With Wine 2.0 right around the corner, the Wine development team has released RC2 of Wine 2.0. No new features as they are in a code-freeze, but it has 20 bugs fixed.
Bugs fixed:
31222 Hitman: Blood Money crashes when changing screen resolution
31309 TIE Fighter: Collector's Edition Crash - 'Escape Menu' Freezes Application.
32632 Dragon Naturally Speaking 12 does not load with timeout error
34829 wintrust:softpub crashes on Windows 8
35495 sharing violation and prompt for copy /B file1+file2 file1
38357 Cannot install download-audiograbber.exe
39430 Ride : The motorcycle game does not start
40256 user32:input fails on non-qwerty keyboards
40344 shell32:assoc regression (privilege issue)
40386 wininet:url regression caused by new cross-compiler
40978 Wrong colors on i915 and similar GPUs in GTA Vice City
41083 Red Faction: Guerrilla fails to start with DX11 renderer
41133 R32/R16 typeless formats generate incomplete FBO errors when used as a render target (Gauntlet, WoW with D3D11 renderer)
41141 gcc6: d3drm build warnings
41252 Helldivers gives this error when trying to run on MacOS
41630 Rollercoaster Tycoon 3 Platinum crashes on exit
41715 winhttp:winhttp test regression (test_secure_connection)
41717 webservices:writer test regression in test_datetime
41949 Pasting into IDA Pro stops working on macOS
41956 Regression in wininet crashes skype
For those using the development builds of Wine, not much will be different in Wine 2.0 since you're up to date, but for those sticking with stable builds of Wine the 2.0 release will be pretty big of course.
I imagine most people are looking forward to DirectX 11, which likely won't be ready until a much later version of Wine.
Bugs fixed:
31222 Hitman: Blood Money crashes when changing screen resolution
31309 TIE Fighter: Collector's Edition Crash - 'Escape Menu' Freezes Application.
32632 Dragon Naturally Speaking 12 does not load with timeout error
34829 wintrust:softpub crashes on Windows 8
35495 sharing violation and prompt for copy /B file1+file2 file1
38357 Cannot install download-audiograbber.exe
39430 Ride : The motorcycle game does not start
40256 user32:input fails on non-qwerty keyboards
40344 shell32:assoc regression (privilege issue)
40386 wininet:url regression caused by new cross-compiler
40978 Wrong colors on i915 and similar GPUs in GTA Vice City
41083 Red Faction: Guerrilla fails to start with DX11 renderer
41133 R32/R16 typeless formats generate incomplete FBO errors when used as a render target (Gauntlet, WoW with D3D11 renderer)
41141 gcc6: d3drm build warnings
41252 Helldivers gives this error when trying to run on MacOS
41630 Rollercoaster Tycoon 3 Platinum crashes on exit
41715 winhttp:winhttp test regression (test_secure_connection)
41717 webservices:writer test regression in test_datetime
41949 Pasting into IDA Pro stops working on macOS
41956 Regression in wininet crashes skype
For those using the development builds of Wine, not much will be different in Wine 2.0 since you're up to date, but for those sticking with stable builds of Wine the 2.0 release will be pretty big of course.
I imagine most people are looking forward to DirectX 11, which likely won't be ready until a much later version of Wine.
Some you may have missed, popular articles from the last month:
In this wine version fix exit error in roller coaster tycoon 3 platinum
Update
This game normally requires devenum and quartz native, also qedit as native is required too for solve back to main menu error and game exit error are solved too
View video on youtube.com
Another issue solved affect mars war logs, in before versions eyes dont appear in this game correctly but now works without eye issue
View video on youtube.com
^_^
Last edited by mrdeathjr on 21 December 2016 at 3:01 am UTC
Update
This game normally requires devenum and quartz native, also qedit as native is required too for solve back to main menu error and game exit error are solved too
View video on youtube.com
Another issue solved affect mars war logs, in before versions eyes dont appear in this game correctly but now works without eye issue
View video on youtube.com
^_^
Last edited by mrdeathjr on 21 December 2016 at 3:01 am UTC
1 Likes, Who?
Quoting: mrdeathjrBut you want exit game, game stay freeze however in game leave play without issues (save and load dont have problem)
I tested this a while ago - it needed devenum, quartz, wmp9 and qedit to get everything working and stop the freeze on returning to the main menu; the only remaining issue was the crash on exit (which it seems has now been fixed). Details here: https://www.gog.com/forum/general/the_judas_does_this_run_in_wine_thread_v1173/post501
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I wish they'd get enough DX11 up and running to make Elder Scrolls Online run again in WINE.
