Obsidian has announced a sequel to their original RPG, Pillars of Eternity. This direct sequel will have plenty of technical improvements and will take in a whole new region of the world of Eora.
Pillers of Eternity [Official Site] was one of my favorite games from 2015. It certainly wasn’t perfect and was a little too focused on combat for my taste, but I enjoyed the original setting Obsidian had come up with and a lot of the systems like reputation. Their following game, Tyranny, showed that they learned from a lot of the shortcomings of Pillars of Eternity and Deadfire seems to build further upon that. This is a direct sequel to the previous title, following the “Watcher” protagonist as he travels to the Deadfire Archipelago to pursue a revived god.
There’s a few technical improvements that have been made as well. Deadfire will feature a day and night cycle and NPCs will be doing different things at different times of day. Dynamic weather will also make an appearance and AI have also been said to have been smartened up. The preview images and video show some of this in effect and I have to say that it’s looking good. Hopefully this will mean that the Linux version will not suffer the immersion-breaking lack of cloaks this time around.
They’ve managed to get most of their funding from sales of their previous titles, but they’ve reached out to crowdfunding in order to implement extra systems, like multiclassing, as well as extra language support. Obsidian has been hard at work on the game for some time and it looks like they’ll reach their funding targets before too long.
You can read much more about the project on their crowdfunding page. Pillars of Eternity II: Deadfire is tentatively slated for an early 2018 release on both Steam and DRM-free stores and should hopefully be a day-1 release like its predecessor. I’ll definitely be keeping an eye on this one.
Thanks for the tip DrMcCoy
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Pillers of Eternity [Official Site] was one of my favorite games from 2015. It certainly wasn’t perfect and was a little too focused on combat for my taste, but I enjoyed the original setting Obsidian had come up with and a lot of the systems like reputation. Their following game, Tyranny, showed that they learned from a lot of the shortcomings of Pillars of Eternity and Deadfire seems to build further upon that. This is a direct sequel to the previous title, following the “Watcher” protagonist as he travels to the Deadfire Archipelago to pursue a revived god.
There’s a few technical improvements that have been made as well. Deadfire will feature a day and night cycle and NPCs will be doing different things at different times of day. Dynamic weather will also make an appearance and AI have also been said to have been smartened up. The preview images and video show some of this in effect and I have to say that it’s looking good. Hopefully this will mean that the Linux version will not suffer the immersion-breaking lack of cloaks this time around.
They’ve managed to get most of their funding from sales of their previous titles, but they’ve reached out to crowdfunding in order to implement extra systems, like multiclassing, as well as extra language support. Obsidian has been hard at work on the game for some time and it looks like they’ll reach their funding targets before too long.
You can read much more about the project on their crowdfunding page. Pillars of Eternity II: Deadfire is tentatively slated for an early 2018 release on both Steam and DRM-free stores and should hopefully be a day-1 release like its predecessor. I’ll definitely be keeping an eye on this one.
Thanks for the tip DrMcCoy
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19 comments
Thats all nice, but will they rework the system? I just can't play with party of characters, if said characters are not fullAI.
Furthermore, with disability to run from combat and from map while in combat, whole system was quite punutive. Finally, the map design was seriously stupid, all I met for first two hours were teleporting ghosts.
I hope that PoE2 will enable and reward exploration much more. I still cherish BG1 for this.
Furthermore, with disability to run from combat and from map while in combat, whole system was quite punutive. Finally, the map design was seriously stupid, all I met for first two hours were teleporting ghosts.
I hope that PoE2 will enable and reward exploration much more. I still cherish BG1 for this.
0 Likes
NICE!
I will not be joining the crowdfunding but I will buy it once it is released on Linux. I just started playing Pillars of Eternity this week for the first time and it is really good.
I will not be joining the crowdfunding but I will buy it once it is released on Linux. I just started playing Pillars of Eternity this week for the first time and it is really good.
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Yeah I am not so sure about Fig, so I will stay out of the crowdfunding. Neat that they are making a new game though, and if it releases with linux support, it will get my clams.
1 Likes, Who?
Thats all nice, but will they rework the system? I just can't play with party of characters, if said characters are not fullAI.They added full party AI like two months after launch. Tyranny also had party AI at launch.
