EVERSPACE [Steam, Official Site] is the fantastic looking UE4 space shooter that's being ported to Linux, but the developers have encountered a problem with lighting bugs.
I follow the topic on Steam, but a user also emailed this in to ask me to highlight it. I would have anyway since I'm interested in it.
A developer shared this on the Steam forum:
Image copied below in case imgur vanishes:
It's pleasing to hear that problems are getting fixed! Hopefully someone at Epic or even someone in the community can help them with this issue.
I am really hyped to try this one out, are you?
I follow the topic on Steam, but a user also emailed this in to ask me to highlight it. I would have anyway since I'm interested in it.
A developer shared this on the Steam forum:
QuoteWe like to share some details about the current status of the Linux port.
We were able to “hack around” some shader problems we had in OpenGL with objects very far away. The most predominant OpenGL issue we have not solved yet is the dynamic directional lighting for translucent materials. For some reason all objects with this material are instead lit by non-directional light, which makes them way too bright:
http://i.imgur.com/8kMGcD6.jpg
We reached out to Epic to help us on this topic. /Michael
Image copied below in case imgur vanishes:
It's pleasing to hear that problems are getting fixed! Hopefully someone at Epic or even someone in the community can help them with this issue.
I am really hyped to try this one out, are you?
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I've been watching and hugely looking forward to this for a while. There are so few space combat games on Linux, this will be quite welcome. I've been just replaying through Strike Suit Zero just to scratch the itch. I wish them well. My money awaits...
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They had a trello card saying support for OpenGL4 is done in 4.14, but it went missing, but it is set as t he default in 4.15.
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