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Recently Wine 2.0-rc1 has been released as the next step towards another major stable release of Wine. Additionally, the Wine developers have talked about ongoing Direct3D 11 development and getting Overwatch to work.

First of all, the Wine 2.0-rc1 changelog:
- Bug fix update of the Mono engine.
- Support for IDN name resolution.
- Many more Shader Model 5 operations.
- Still more fixes in the regression tests.
- Various bug fixes.

The more interesting code hasn't yet landed in Wine or Wine-Staging yet, but it has got to the point where Overwatch seems to load up as shown by this screenshot the Wine developers provided:
image
As seen here.

It sounds like they still have some ways to go, but it's an impressive development. I've seen a lot of people say they would love to be able to play Overwatch on Linux, and using Wine is better for us than people dual-booting. Article taken from GamingOnLinux.com.
Tags: Wine
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Shmerl Dec 15, 2016
Besides, a lot of games are already out of production cycle (i.e. older games), so Wine is the best way to play them on Linux if you want to avoid Windows.
monnef Dec 19, 2016
Haven't read everything (so I am sorry if it's already mentioned), but WoW is not running very good in Wine. You have two choices, both are bad. Either you use DirectX renderer and lower your settings to the lowest and you maybe get the performance of an integrated graphic card even though you have a mid/highend gaming GPU (I have GTX 1070 and I was able to run it on almost highest details on Window$ with decent FPS) or you will have high FPS but a broken game with OpenGL renderer (corrupted land textures, missing water, aggressive "flashbangs" caused by effects of smoke/fire/steam).

I heard it's because Apple has their own graphic thingy (Metal or something like that), so Blizz is using that on Mac and Windows are using DX, so no reason to update/maintain OpenGL renderer. :-(
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