Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone. Just good, fresh content! Alternatively, you can donate through PayPal. You can also buy games using our partner links for GOG and Humble Store.
We do often include affiliate links to earn us some pennies. See more here.
Valve have announced a massive 7.00 update for Dota 2 [Steam] which changes the entire way the game works, and it sounds very interesting.

The test client has the new version available right now, with the stable client update expected tomorrow.

Here's a little look at the new version of the game.

First of all, you get a new startup:
image

- Monkey King has been added to the game as a playable hero

image

- The pre-game menu has been totally re-worked, and will load the game in the background so it's ready as soon as you need it. It does feels massively smoother as a results of this change, as I tested out a game tonight. You can also purchase your starting items before you enter the actual game.

image

image

- A brand new HUD: The new HUD is sleeker and more minimal than the old one, and finally lets you change game-options without essentially hiding the game.

image

image

- Each hero now has a backpack, which gives you three additional slots to carry items with you. They can be switched with your active items with a cool-down, but you cannot use items in the backpack directly.

- The map has been massively re-worked, including a new building type called a 'Shrine'. They can be activated every 5 minutes to give an aura that provides 120/40 HP/MP regeneration per second. Those values increase during the game at 2HP/1MP per minute.

- At levels 10/15/20/25 you get to pick additional talents in-game for your hero. Examples include +50 damage, +25 attack speed and so on. Each hero has a different list available.

image
These talents seem to replace the ability to level up your attributes.

- You can create your own bots using the lua scripting API. They are able to get all the information a normal player would expect to, and are not able to cheat. They can be downloaded from the Workshop. More on that available here.

- Slardar, Viper, and Enigma who are three of the oldest heroes in the game have new models.

There's a lot more, but those are some highlights for you while the official Dota 2 site is up and down due to immense traffic. You can see all the info on the official Dota 2 site right here.

Overall, it feels like a rather different beast and the changes all seem pretty damn good. It's certainly made me consider picking up the game properly again. Article taken from GamingOnLinux.com.
Tags: MOBA
4 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
See more from me
The comments on this article are closed.
20 comments
Page: 1/2»
  Go to:

sub Dec 11, 2016
Valve still develops games? Cool.
WorMzy Dec 11, 2016
Quoting: subValve still develops games? Cool.

Mostly they just add hats.
Snowdrake Dec 11, 2016
Nice, I should consider fireing up some matches to test this out then.
Xzyl Dec 11, 2016
ummm the backpack is gamebreaking, a 6 slotted carry is a nightmare a 8 slotted one is going to be down right ridiculous. BTW this game a game we all should throw money at.. I know I do, so much so.
Liam Dawe Dec 11, 2016
Quoting: Xzylummm the backpack is gamebreaking, a 6 slotted carry is a nightmare a 8 slotted one is going to be down right ridiculous. BTW this game a game we all should throw money at.. I know I do, so much so.
Game changing yes of course, game breaking? I'm not so sure there.

What about them makes you feel it ruins the experience exactly?
Xzyl Dec 11, 2016
Quoting: liamdawe
Quoting: Xzylummm the backpack is gamebreaking, a 6 slotted carry is a nightmare a 8 slotted one is going to be down right ridiculous. BTW this game a game we all should throw money at.. I know I do, so much so.
Game changing yes of course, game breaking? I'm not so sure there.

What about them makes you feel it ruins the experience exactly?

I didn't say ruin, but... when a hero gets really fat (well fed, or very rich/high level) they are limited to the slots they have, either using a courier to carry another item for situational purposes or dropping an item for another (to carry an aegis of the immortal or similar purposes). This makes the game, especially late game, very strategic. I don't know how this is to be implemented as you're the first to make me aware of the change and it maybe better than i think it is. I just know there will be many new strats to accommodate having switchable slots at all times if it is the way i think it is, and not that change is bad but the power of have 3 extra switchable items seems pretty game altering, for better or worse.


Items that are in your backpack are Inactive (cannot be activated or grant passive bonuses)
Items cooldown at only half the rate when they are anywhere except your main inventory.
Cannot put the following items in your backpack: Gem, Rapier, Bloodstone, and Aegis.
Items can always be moved out of backpack with no Inactivity timer when near a shop.

Okay these are the rules, I would like to see items not cool down to make swapping less viable, then I think it'd be pretty damn okay. But I guess it's not too bad, sorry for the knee jerk reaction.


Edit 2. Some of the new mechanics are pretty shitty. It nerfs push yet again (illusion nerfs and punishment), buffs characters like AXE, yet again. the moon wells... whoops I mean wait what did they call them again? Are nifty for regen, it'll make less self sustainable junglers more viable allowing more greedy lineups especially with another ancient camp. Sigh, I think this game is going to get grass to hide in next.

neutral respawn time change.
0:30/1/3/5/7/etc

well, that's really nerfing jungling creeps, I guess they want to force fights around more rune spots, this is pretty bad as it'll allow quick starting teams to always dominate without a comeback mechanic for the carry forced into a jungle.


Last edited by Xzyl on 12 December 2016 at 12:17 am UTC
CJOR Dec 12, 2016
This is a new Dota 2 :O
Holidays = Dota Time
Keyrock Dec 12, 2016
Only time and plenty of gameplay will tell, but it seems like the backpack would be a giant boost for Alchemist, not that Alch needed it. I mean, what other hero regularly gets to the point where they run out of item slots (and start handing out Aghs to their teammates)?

I'm happy about the illusion nerf, if for no other reason then so I don't have to see SD/Luna every game any more.


Last edited by Keyrock on 12 December 2016 at 2:23 am UTC
fabry92 Dec 12, 2016
I hope that this changes reduce games lenght
Lordpkappa Dec 12, 2016
Quoting: GuestIs Vulkan default?

Hope so, Linux have the performance lead with Vulkan in this game.
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.