After a few years of delay, the spiritual successor and thematic to Planescape: Torment finally gets a release date. The RPG should be available on February 28th.
As a lifelong fan of computer role-playing games, I played and enjoyed virtually all of the releases by Black Isle Studios in the late 90s and early 00s. Planescape: Torment was one of those sublime triumphs of writing and atmosphere that to this day makes the game fondly remembered by many. That’s why I’ve been following the development of Tides of Numenera [Official Page], a spiritual successor, closely. Like it’s spiritual predecessor it’ll also be a primarily story-driven experience, emphasizing more character interaction and world building than combat.
Tides of Numenera has been in early access since the beginning of this year, featuring only a portion of the game for players to explore. Sadly, this early access period has been exclusive to Windows users so I haven’t been able to check out how the game is shaping up. We reached out to inXile when they announced the release date to find out whether or not the launch included a simultaneous Linux release but they haven’t replied as of the time of publishing this article. Their previous game, Wasteland 2, saw a several months' delay on Linux, though the later Director’s Cut was a same-day release. So, as always, our suggestion is that you don’t preorder until the game is actually out on Linux.
Hopefully we'll get a polished release and no more delays. Tides of Numenera was originally slated to come out later 2014 and we'll soon find out if it was worth the wait.
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As a lifelong fan of computer role-playing games, I played and enjoyed virtually all of the releases by Black Isle Studios in the late 90s and early 00s. Planescape: Torment was one of those sublime triumphs of writing and atmosphere that to this day makes the game fondly remembered by many. That’s why I’ve been following the development of Tides of Numenera [Official Page], a spiritual successor, closely. Like it’s spiritual predecessor it’ll also be a primarily story-driven experience, emphasizing more character interaction and world building than combat.
Tides of Numenera has been in early access since the beginning of this year, featuring only a portion of the game for players to explore. Sadly, this early access period has been exclusive to Windows users so I haven’t been able to check out how the game is shaping up. We reached out to inXile when they announced the release date to find out whether or not the launch included a simultaneous Linux release but they haven’t replied as of the time of publishing this article. Their previous game, Wasteland 2, saw a several months' delay on Linux, though the later Director’s Cut was a same-day release. So, as always, our suggestion is that you don’t preorder until the game is actually out on Linux.
Hopefully we'll get a polished release and no more delays. Tides of Numenera was originally slated to come out later 2014 and we'll soon find out if it was worth the wait.
Some you may have missed, popular articles from the last month:
Quoting: badberThis isn't Obsidian though, it's inXile. I know Fargo's involved but is there some other connection between them and Obsidian?
Yes, there are some connections. For example they are sharing the technology for making isometric RPGs.
See https://www.rockpapershotgun.com/2014/02/10/infinity-engine-2-0-torment-to-use-eternity-tech/
Quote“Lately we’ve had increased emphasis on developing Torment’s aesthetics and environments. To that end, we have some news related to our environment art: late last March, we announced that we’d be collaborating with Obsidian Entertainment on technology. This primarily meant their conversation editing tools. I’m happy to say that we’ve taken things a step further and recently reached an agreement to license Obsidian’s technology for Pillars of Eternity to use in Torment.”
“What are the practical implications of our licensing PE technology? It provides us with a stronger starting point for certain game systems and pipelines, including the creation of the 2D pre-rendered environments (we’re working on having something to show you in the coming weeks). This means we will have more resources to invest on other aspects of the game, allowing us to achieve a higher quality overall.”
Last edited by Shmerl on 17 December 2016 at 11:02 pm UTC
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Quoting: slaapliedjeThey kind of get the cast offs after the studio who made the original game decided to work on other projects. Some of their games are epic, some are not so much. Though I believe they did make the original for Pillars of Eternity, and I think Tyranny is the somewhat sequel to that?
Well, no. Tyranny is a brand new, Obsidian-developed, franchise, another setting with a very different atmosphere and characters development, another gameplay, although on the same engine and similar style of isometric RPG in the technical way. But that’s all.
I believe they are making an actual sequel to Pillars of Eternity, in PoE universe. Perhaps they also will make another RPG in Tyranny’s world.
Also, I believe PoE is heavily based on all the original Infinity Engine games, especially the setting style of Baldur’s Gate, storytelling of Planescape: Torment and combat mechanics of Icewind Dale (but shamefully didn’t play them, except for just a few hours of Planescape).
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I actually think it is good they lost the license for D&D. For one, the newer D&D rules are crap, and this allows them all to be more creative and create their own worlds. I thought for some reason Tyranny was supposed to be in the same world, good to know it isn't and I could play one or the other. I wish they would go back and port NwN 2 to Linux like they did with KOTOR2.
Guess we have gone off topic, since this is about the 'inspired by Planescape' thread. Granted, I have followed Brian Fargo's games since Wasteland and Bard's Tale on the C64. It is awesome to see him in charge of things, and he is pretty much the only video game maker I will back on crowdfunding.
Guess we have gone off topic, since this is about the 'inspired by Planescape' thread. Granted, I have followed Brian Fargo's games since Wasteland and Bard's Tale on the C64. It is awesome to see him in charge of things, and he is pretty much the only video game maker I will back on crowdfunding.
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Already paid for it, and am eagerly awaiting the spiritual successor to one of the very best RPGs ever.
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Oh and the name doesn't mean anything but coincidentally could be pronounced as "Buttery" which suits me just fine.
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