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Samuel Pitoiset (Valve) discovered an issue in radeonsi (Mesa) that Marek Olšák has now patched up and is already in Mesa-git.

The patch was sent to the Mesa-dev list here on the 18th and made it into Mesa-git the next day.

From the commit:
Quoteradeonsi: don't forget to add HTILE to the buffer list for texturing

This fixes VM faults. Discovered by Samuel Pitoiset.

I was pointed to this thanks to by Pierre-Loup Griffais (Valve) on Twitter, as I completely overlooked this patch myself.

This should fix issues in:
- Wasteland 2 (bug report)
- Dirt Showdown (bug report)
- CS:GO (bug report)
- Payday 2 (bug report)
- Deus Ex Mankind Divided

And possibly even more games!

The issue wasn't the same in each game. Some games would hang after a while due to a "GPU fault", but others may have had broken graphics. This seems to fix a bunch of issues together caused by the root issue. Article taken from GamingOnLinux.com.
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ziabice Jan 21, 2017
Liam, do you know if there will be a new point release after Mesa 13.0.3 including this bugfix or we should expect it directly into Mesa 17?
dmantione Jan 21, 2017
I also experienced VM faults in Cities:Skylines, which runs perfectly fine with the GPUPRO driver on my RX460. I hope this patch is backported to Mesa 13.x.
Grim85 Jan 21, 2017
Quoting: ziabiceLiam, do you know if there will be a new point release after Mesa 13.0.3 including this bugfix or we should expect it directly into Mesa 17?

If it's in mesa-git today, then it wont be in 17.0 (the next release) as it has already branched, unless they deem it an important enough fix
gurv Jan 21, 2017
Great news, thanks for reporting!

RadeonSI just keeps getting better and better!
So thank you / merci Samuel and Valve.
And thank you to all people involved on amdgpu/radeonsi/dc-dal/radv...

My shiny new MSI RX 470 should be arriving next week, so I'll be able to test all that :)
natewardawg Jan 21, 2017
I'm more and more convinced I will go all AMD on my next rig :)
Liam Dawe Jan 21, 2017
Quoting: GuestI get the impression Valve is going to announce/release something in the not-too-distant-future. They've been clearing a path of any and all obstacles, and for Linux gamers, the last real ones were that proper support for AMD cards had fallen way behind. I don't think it'll be like that much longer.
Yes, VR support for Linux is a big reason why Valve is getting Mesa sorted out on AMD.
Liam Dawe Jan 21, 2017
Quoting: Guest
Quoting: liamdaweYes, VR support for Linux is a big reason why Valve is getting Mesa sorted out on AMD.

Yes, indeed. But is VR the only reason? Let's hope they have more up their sleeve.
VR is very demanding hardware and feature wise, so it's easily their main reason.
LinuxDonald Jan 21, 2017
Quoting: ziabiceLiam, do you know if there will be a new point release after Mesa 13.0.3 including this bugfix or we should expect it directly into Mesa 17?

The change will be backportet to mesa 13.0 and 17.0

See commit:
https://cgit.freedesktop.org/mesa/mesa/commit/?id=e490b7812cae778c61004971d86dc8299b6cd240
Xicronic Jan 21, 2017
I hope this fixes the messed up textures for morale/siege bars in EU4 and CK2

EDIT: It doesn't :-(


Last edited by Xicronic on 21 January 2017 at 9:20 pm UTC
herycp Jan 21, 2017
yes,, mesa is fix game

but if i use mesa my laptop is turn off after some minute play game even only game like fearia and neon space

its dont happen if i use catalyst

so if i use mesa i can run game but i cant play game
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