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In other Wine-related news... https://github.com/thevoidnn/wine20-bcrypt-doom
Doom (2016) now runs under Wine. I've been testing it out, and while there are issues with saves and cloud syncing (which also prevent multiplayer from working), the in-game performance is as to be expected from an OpenGL/Vulkan game - perfect! The FPS on my Fury X was high enough that I couldn't easily tell the different from Windows (100+ probably) - at 2560x1440, Ultra detail settings. Quite beautiful to see.
Hopefully the patches get ironed out and the remaining bugs fixed soon, so we'll all be able to play Doom without manually patching in the coming weeks.
Doom (2016) now runs under Wine. I've been testing it out, and while there are issues with saves and cloud syncing (which also prevent multiplayer from working), the in-game performance is as to be expected from an OpenGL/Vulkan game - perfect! The FPS on my Fury X was high enough that I couldn't easily tell the different from Windows (100+ probably) - at 2560x1440, Ultra detail settings. Quite beautiful to see.
Hopefully the patches get ironed out and the remaining bugs fixed soon, so we'll all be able to play Doom without manually patching in the coming weeks.
9 Likes, Who?
Quoting: boltronicsIn other Wine-related news... https://github.com/thevoidnn/wine20-bcrypt-doom
Doom (2016) now runs under Wine. I've been testing it out, and while there are issues with saves and cloud syncing (which also prevent multiplayer from working), the in-game performance is as to be expected from an OpenGL/Vulkan game - perfect! The FPS on my Fury X was high enough that I couldn't easily tell the different from Windows (100+ probably) - at 2560x1440, Ultra detail settings..
Damn, in no way I can play it at Ultra at that res with my card, not even on Windows. My card is getting old it seems...
The performance is indeed very close to Windows though, I didn't even bothered to try the OpenGL renderer, went directly to Vulkan:
View video on youtube.com
There is some stutter in the video mostly because the RAM went bust on my recording PC and is now swapping a lot, but the game itself performs really well.
3 Likes, Who?
The game looks very stable and good performance-wise. When all the functionalities are covered I would be totally ok with the Wine port of such a new game. And it would be awesome if the game would have such a port and Linux sales would be counted. Personally I would buy this game just to show Bethesda that we (Linux gamers) buy games. And we can vote with our wallets.
And it would be good idea to have such a port of a game with Vulkan renderer. It would prove, that games with Vulkan renderer are easy to port and it would be great for all of us.
And it would be good idea to have such a port of a game with Vulkan renderer. It would prove, that games with Vulkan renderer are easy to port and it would be great for all of us.
0 Likes
Here's a bit of me playing one of the levels (along with some debugging, and me getting lost in the level multiple times). :)
View video on youtube.com
I only recorded here at 1920x1080 for YouTube, but I was playing earlier at 2560x1440 just fine.
View video on youtube.com
I only recorded here at 1920x1080 for YouTube, but I was playing earlier at 2560x1440 just fine.
1 Likes, Who?
It funny that new high-end games like Doom work, and old stuff like Star Trek Online doesn't. oO
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Quoting: dubigrasuDamn, in no way I can play it at Ultra at that res with my card, not even on Windows. My card is getting old it seems...You, my friend, got owned by VSYNC: Of course you can't have more than 60 FPS I'd VSYNC is enabled.
The performance is indeed very close to Windows though, I didn't even bothered to try the OpenGL renderer, went directly to Vulkan:
View video on youtube.com
There is some stutter in the video mostly because the RAM went bust on my recording PC and is now swapping a lot, but the game itself performs really well.
0 Likes
Quoting: cRaZy-bisCuiT?!Quoting: dubigrasuDamn, in no way I can play it at Ultra at that res with my card, not even on Windows. My card is getting old it seems...You, my friend, got owned by VSYNC: Of course you can't have more than 60 FPS I'd VSYNC is enabled.
The performance is indeed very close to Windows though, I didn't even bothered to try the OpenGL renderer, went directly to Vulkan:
View video on youtube.com
There is some stutter in the video mostly because the RAM went bust on my recording PC and is now swapping a lot, but the game itself performs really well.
Where did I said that I want more than 60 FPS?
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