A pretty interesting NVIDIA beta driver has landed and it officially enables their OpenGL threaded optimizations by default. It will turn itself off if it detects that it's degrading performance per-application.
Another very interesting one is that it now supports the 'ARB_parallel_shader_compile' extension to allow multi-threaded compilation of GLSL shaders.
Nvidia-settings will now let you see displays configured with PRIME.
There's more too, like bits towards helping Wayland but that's not interesting to us right now until Wayland really becomes mainstream.
See the full release notes here.
Another very interesting one is that it now supports the 'ARB_parallel_shader_compile' extension to allow multi-threaded compilation of GLSL shaders.
Nvidia-settings will now let you see displays configured with PRIME.
There's more too, like bits towards helping Wayland but that's not interesting to us right now until Wayland really becomes mainstream.
See the full release notes here.
Some you may have missed, popular articles from the last month:
installed and seems to be working ok on my end (gtx 980).
Sadly it does not seem we're any closer to Wayland support as (unless I overlooked something) Nvidia still pushes for egl streams, not gbm , which is not according to the spec and would mean the compositor would have to be written specifically for the Nvidia driver (which would be insanity).
Nvidia why you fail us in this matter...
After working on machine with Wayland I'd literally love to have it on my workstation.
Sadly it does not seem we're any closer to Wayland support as (unless I overlooked something) Nvidia still pushes for egl streams, not gbm , which is not according to the spec and would mean the compositor would have to be written specifically for the Nvidia driver (which would be insanity).
Nvidia why you fail us in this matter...
After working on machine with Wayland I'd literally love to have it on my workstation.
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