AMDGPU-PRO 16.60 is now officially available for AMD GPU owners and it adds support for even more cards including GCN 1.0.
It might not cover the whole of GCN 1.0, as their generations and naming schemes are mixed in together. Some cards in the same series are from different generations, for example. Cards like the 7900 series still aren't listed.
Newly supported cards as of this release:
AMD Radeon™ R7 M260/M265/M340/M350/M365/M370/M380/M465/M465X
AMD Radeon™ R7 240/250/250X/260/260X/350
AMD Radeon™ HD7700/7800/8500/8600
AMD Radeon™ HD7700M/7800M/8500M/8530M/8600M/8700M/8790M/8800M
Issues fixed:
- Hard-hangs are sometimes observed during display hot-plug.
- Launching Steam client sometimes causes system hang.
- Rendering error in glxgears in performance mode.
Features supported:
- Supported APIs:
* OpenGL 4.5 and GLX 1.4
* OpenCL™1.2
* Vulkan™ 1.0
* VDPAU
- Basic display features
- Basic power management features
- KMS (Kernel Mode Setting) and ADF (Atomic Display Framework) support
- GPL compliant kernel module
- FirePro™ Features (EDID Management and 30-bit color)
- FreeSync support (Please refer to this FAQ for more information)
- DirectGMA for OpenGL
You can find the release notes here.
Thanks to this tweeter for pointing it out to me.
It might not cover the whole of GCN 1.0, as their generations and naming schemes are mixed in together. Some cards in the same series are from different generations, for example. Cards like the 7900 series still aren't listed.
Newly supported cards as of this release:
AMD Radeon™ R7 M260/M265/M340/M350/M365/M370/M380/M465/M465X
AMD Radeon™ R7 240/250/250X/260/260X/350
AMD Radeon™ HD7700/7800/8500/8600
AMD Radeon™ HD7700M/7800M/8500M/8530M/8600M/8700M/8790M/8800M
Issues fixed:
- Hard-hangs are sometimes observed during display hot-plug.
- Launching Steam client sometimes causes system hang.
- Rendering error in glxgears in performance mode.
Features supported:
- Supported APIs:
* OpenGL 4.5 and GLX 1.4
* OpenCL™1.2
* Vulkan™ 1.0
* VDPAU
- Basic display features
- Basic power management features
- KMS (Kernel Mode Setting) and ADF (Atomic Display Framework) support
- GPL compliant kernel module
- FirePro™ Features (EDID Management and 30-bit color)
- FreeSync support (Please refer to this FAQ for more information)
- DirectGMA for OpenGL
You can find the release notes here.
Thanks to this tweeter for pointing it out to me.
Some you may have missed, popular articles from the last month:
> Fixed: Launching Steam client sometimes causes system hang.
I really hope this means that they fixed the issue where the entire system could just hang up whenever you had Steam open. If that is the case, this is huge - I'll set up an Ubunutu system tomorrow and see how it goes. Unfortunately, the AUR package is still horribly outdated and I don't know of a way to manually install the driver in Manjaro. Oh well, still a step in the right direction.
Also, I'm really curios as to how AMDGPU-PRO does after these recent changes. The last time I checked it wasn't faster in any games (at least not by a huge amount), but it did make Rocket League playable by preventing the freezes that happen frequently with the radeon driver. That is pretty much the only reason why I'm interested in it right now anyways. :D Well, that and Vulkan support, though there really isn't a game that could profit from it right now. No, Dota doesn't really count
Last edited by Thane_DE on 28 January 2017 at 2:35 am UTC
I really hope this means that they fixed the issue where the entire system could just hang up whenever you had Steam open. If that is the case, this is huge - I'll set up an Ubunutu system tomorrow and see how it goes. Unfortunately, the AUR package is still horribly outdated and I don't know of a way to manually install the driver in Manjaro. Oh well, still a step in the right direction.
