Wine Staging [Official Site, Github], the testing area for future Wine releases has been updated today and it pulls in some patches that allow DOOM to actually run with Wine on Linux.
Notes
Wine Staging is highly experimental, use at your own peril.
I don't recommend buying Doom, since it is a Windows game, but it's good to know you have options available. If this becomes a way for dual-booters to stay on Linux more, then that's great.
What's going on?
The new DOOM game previously used Denuvo in the final release, which was one of the blockers for getting it working in Wine. The developers have now removed Denuvo, making this possible. Additional patches were needed, which a developer put up a few days ago, but now it's in Wine Staging itself.
In their latest news the Wine Staging said this today:
QuoteWine Staging 2.0-rc2 implements everything necessary to get DOOM (2016) running. Feel free to play around with the different features like Vulkan support and report remaining issues in the bug tracker.
You can find the install instructions here.
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These are great News !
Is it possible now to save a Game and keep the savegame after a Restart of Doom2016 ?
I'm not talking about check or waypoints.
Is it possible now to save a Game and keep the savegame after a Restart of Doom2016 ?
I'm not talking about check or waypoints.
1 Likes, Who?
This clearly shows the power of Vulkan, it also shows on how Bethesda is screwing around with us since it works perfectly fine over Wine with comparable performance to Windows and it would take them no effort to bring it to linux.
2 Likes, Who?
I buy it. Not full price but from keyseller. (Don't want full support them without a native port). Untill performance are the same between Windows and Linux is fine for me play with wine. thx vulkan.
Last edited by fabry92 on 21 December 2016 at 9:27 pm UTC
Last edited by fabry92 on 21 December 2016 at 9:27 pm UTC
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Check out this video that is showing the game run in Wine with Vulkan enabled: https://www.youtube.com/watch?v=AWZvwhwT1Sk
More Wine/ Vulkan performance videos:
https://www.youtube.com/watch?v=W9gsu_YWUzE (openSUSE 42.2 vs Windows 8.1)
https://www.youtube.com/watch?v=IIfhz6V2Z-w
Incredible!
Last edited by MisterK on 21 December 2016 at 10:22 pm UTC
More Wine/ Vulkan performance videos:
https://www.youtube.com/watch?v=W9gsu_YWUzE (openSUSE 42.2 vs Windows 8.1)
https://www.youtube.com/watch?v=IIfhz6V2Z-w
Incredible!
Last edited by MisterK on 21 December 2016 at 10:22 pm UTC
1 Likes, Who?
I don't buy it, because it's Windows only and i boycott Bethesda by reason of the Region Locks on the both last Wolfensteins.
4 Likes, Who?
Normally, if I want to play something using one, it would be old enough to pick up a boxed version in a yard sale or something. This way I wouldn't be sponsoring non-Linux development. I'm not this game even has a boxed version, so out of luck on this one.
0 Likes
I might be dreaming but could it help Bethesda realise that a port would be interesting for them ?
1 Likes, Who?
Whoa! I am quite excited about this, though I wonder about this note from the patch's github:
... Does the new Doom title really only support "cloud"-based settings and savegames? Super lame if so...
Shortly after loading the game is going online to obtain auth tickets from services.bethesda.net and intialize your saved profiles. At this point it will hang on the red screen (still trying to figure out why it's doing so). The only way to prevent it from hanging is to disallow the game to initialize the auth ticket and stuff. Which means:
settings won't save between game restarts
no save games (checkpoints are okay while the game is still running)
no multiplayer
To prevent it from hanging you can edit /etc/hosts and add this lines:
127.0.0.1 dfw-gobbler.doom.amok.systems
127.0.0.1 services.bethesda.net
+set devMode_enable 1 won't help because it still communicates with bethesda servers, but will allow you to open all maps. (it was useful in a previous version of the patch with a bug in it which i've never posted)
... Does the new Doom title really only support "cloud"-based settings and savegames? Super lame if so...
3 Likes, Who?
Nice, I'll be buying as soon as it officially comes to Linux.
6 Likes, Who?
These are great News !
Is it possible now to save a Game and keep the savegame after a Restart of Doom2016 ?
I'm not talking about check or waypoints.
Just leave the steam client in offline mode and your profile
will be saved locally instead. No multiplayer yet.
1 Likes, Who?
I might be dreaming but could it help Bethesda realise that a port would be interesting for them ?I wouldn't get your hopes up. But seriously, I would buy it they did.
4 Likes, Who?
I tried the Demo of Doom on my windows machine and... meh...
Wine needs DX11 NOW..
New games like Residen Evil 7 can not be missed...
Of course, Denuvo must be cheated.
Wine needs DX11 NOW..
New games like Residen Evil 7 can not be missed...
Of course, Denuvo must be cheated.
0 Likes
I prefer not to buy Windows games if possible, but I love my Blizzard games and I really wanted to play Doom since it was the first PC game I ever played in the 90s...
