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Stellaris [Steam, Official Site] has received a major patch today to address a bunch of bugs, do some optimizations, adds a ton of achievements and more.

New features
* Added 33 new achievements
* No longer possible to build robots on planets belonging to sectors
* Added victory event after defeating the Prethoryn Scourge
* Added new events for discovering additional Precursor anomalies, so that the quest chains can always be completed
* Changed the way the Extradimensionals work: Instead of spawning reinforcements as soon as a fleet is lost, the Extradimensional portal will create new fleets at a fixed rate depending on the number of dimensional anchors the Extradimensionals have placed in the galaxy. Dimensional anchors are a type of station that the Extradimensionals construct, and their main portal is invincible while any dimensional anchors exist in the galaxy. This should make the war against the Extradimensionals more of a long-term fight and less of a surgical strike against the portal.

There's plenty more, but those are just the major new features.

You can find the full changelog here.

The new DLC named "Horizon Signal" is also now available. The new DLC was written by guest writer Alexis Kennedy of Sunless Sea/Failbetter fame, which sounds very interesting. Feast your eyes on the trailer:
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It adds a new rare event that can happen at any time. The game really does need more of this added into it, but more common events and less rare stuff as the game still sadly feels empty. Article taken from GamingOnLinux.com.
Tags: Steam, Strategy | Apps: Stellaris
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4 comments

Colombo Dec 5, 2016
It doesn't seems to be "major" feature. Still no land armies redesign? Whole land warfare seriously needs one.
jgacas 9 years Dec 5, 2016
There is a Paradox Interactive sale on Bundle Stars, Stellaris is 33% off. Maybe a good time to pick it up.

https://www.bundlestars.com/en/games?publishers=Paradox%20Interactive


Last edited by jgacas on 5 December 2016 at 9:27 pm UTC
iniudan Dec 5, 2016
Quoting: ColomboIt doesn't seems to be "major" feature. Still no land armies redesign? Whole land warfare seriously needs one.

Land combat is in the pipeline for change, but current game director was one of those that was against the land combat system during development, so he's looking into pretty heavy design change on that side of thing, so he isn't modifying anything to it until he can basically tear it off and drop in something better in place.

At that that would be a good resume of what I remember him posting about it on twitter and the official forum.
Colombo Dec 5, 2016
iniudan: Good. There are plenty of nice technologies that could be used. Psi-corps, genetic modifications, war machines. Land combat could be so nice if done meaningfully, currently it would be better if the present system was not even in game.
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