular articles from the last month:
I remember hearing them talk about The Last Tinker (Video, in German back in 2014. It sounded like a bunch of students proud of their first project. I'm happy they developed this well - and are supporting Linux!
It's good to hear they feel it has been success, even though they considered it quite some work. I hope their newest game, very well received in local games media, will do as well as it seems to deserve. While I'm not into Ninjas, I'm looking forward for some Desperados feeling...!
It's good to hear they feel it has been success, even though they considered it quite some work. I hope their newest game, very well received in local games media, will do as well as it seems to deserve. While I'm not into Ninjas, I'm looking forward for some Desperados feeling...!
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I might have to get The Last Tinker. If it's even half as good as Shadow Tactics: Blades of the Shogun (very different genre, I know) then I'll likely enjoy it. Plus, I could use a 3D platformer to play until Yooka-Laylee comes out.
Last edited by Keyrock on 13 December 2016 at 10:53 am UTC
Last edited by Keyrock on 13 December 2016 at 10:53 am UTC
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Sure are profitable platforms, and with more support even more.
Hope the 2017 will be the year that will close the gap with Windows as developing platform.
Hope the 2017 will be the year that will close the gap with Windows as developing platform.
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If I recall correctly, I got the game from a Humble Bundle, but never played it because the performance was very very poor on my rig using AMD Catalyst or old Mesa drivers. I have to give it a second chance with the new, faster, latest Mesa.
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Yep a review would be definitely a great thing, the game seems good but I want to hear about linux support/perf first !
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Another Steam-exclusive game... Pass.
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Quoting: Alm888Another Steam-exclusive game... Pass.
What are you talking about?
https://www.gog.com/game/the_last_tinker_city_of_colors
https://www.gog.com/game/shadow_tactics_blades_of_the_shogun
https://www.gog.com/game/shadow_tactics_demo
Last edited by Eike on 13 December 2016 at 3:56 pm UTC
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My son (4) loved The Last Tinker, and I was pretty impressed with it as well. Glad to hear the Linux port was profitable for them.
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I actually bought it on steam, proud to be part of the stats. ;-)
But I have a question. I will probably buy Shadow Tactics from a retail store, as it comes with some collectibles. Since it's an in-house multi-platform release, the money will go the right way, but will they know to count it as a Linux purchase? How does it "work" when companies release multi-platform - do they count "Linux sales" (as reported by stores) or "Linux players" (on Steam) / "Linux downloads" (on GOG) to know the numbers?
But I have a question. I will probably buy Shadow Tactics from a retail store, as it comes with some collectibles. Since it's an in-house multi-platform release, the money will go the right way, but will they know to count it as a Linux purchase? How does it "work" when companies release multi-platform - do they count "Linux sales" (as reported by stores) or "Linux players" (on Steam) / "Linux downloads" (on GOG) to know the numbers?
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Quoting: pbI actually bought it on steam, proud to be part of the stats. ;-)
But I have a question. I will probably buy Shadow Tactics from a retail store, as it comes with some collectibles. Since it's an in-house multi-platform release, the money will go the right way, but will they know to count it as a Linux purchase? How does it "work" when companies release multi-platform - do they count "Linux sales" (as reported by stores) or "Linux players" (on Steam) / "Linux downloads" (on GOG) to know the numbers?
Presumably they can track the key they sold you to platform stats on Steam? I'm not sure though. Great question. Is it, ironically, a stronger message to buy something on steam, than it is to buy from the developers own store (porters notwithstanding, of course, since they know that their sales are because the game doesn't exist out with their efforts).
I think it will come down to the developer's own curiosity.
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