The Vulkan performance is very exciting... Hopefully an indication of the future of Linux gaming.
The Vulkan performance is very exciting... Hopefully an indication of the future of Linux gaming.
0 Likes
Wine needs DX11 NOW..
It's not far off. Many DX11 titles (that don't have copy protection) seem to be working to some degree. Killing Floor, Watch Dogs and Grey Goo now run for example, although the graphics are somewhat corrupted. Other titles such as Dying Light continue to crash, but get much further into the game before ultimately failing with a D3D11-related error.
Give it a few more months. This is like the early days of Wine supporting D3D9 all over again - it's going to take time, but compatible games will gradually trickle down faster and faster over the coming year.
3 Likes, Who?
Wine needs DX11 NOW..
It's not far off. Many DX11 titles (that don't have copy protection) seem to be working to some degree. Killing Floor, Watch Dogs and Grey Goo now run for example, although the graphics are somewhat corrupted. Other titles such as Dying Light continue to crash, but get much further into the game before ultimately failing with a D3D11-related error.
Give it a few more months. This is like the early days of Wine supporting D3D9 all over again - it's going to take time, but compatible games will gradually trickle down faster and faster over the coming year.
Well.. Dying Light is available natively on Linux on Steam... Sadly the DRMFREE edition is Windows only...
The same goes for Metro Redux.
1 Likes, Who?
[quote=Comandante Ñoñardo]
The problem with Dying Light is that it doesn't work under Mesa at all due to using OpenGL compatibility profiles that Mesa does not yet support (and have no current plans to support), and the performance of it under AMDGPU-Pro is horrendous! When it can run under Wine, that will surely perform better. Heck, it couldn't be any worse!
Wine needs DX11 NOW..Well.. Dying Light is available natively on Linux on Steam... Sadly the DRMFREE edition is Windows only...
The same goes for Metro Redux.
The problem with Dying Light is that it doesn't work under Mesa at all due to using OpenGL compatibility profiles that Mesa does not yet support (and have no current plans to support), and the performance of it under AMDGPU-Pro is horrendous! When it can run under Wine, that will surely perform better. Heck, it couldn't be any worse!
1 Likes, Who?
Have to say, I'm super hyped about this. I actually dual-boot to Windows for games like this one.
Most of the time, I'm playing Linux games on Linux, and it can be weeks (or months) of continuous Linux use (not booting up Windows at all). The game has to 'really' appeal to me for me to load up Windows in order to play it.
The progress of the Wine compatibility layer is great news for Linux gamers who want to play all their older 'Windows only' titles which will never get ported, as well as all the new ones which might get ported or might not.
It is great news that Vulkan API games run under Wine on Linux with such fantastic framerates. I hope game developers really get behind Vulkan technology, because it is OPEN and it performs great. And if the company decides to port it to Linux, it'll be easier. And if the company doesn't port it to Linux, then we can still get it working with Wine.
Game companies should protect their own futures, because a monopoly like Microsoft has the power to back them into a corner.
Most of the time, I'm playing Linux games on Linux, and it can be weeks (or months) of continuous Linux use (not booting up Windows at all). The game has to 'really' appeal to me for me to load up Windows in order to play it.
The progress of the Wine compatibility layer is great news for Linux gamers who want to play all their older 'Windows only' titles which will never get ported, as well as all the new ones which might get ported or might not.
It is great news that Vulkan API games run under Wine on Linux with such fantastic framerates. I hope game developers really get behind Vulkan technology, because it is OPEN and it performs great. And if the company decides to port it to Linux, it'll be easier. And if the company doesn't port it to Linux, then we can still get it working with Wine.
Game companies should protect their own futures, because a monopoly like Microsoft has the power to back them into a corner.
3 Likes, Who?
Good news, as I think this may be the best it's gonna get for this game. Bethesda couldn't care less about Linux unfortunately.
0 Likes
A game from a historically Linux-friendly developer, using OpenGL and now Vulkan, DRM dropped... and not working on Linux because of the policy of the publisher? No, thank you, not going to spend money on it. Anyway, I haven't completed Bioshock Infinite or Metro games yet.
1 Likes, Who?
A game from a historically Linux-friendly developer, using OpenGL and now Vulkan, DRM dropped... and not working on Linux because of the policy of the publisher? No, thank you, not going to spend money on it. Anyway, I haven't completed Bioshock Infinite or Metro games yet.
A game from a historically Linux-friendly developer, using OpenGL and now Vulkan, DRM dropped... and not working on Linux because of the policy of the publisher? No, thank you, not going to spend money on it. Anyway, I haven't completed Bioshock Infinite or Metro games yet.
You don't have only Metro 2033 (original) under Linux. All other Metro Titel you can get on Linux.
And Metro 2033 have/had many problems (poor performance) on many Windows boxes.
Last edited by LinuxGamesTV on 22 December 2016 at 9:09 am UTC
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