Don't adjust your screens, as you did read that correctly. Over 1,000 games have released on Steam this year alone with Linux support.
I've been slowly writing up an end of year roundup and something I wanted to know was how well we have done this year in terms of actual releases.
It took a while to add it all up, as some games show up in the list with a date that’s passed and they aren’t actually released. I had to be pretty careful and do it slowly to make sure it's right.
As of right now, I counted approximately 1,018 games with Linux support that have released this year. It's a silly amount of games and pretty impossible to play them all.
I would also like to point out something interesting that SteamSpy showed off, the fact that 38% of games on Steam have released this year:
38% of all Steam games were released in 2016 pic.twitter.com/JiX2pt6JhB
— Steam Spy (@Steam_Spy) November 30, 2016
This is madness. That percentage will possibly rise too, depending on how many get released in total this month.
It just goes to show how easy it is for developers to get started developing now, and how Greenlight has changed Steam. All platforms get a lot more mobile ports and sadly rather a lot of complete shovelware too.
Thankfully, we have also seen quite a number of quality releases this year too!
Place your bets now! How many games do you think will be released by the end of 2016? The person closest will get a GOL postcard early next year. You have until December 15th to answer.
Quoting: zimplex1Steam has been going downhill in terms of quality for a few years now... That's why I've been trying to use GOG more and more. The lack of quality control will be Steam's downfall.
It's a tough balancing act, I reckon. They have this vision involving lots of user contribution; easy self-publishing in game-related space kind of like Amazon in the book space, except more so and with that driving the building of community and stuff. Not just selling games, but a whole gaming ecosystem with lots of participation (just incidentally leaving people attached to the platform where that all happens). If the game equivalent of, say, "The Martian" happens (or, sigh, Fifty Shades I guess), they want it to happen on Steam. This kind of stuff can be oversold, but there's some real potential to all that I'd figure.
But leaving it open like that means lots of people can publish crap, and at some point that's gonna impact people's experience of the simple "buying games" side of things. Their problem is how to have it both ways, so people who just want to buy games can still have a curated-feeling experience. A difficult problem.
Quoting: GuestQuoting: GoLBuzzkillEverybody is focusing on VR which is failing it will bar(e*)ly happen on Windows, Linux can forget about it; at least in this VR hype wave, last one failed in '90s.
90s VR was wank though? VR will happen one day if not now. Its been the dream since before TV existed.
Umm... VR is happening right now. Seriously. This is not something we can turn back from now, it's here to stay.
But this is not unequivocally a good sign. Along with all the genuine improvements that have been possible as games hardware and software technology have progressed, it has also become markedly easier to produce titles, leading to the huge number of games now being produced. The normal rules of supply and demand operate, meaning that most of these titles are low budget, low quality, and few will make any money.
Unfortunately, having to wade through so much junk to find the gems isn't the only problem I have these days. I also do not find many of the games trends of recent years to be particularly appealing.
I'm pretty ancient now, and started gaming in the physical world, progressing from "family" board games as a child, to complex map-and-counter games, tabletop wargames and early role-playing games in the 1970s. Computer gaming to me was a natural extension of these more mature/serious games markets, with niche appeal.
Games now have become mass-market more than specialist market; as revenue rather than craft or passion have taken front seat, many games seem to try to appeal to too many tastes in order to maximize revenue. The evidence of most titles seems to be, you can't add on-line multi-player without compromising single-player, you can't make heavy use of cinematic techniques without impacting good game-play, you can't make titles that have juvenile appeal without compromising adult appeal, and you can't use in-title payments without compromising any integrity the title might otherwise have had!
It seems to me that the mass-market causes most genres to stagnate pretty quickly. Just as with the film industry, most games become formulaic and risk-averse. I don't really think pure numbers is something Linux gamers should worry too much about, but rather that there are enough games of the type you want to play that meet a high standard of quality.
On the topic of VR: it only works for a subset of people(A), so it'll never get really big. Although it will probably go into a bubble like the web did back in the '90s before crashing like all bubbles do.
A: I have a lazy eye and VR doesn't do much for me but give me a splitting headache. Other people have reported getting violently ill, headaches,... and that's ignoring the proven detrimental effect of monitors on visual acuity.
Quoting: GuestHalf of them are shitty visual novels, but 500 games are fine too :D
Thats why I dont use Steam since long time becomes trash. If u whant good game u have to spend a little time to find something good. Thats why Im using GoG free DRM and there is more and more new games.
Quoting: LukeNukemUmm... VR is happening right now. Seriously. This is not something we can turn back from now, it's here to stay.Only time will tell if this wave will really last. Even the PSVR isn't doing what they expected in numbers and thats the cheaper option in terms of price for the HMD.
I own an HTC Vive and I can say for a fact there is a lot of lackluster in games. All of which could make VR fail just from image itself. Anyway, the main problems, skipping all of the price issues are.
1) A majority of games are either super short or feel like nothing more than tech demos.
2) To many one trick ponies that make you pay a ton for so little & games that are basically a rinse and repeat of each other.
3) The most delivered genre of games are wave shooters, so that limits the population further.
4) There isn't to much variety or to many must have games so it's easily skippable.
5) Multiplayer games mostly die off or never get going so you're left with single player experiences. No pulling in friends with that. (I'm not counting non-VR player accepted games like Elite Dangerous. Because how do you even begin to poll the VR players).
6) Only a super small percentage can stand movement teleportation or unrealistic small burst forward movements. (A good example of small/slow movement forward would be Dig 4 Destruction if you need one).
7) Currently on Windows mainly with Oculous, games are locked to hardware. Either you can't play a game at all or maybe get lucky with a third party plugin, "Revive" that lets you play said game.
