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The open source engine needs the data files from Morrowind to play, which can be purchased from GOG. One of the few times I feel it's okay to buy a Windows game!
New features
- Implemented zero-weight boots playing light armor boot footsteps
- Implemented playing audio and visual effects for every effect in a spell
- Implemented doubling the size of spell explosions
- Implemented particle textures for spell effects
- Implemented NPCs using opponent’s weapon range to decide whether to dodge
- Implemented dodging for creatures with the “biped” flag
- Implemented drop shadow for items in the menu
- Implemented correct range for “on touch” spells
- Implemented using telekinesis with on touch spells on objects
- Implemented AI Combat: Flee
- Implemented player glow for non-portable lights added to the inventory
- OpenMW-CS: Implemented rotate and scale sub modes for instance editing mode
- OpenMW-CS: Implemented water rendering
- ESS-Importer: Implemented player control flags
While no one feature is massive, the little features coming together are what really makes the experience feel whole. I am really looking forward to seeing this get everything implemented, as it's a great engine.
It also fixes tons of bugs! See the full lowdown on this page.
Some you may have missed, popular articles from the last month:
I still have the original DVDs and installed them with PlayOnlinux. OpenMW found the installation the first time and runs beautifully. There are those who'll tell you that Morrowind is the best of the Elder Scrolls games. Far be it from me to argue; although Oblivion and Skyrim are good fun, Morrowind is the real, hardcore thing.
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