Croteam have updated The Talos Principle [Steam] today to move the last beta build over to the stable release.
Changelog:
New features:
- Added support for latest AMD and nVidia cards.
Improvements:
- Improved stability and performance on Vulkan API.
Bug fixes:
- Fixed issues with fullscreen rendering on Vulkan on Linux.
- Fixed a rare crash when exiting the game.
If you were previously in the beta, you would have had this already. It's good to know that it was stable enough for everyone to now have it.
I'm hoping they continue to refine their engine with Vulkan, as last we heard they weren't really doing any of the Vulkan multi-threading. Even so, it still runs much better than it did with OpenGL on Linux.
Update: It looks Serious Sam 3 may also get Vulkan soon too as a developer said this:
QuoteSoon, my friends, soon. ;)
Some you may have missed, popular articles from the last month:
It runs just a "bit" better with Vulkan ;-)
OpenGL: 71.8 Ave FPS
Vulkan: 157.2 Ave FPS
Vulkan can't come fast enough to Linux gaming!
OpenGL: 71.8 Ave FPS
Vulkan: 157.2 Ave FPS
Vulkan can't come fast enough to Linux gaming!
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Yay looks cool, I will test today how work Vulkan
Last edited by war4head on 12 December 2016 at 1:19 pm UTC
Quoting: FredOIt runs just a "bit" better with Vulkan ;-)
OpenGL: 71.8 Ave FPS
Vulkan: 157.2 Ave FPS
Vulkan can't come fast enough to Linux gaming!
Last edited by war4head on 12 December 2016 at 1:19 pm UTC
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Quoting: FredOIt runs just a "bit" better with Vulkan ;-)
OpenGL: 71.8 Ave FPS
Vulkan: 157.2 Ave FPS
Vulkan can't come fast enough to Linux gaming!
Jesus!! Thats one hell of an improvement from just using Vulkan!
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And it's not even fully optimized according to one of the engine devs.
I have issues with my NVidia 1050 Ti though... maybe a too new piece of Hardware :D.
Last edited by STiAT on 12 December 2016 at 1:36 pm UTC
I have issues with my NVidia 1050 Ti though... maybe a too new piece of Hardware :D.
Last edited by STiAT on 12 December 2016 at 1:36 pm UTC
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Well, I hope this fixes the freezing issue I was having whith the last update.
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Do we have to do anything special for it to run on Vulkan instead of OGL?
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View video on youtube.com
Benchmark results while recording with 60 FPS video.
Talos game updated at date 12.12.2016 with lastest update for better Vulkan support.
Test results DURING RECORDING VIDEO AT 60 FRAMES/sec:
Average FPS:
OpenGL API: 63.5 FPS
Vulkan API: 95.5 FPS
Vulkan API get over 50,393700787% FPS iprovement.
Test results while NOT RECORDING VIDEO:
OpenGL API: 65.5 FPS
Vulkan API: 122.1 FPS
Vulkan API get over 92,283464567% FPS iprovement.
System specs:
OS: Ubuntu 16.04 64 bit
Mobo: Gigabyte Z170-HD3 DDR3-CF
CPU: Intel Core i7-6700K
Graphics: GeForce GTX 1060 6GB/PCIe/SSE2
NVIDIA Driver Version: 367.57
SSD: Samsung PRO 950 M.2 512GB
There are glitches in recorded video during in-game menu, but in reality it's not seen in real machine.
Benchmark results while recording with 60 FPS video.
Talos game updated at date 12.12.2016 with lastest update for better Vulkan support.
Test results DURING RECORDING VIDEO AT 60 FRAMES/sec:
Average FPS:
OpenGL API: 63.5 FPS
Vulkan API: 95.5 FPS
Vulkan API get over 50,393700787% FPS iprovement.
Test results while NOT RECORDING VIDEO:
OpenGL API: 65.5 FPS
Vulkan API: 122.1 FPS
Vulkan API get over 92,283464567% FPS iprovement.
System specs:
OS: Ubuntu 16.04 64 bit
Mobo: Gigabyte Z170-HD3 DDR3-CF
CPU: Intel Core i7-6700K
Graphics: GeForce GTX 1060 6GB/PCIe/SSE2
NVIDIA Driver Version: 367.57
SSD: Samsung PRO 950 M.2 512GB
There are glitches in recorded video during in-game menu, but in reality it's not seen in real machine.
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Quoting: BeamboomDo we have to do anything special for it to run on Vulkan instead of OGL?
You can choose the API in the graphics setting in game, or add this command line option:
+gfx_strAPI "VLK"
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When you benchmark Talos with Vulkan vs OpenGL make sure the settings used are identical.
Often when you switch the renderer the settings are automatically readjusted.
Often when you switch the renderer the settings are automatically readjusted.
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