(FYI: I don't regret buying a Vive. It's a blast, but there are times it just collects dust. All of which is coming from a person with over hundreds of hours in Rec Room even).
Last edited by UnholyVision on 11 December 2016 at 9:31 am UTC
To everyone whining about having to sift through the crap or wade through junk, what is actually a load of bullshit is that complaint. Why would you need to do that when sites like GOL do it for you? It's a pretty minuscule chance that you personally find a gem nobody else has already happened to find and review for your convenience. I certainly never need to spend time combing through Steam's catalog to find something worth playing. I leave that to GOL's editors (and the internet in general; these games aren't Linux-exclusive).
I just registered to express my opinion about this, I had to.
Yeah, the number looks cool, but as others posted, many of those released are crap.
I visit GOL from time to time just to see what's new that can maybe a good time waster, but sadly, whole PC gaming business is what it is. I intentionally wrote "PC", not just Linux gaming.
I game since my MZ-800, I'm not a subject to ignorance as many younger people.
Today's titles, including most of so called AAA ones, suffer from two problems.
First, they suck as there is mostly just a lot of content, but missing game itself. More like interactive movie, often with completely unoriginal story on top of that. And open-world, crafting and sandbox words are making me sick. Or there isn't that much of movie parts either, just crap.
Like Doom. Seriously, feels like bad joke. Playability doesn't even reach the levels of original Doom, it all feels flat w/o any meaning, crappy sound and the brutal part just ripped from Brutal Doom mod. After experiencing this, stuff released by Id, I felt something is really, really wrong.
I fired up Quakespasm and made my run in dis_sp6. Unbelievable what kind of fun this can provide in contrast to this pos.
Second, their technical problems are so many, that even though there can be some real game inside, it's impossible to get to it, till like 5 patches were released. Dishonored 2 is a good example of a later game that falls in this category. It's tremendous performance problems on some hw configs is something I simply can't understand. Developing for many years, yet after release, crappy performance. Not just that, issues with different ARs then 16:9 etc. I would expect similar issues with some indie game, but not here where tons of money were poured, yet this.
I haven't played Dishonored 2 on PS4 e.g., but I'm not aware of similar problems there. But that is the case with other titles that are shared between consoles and PC, regardless of whether the PC version is Windows or Linux based.
Well, and then there is Steam. And SteamOS.
People, I don't want to ruin anyone's day or something, but SteamOS feels like vaporware. It's all just steam. :D Yet, there is this sense of making it real to the Linux audience, but it's all just wrong. Whoa!, new controller design! Oh my! Another VR is going to be on it too, awesome! Uaaah. No.
What's more, Valve is not here for Linux. It's here only to use it for their possible profit. Even if SteamOS makes it somehow, there is not much work for them to make Linux Steam either problematic to use or to make it not work at all on Linux. Whether Valve would go that far is a question, nonetheless, possible.
Plus the whole idea of me paying for license and needing to have access to some third party to actually use it is sick. Yeah, I know many people don't consider it a problem, but I do. I think it's totally immoral.
I definitely prefer running native stuff on my CentOS, but I simply gave up on anything from later games.
If the particular game is worth anything, it's usually on Steam anyway. "Fortunately", there aren't many of those. There are notable exceptions though, like X Rebirth. ;)
All this leads me to console market.
Since PS4 is x86 based, devs making engines and games are not restricted by complicated rewrites for completely different arch, like in case of PS3 and it's Cell nightmare.
There are also crappy games on PS4, sure, but many titles can be considered games, with some of the best stuff I ever played. Last of Us remastered e.g. was a blast I haven't had in a long, long time. No stupid bugs, great performance and extraordinary symbiosis of gameplay and story.
I never liked consoles, never. But since PS4's switch to x86 and Xbox being x86 as well, the paradigm simply changes here. HW itself is powerful enough to provide great visuals, but it doesn't cost a fortune, yet no stupid issues that shouldn't exist. Especially on a system that is meant for simple fun time.
Some titles on PS4 also have patches for PS4 Pro and automatically use higher framerate or gfx improvements e.g. Basically, all stuff for PS4 will run on it, and some of them in 4K even. And if not in 4K, they will have more stable framerate and improved visuals on PS4 Pro. With the same game that can actually be played.
It's also the only market I'm aware of, where physical copies of games can be sold later. One just pops in the disc, it installs in the background. Then it's only needed for verification during the game launch.
But nothing is activated anywhere, no web connection required at all. Well, unless it's an online game. Playing that w/o net is complicated ;)
Physical copy where I actually have a right to use the license w/o any restrictions. Because physical copy in terms of any Windows game mostly means Steam game. Once installed, it's useless as it's bound to the account.
It wasn't easy, but the decision to use Linux simply for work and some light gaming, while using PS4 Pro for entertainment only was a good one for me. I no longer want to have unnecessary mental burden associated with finding some really good game to play, w/o possible stupid issues or being it Steam only.
Even if there were like 3 games on PS4 I want to play, just like those 3 I play now, it was a great investment, because all of those 3 really do rock. Probably the reason they are also PS4 exclusives. And my time is what is important, so money well spent.
So yes, the number in the article is looking nice, but is not telling me anything, although I wish it was.
Open source is great for general computing use and so I will always use Linux on my machine as I have for the past 9 years. And so it will of course be RedHat based for the same reason. And since PS4's system is based on FreeBSD, so it's not that far. :D
Nice weekend and have something real play, not to fight with. ;)
Last edited by amk on 11 December 2016 at 1:22 pm UTC
Last edited by LinuxGamesTV on 11 December 2016 at 5:26 pm UTC
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