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Wine Staging [Official Site, Github], the testing area for future Wine releases has been updated today and it pulls in some patches that allow DOOM to actually run with Wine on Linux.

Notes
Wine Staging is highly experimental, use at your own peril.

I don't recommend buying Doom, since it is a Windows game, but it's good to know you have options available. If this becomes a way for dual-booters to stay on Linux more, then that's great.

What's going on?
The new DOOM game previously used Denuvo in the final release, which was one of the blockers for getting it working in Wine. The developers have now removed Denuvo, making this possible. Additional patches were needed, which a developer put up a few days ago, but now it's in Wine Staging itself.

In their latest news the Wine Staging said this today:
QuoteWine Staging 2.0-rc2 implements everything necessary to get DOOM (2016) running. Feel free to play around with the different features like Vulkan support and report remaining issues in the bug tracker.


You can find the install instructions here. Article taken from GamingOnLinux.com.
Tags: Wine
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43 comments
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Mountain Man Dec 21, 2016
Quoting: AdinimysI might be dreaming but could it help Bethesda realise that a port would be interesting for them ?
I wouldn't get your hopes up. But seriously, I would buy it they did.
Comandante Ñoñardo Dec 22, 2016
I tried the Demo of Doom on my windows machine and... meh...

Wine needs DX11 NOW..

New games like Residen Evil 7 can not be missed...
Of course, Denuvo must be cheated.
lejimster Dec 22, 2016
I prefer not to buy Windows games if possible, but I love my Blizzard games and I really wanted to play Doom since it was the first PC game I ever played in the 90s...

The Vulkan performance is very exciting... Hopefully an indication of the future of Linux gaming.
boltronics Dec 22, 2016
Quoting: Comandante ÑoñardoWine needs DX11 NOW..

It's not far off. Many DX11 titles (that don't have copy protection) seem to be working to some degree. Killing Floor, Watch Dogs and Grey Goo now run for example, although the graphics are somewhat corrupted. Other titles such as Dying Light continue to crash, but get much further into the game before ultimately failing with a D3D11-related error.

Give it a few more months. This is like the early days of Wine supporting D3D9 all over again - it's going to take time, but compatible games will gradually trickle down faster and faster over the coming year.
Comandante Ñoñardo Dec 22, 2016
Quoting: boltronics
Quoting: Comandante ÑoñardoWine needs DX11 NOW..

It's not far off. Many DX11 titles (that don't have copy protection) seem to be working to some degree. Killing Floor, Watch Dogs and Grey Goo now run for example, although the graphics are somewhat corrupted. Other titles such as Dying Light continue to crash, but get much further into the game before ultimately failing with a D3D11-related error.

Give it a few more months. This is like the early days of Wine supporting D3D9 all over again - it's going to take time, but compatible games will gradually trickle down faster and faster over the coming year.

Well.. Dying Light is available natively on Linux on Steam... Sadly the DRMFREE edition is Windows only...
The same goes for Metro Redux.
boltronics Dec 22, 2016
[quote=Comandante Ñoñardo]
Quoting: boltronics
Quoting: Comandante ÑoñardoWine needs DX11 NOW..
Well.. Dying Light is available natively on Linux on Steam... Sadly the DRMFREE edition is Windows only...
The same goes for Metro Redux.

The problem with Dying Light is that it doesn't work under Mesa at all due to using OpenGL compatibility profiles that Mesa does not yet support (and have no current plans to support), and the performance of it under AMDGPU-Pro is horrendous! When it can run under Wine, that will surely perform better. Heck, it couldn't be any worse!
g000h Dec 22, 2016
Have to say, I'm super hyped about this. I actually dual-boot to Windows for games like this one.

Most of the time, I'm playing Linux games on Linux, and it can be weeks (or months) of continuous Linux use (not booting up Windows at all). The game has to 'really' appeal to me for me to load up Windows in order to play it.

The progress of the Wine compatibility layer is great news for Linux gamers who want to play all their older 'Windows only' titles which will never get ported, as well as all the new ones which might get ported or might not.

It is great news that Vulkan API games run under Wine on Linux with such fantastic framerates. I hope game developers really get behind Vulkan technology, because it is OPEN and it performs great. And if the company decides to port it to Linux, it'll be easier. And if the company doesn't port it to Linux, then we can still get it working with Wine.

Game companies should protect their own futures, because a monopoly like Microsoft has the power to back them into a corner.
Joeyboots80 Dec 22, 2016
Good news, as I think this may be the best it's gonna get for this game. Bethesda couldn't care less about Linux unfortunately.
skinnyraf Dec 22, 2016
A game from a historically Linux-friendly developer, using OpenGL and now Vulkan, DRM dropped... and not working on Linux because of the policy of the publisher? No, thank you, not going to spend money on it. Anyway, I haven't completed Bioshock Infinite or Metro games yet.
LinuxGamesTV Dec 22, 2016
Quoting: skinnyrafA game from a historically Linux-friendly developer, using OpenGL and now Vulkan, DRM dropped... and not working on Linux because of the policy of the publisher? No, thank you, not going to spend money on it. Anyway, I haven't completed Bioshock Infinite or Metro games yet.
Quoting: skinnyrafA game from a historically Linux-friendly developer, using OpenGL and now Vulkan, DRM dropped... and not working on Linux because of the policy of the publisher? No, thank you, not going to spend money on it. Anyway, I haven't completed Bioshock Infinite or Metro games yet.

You don't have only Metro 2033 (original) under Linux. All other Metro Titel you can get on Linux.

And Metro 2033 have/had many problems (poor performance) on many Windows boxes.


Last edited by LinuxGamesTV on 22 December 2016 at 9:09 am UTC
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