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Homefront: The Revolution for Linux was announced with Linux support in 2014 and to this day we still can't get any clear communication on the port.

I've done many posts on it now, but sadly even I will be sweeping this one under the rug after this article. This is mainly for anyone interested to know about the state of things for this game.

After many promising signs, like the newer publisher repeatedly claiming it was still coming to Linux and plenty of activity on SteamDB, everything has dropped off. The publisher no longer speaks about it and the official Twitter account for the game only has this to say about it now:

@gamingonlinux Nothing to share at this moment in time.

— Homefront (@HomefrontGame) January 24, 2017


After waiting so long, that kind of reply tells me a lot. The main thing is that it's likely fallen so low on their plans that it's probably never going to happen now. If it was still confirmed to be coming, they would have just said it like they did before, so this leads me to believe it's essentially been dropped.

It's sad when things like this happen. We get plenty of communication to begin with, then it all stops and then no one wants to confirm or deny anything is going to happen.

Article taken from GamingOnLinux.com.
Tags: Editorial
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Aryvandaar Jan 25, 2017
Quoting: sarmadThe fact that many studios starts working on a Linux port then drop it tells you that developing for Linux isn't smooth that studios start struggling and decide to cancel the project. Let's hope Vulkan changes this situation.

Yet, there are many indie developers who pump out multi-platform games again and again. I think the problem is that developers think it will be easy or didn't plan for muti-platform support in the start, so they have platform specific middleware and api. It's just incredibly poor planning. If anyone did any kind of research about PC and the different available OS for it (which would take less than 5 min on a google search), they could plan accordingly and it's better to have your options open than to lock yourself into one ecosystem.

I've heard mixed things about this game, and have the impression that it's at most a mediocre game. Once it does come to Linux, I would consider buying it if it goes on sale.


Last edited by Aryvandaar on 25 January 2017 at 12:42 pm UTC
Leopard Jan 25, 2017
Quoting: Aryvandaar
Quoting: sarmadThe fact that many studios starts working on a Linux port then drop it tells you that developing for Linux isn't smooth that studios start struggling and decide to cancel the project. Let's hope Vulkan changes this situation.

Yet, there are many indie developers who pump out multi-platform games again and again. I think the problem is that developers think it will be easy or didn't plan for muti-platform support in the start, so they have platform specific middleware and api. It's just incredibly poor planning. If anyone did any kind of research about PC and the different available OS for it (which would take less than 5 min on a google search), they could plan accordingly and it's better to have your options open than to lock yourself into one ecosystem.

I've heard mixed things about this game, and have the impression that it's at most a mediocre game. Once it does come to Linux, I would consider buying it if it goes on sale.

Actually you got a point.

Indie devs are planning support for Windows,Linux and Mac at the beginning.Because when you did only computer compatible games,Linux and Mac suddenly becomes meaningful about sales.

Rather large companies are just focusing three platforms at release.Windows,PlayStation and Xbox.

I think that's the main reason of why Linux ports are failing.
Aryvandaar Jan 25, 2017
Quoting: LeopardIndie devs are planning support for Windows,Linux and Mac at the beginning.Because when you did only computer compatible games,Linux and Mac suddenly becomes meaningful about sales.

Rather large companies are just focusing three platforms at release.Windows,PlayStation and Xbox.

I think that's the main reason of why Linux ports are failing.

Yeah. I don't know what it is.

Lack of technical expertise?

Lack of planning expertise?

Ignorance towards different types of platforms?

Many games are listed as "coming to PC", which is either a marketing ploy, ignorance or theses companies have their hands in Microsoft's wallet. I'm really not sure what it is, but as someone who have worked with computers most of my life on hobby basis and I work in IT as well, it just really grinds my gears.

I think this is an ethical thing, as it's misleading. PC as I bet you all know refers to the hardware, not the operative system installed on it. If people were were randomly talking among each other sure, but they are selling a product, so there really should be some rules enforced by countries and commissions. That they have to list it as Windows, Linux, Mac OS / Windows PC, Linux PC, Mac Os PC and so on.


Last edited by Aryvandaar on 25 January 2017 at 2:36 pm UTC
Whitewolfe80 Jan 26, 2017
Got to say i was stupid enough to buy this game day one before i switched to full time linux os. Even with patches it is not a good game in anyway shape or form the story moves at glacial pace, the enemies keep coming even when you "clear and secure" and area. I was a huge fan of the original Homefront as i loved the cheesy campaign it was just way to short. Honestly the Dev potentially dropping the Linux support does not surprise me I doubt it is selling well on Windows let alone justifying the price of a full port to Linux/Mac.
mindplague Jan 27, 2017
Quoting: elbuglione
Quoting: mindplagueIts okay. There will be others. Playing Dying Light with friends right now. Not the greatest port, but fun co-op game.

is fixed Multi-player on Linux+Linux client?

Dont know about Linux-Linux. I am playing with friends on the Windows platform and it works fine.
elbuglione Jan 27, 2017
Quoting: mindplague
Quoting: elbuglione
Quoting: mindplagueIts okay. There will be others. Playing Dying Light with friends right now. Not the greatest port, but fun co-op game.

is fixed Multi-player on Linux+Linux client?

Dont know about Linux-Linux. I am playing with friends on the Windows platform and it works fine.
Linux-Windows clients has never a problem... the issue is (or was) exclusive from clients Linux-Linux coop:

https://www.gamingonlinux.com/articles/does-dying-lights-linux-to-linux-multiplayer-fail-for-you-please-confirm-it-here.6626/page=4#comments

can anyone confirm if this issue persist at this time?


Last edited by elbuglione on 27 January 2017 at 6:54 pm UTC
Whitewolfe80 Jan 28, 2017
Quoting: elbuglione
Quoting: mindplague
Quoting: elbuglione
Quoting: mindplagueIts okay. There will be others. Playing Dying Light with friends right now. Not the greatest port, but fun co-op game.

is fixed Multi-player on Linux+Linux client?

Dont know about Linux-Linux. I am playing with friends on the Windows platform and it works fine.
Linux-Windows clients has never a problem... the issue is (or was) exclusive from clients Linux-Linux coop:

can anyone confirm if this issue persist at this time?

As far as i know there is no real chance of that patch coming mainly due to cost and the publisher unwillingness to spend any to fix the linux port.
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