Also, I'm really curios as to how AMDGPU-PRO does after these recent changes. The last time I checked it wasn't faster in any games (at least not by a huge amount), but it did make Rocket League playable by preventing the freezes that happen frequently with the radeon driver. That is pretty much the only reason why I'm interested in it right now anyways. :D Well, that and Vulkan support, though there really isn't a game that could profit from it right now. No, Dota doesn't really count
Last edited by Thane_DE on 28 January 2017 at 2:35 am UTC
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Tested on Radeon HD 7870, [email protected], Ubuntu 16.10. Yes!! It works! Installation worked flawlessly. OpenGL in Blender, check! H.264 Baseline GPU encoding/rendering support, check! Dying Light works, but low framerate around 25 fps at low to medium settings. Rust slower than on RadeonSI (Padoka PPL). Metro Redux vastly slower than on RadeonSI. Xonotic about as fast or slightly faster than RadeonSI. Haven't checked Vulkan yet. So glad AMD kept its promise. Now I hope to see further optimization.
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I am really puzzled by all the PRO driver users. As far as I know, it has been stated before (I didn't bother to find a reference from an AMD developer, as I am writing this on my phone) that it is useful only if:
- you need OpenCL (clover is slower, and has no support for OpenCL 2.1)
- you need an OpenGL compatibility profile (professional CAD tools often do)
- you need a driver that has been validated against a certain piece of software (or OpenGL 4.5 certified with conformance tests)
- you need Vulkan support (although it has been said many times that this part would be opened, and radv looks like a viable alternative)
- arguably, if you have abysmal performance with one of your games or applications.
In most other cases, you would be better with the FLOSS driver.
So, what's your special use case? I suspect for instance that @Vandenplas might require OpenCL to use it with blender.
- you need OpenCL (clover is slower, and has no support for OpenCL 2.1)
- you need an OpenGL compatibility profile (professional CAD tools often do)
- you need a driver that has been validated against a certain piece of software (or OpenGL 4.5 certified with conformance tests)
- you need Vulkan support (although it has been said many times that this part would be opened, and radv looks like a viable alternative)
- arguably, if you have abysmal performance with one of your games or applications.
In most other cases, you would be better with the FLOSS driver.
So, what's your special use case? I suspect for instance that @Vandenplas might require OpenCL to use it with blender.
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Quoting: M@yeulCI am really puzzled by all the PRO driver users. As far as I know, it has been stated before (I didn't bother to find a reference from an AMD developer, as I am writing this on my phone) that it is useful only if:
- you need OpenCL (clover is slower, and has no support for OpenCL 2.1)
- you need an OpenGL compatibility profile (professional CAD tools often do)
- you need a driver that has been validated against a certain piece of software (or OpenGL 4.5 certified with conformance tests)
- you need Vulkan support (although it has been said many times that this part would be opened, and radv looks like a viable alternative)
- arguably, if you have abysmal performance with one of your games or applications.
In most other cases, you would be better with the FLOSS driver.
So, what's your special use case? I suspect for instance that @Vandenplas might require OpenCL to use it with blender.
Mostly a habit from Windows days.Hardware manufacturer does the drivers,that's it.
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Quoting: LeopardMostly a habit from Windows days.Hardware manufacturer does the drivers,that's it.
I found this comment on the Phoronix server:
QuoteSeems they have added the option to pass --compute to the install script and it will install only the kernel and the OpenCL bits. Now it's easier to use the closed OpenCL with Mesa.
Thats nice
Didn't test it yet, but if it works it would meet exactly my requirements ^_^
...at least until the day Mesa fully supports OpenCL.
P.S. I am not using windows since many years. So, definitely no habit in my case. Just striving to find drivers that give me the best performance in games while supporting OpenCL and GPU rendering in non-gaming-applications.
Last edited by Vandenplas on 30 January 2017 at 6:07 pm UTC
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Quoting: VandenplasQuoting: LeopardMostly a habit from Windows days.Hardware manufacturer does the drivers,that's it.
I found this comment on the Phoronix server:
QuoteSeems they have added the option to pass --compute to the install script and it will install only the kernel and the OpenCL bits. Now it's easier to use the closed OpenCL with Mesa.
Thats nice
Didn't test it yet, but if it works it would meet exactly my requirements ^_^
...at least until the day Mesa fully supports OpenCL.
P.S. I am not using windows since many years. So, definitely no habit in my case. Just striving to find drivers that give me the best performance in games while supporting OpenCL and GPU rendering in non-gaming-applications.
Nice, I didn't know that. It turns out there is also an amd-opencl package on the AUR. I don't know about vulkan, though. Either way, I still have an Evergreen card for now :D
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