I hope that PoE2 will enable and reward exploration much more. I still cherish BG1 for this.Funny you should bring up BG1 and exploration as an example PoE should follow. Was playing the Enhanced Edition last year and it also has areas where if you stick you nose in without being powerful enough, you get your ass kicked (old ruins and such). Despite PoE having so much combat, you only get a small amount of experience from battle - and it's only if you're fighting something that isn't completely known in your bestiary. The main way you get XP is through quests. Exploration and interacting with things (using skills) also give you XP.
Give it another go since you don't seem to have played much, you'll realize that it has more in common than not with the Infinity Engine games.
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Apparently, the character you'll play will be the same one from Pillars of Eternity, the watcherm, and certain choices you made in the first game will carry over.
However, at the start of the game, your stronghold Caed Nua will be destroyed by the adra statue, now holding the god Eothas, and you'll have to hunt him down. It's suggested that you'll be island hopping, and you'll get a ship as a replacement for the lost stronghold.
Which is nice and all, but... I liked Caed Nua not just because it was mine, but also because it gave me some status in the world, in the politics. While any old bugger can be captain of a ship, owning land comes with more social standing and more responsibility.
Maybe it's just me, but I would have liked a sequel to tune down on the world hopping and increase the local politics of being the sovereign over that area. Something like what that A Call to Court quest-line of PoE 3.0 foreshadowed, where Lord Gathbin challenged your claim to Caed Nua and you had to fight him off.
With the stronghold destroyed and the watcher hunting after Eothas, does that means we'll just ignore our fief? I guess Gathbin gets back his land after all? :(
However, at the start of the game, your stronghold Caed Nua will be destroyed by the adra statue, now holding the god Eothas, and you'll have to hunt him down. It's suggested that you'll be island hopping, and you'll get a ship as a replacement for the lost stronghold.
Which is nice and all, but... I liked Caed Nua not just because it was mine, but also because it gave me some status in the world, in the politics. While any old bugger can be captain of a ship, owning land comes with more social standing and more responsibility.
Maybe it's just me, but I would have liked a sequel to tune down on the world hopping and increase the local politics of being the sovereign over that area. Something like what that A Call to Court quest-line of PoE 3.0 foreshadowed, where Lord Gathbin challenged your claim to Caed Nua and you had to fight him off.
With the stronghold destroyed and the watcher hunting after Eothas, does that means we'll just ignore our fief? I guess Gathbin gets back his land after all? :(
0 Likes
Which is nice and all, but... I liked Caed Nua not just because it was mine, but also because it gave me some status in the world, in the politics. While any old bugger can be captain of a ship, owning land comes with more social standing and more responsibility.
Maybe it's just me, but I would have liked a sequel to tune down on the world hopping and increase the local politics of being the sovereign over that area. Something like what that A Call to Court quest-line of PoE 3.0 foreshadowed, where Lord Gathbin challenged your claim to Caed Nua and you had to fight him off.
Reminds me of how Neverwinter Nights 2 gave you Crossroad Keep after the halfway point. That's how you handle higher level characters, after all. Too powerful for Orcs and Goblins? Try politics.
On the other hand, I doubt we'll ever see another take on Birthright (Birthright: The Gorgon's Alliance is a DOS game based on the birthright campaign setting of D&D, and it's much more of a TBS than an RPG).
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Insta-backed for me. I love all of their RPGs, some more than others of course. But still my favourite type of games on the market.
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Thanks for posting this. I pledged.
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Great news as the original game is awesome !
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I have a huge issue with Obsidian. They put out games faster than I can play them. Not even through the whole white march yet (at more than 400 hours playtime :D .. most of it spent on the original release though)... I don't have to mention that I didn't even start playing Tyranny yet.
But ye, of course I pledged...
Last edited by STiAT on 27 January 2017 at 9:50 am UTC
But ye, of course I pledged...
Last edited by STiAT on 27 January 2017 at 9:50 am UTC
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I wasn't so sure about the Fig thing but I just pledged my support anyway. I love PoE (and playing Tyranny now) and would love to see this game see the light. Already finished PoE with the two expansions so I'm ready for whatever comes next!
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Backed at Premium Digital. But so far my question about whether they plan to release it in 64-bit on Linux wasn't answered. Tyranny still wasn't fixed for Large File Support after all this time and still doesn't work on XFS.
Last edited by Shmerl on 27 January 2017 at 4:11 pm UTC
Last edited by Shmerl on 27 January 2017 at 4:11 pm UTC
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They answered the question about cloaks though:
@Feargus: By the way, will cloaks work on Linux this time around?
Feargus [developer]
I'm going to go out on a limb and say yes, because I am pretty sure we've gone with a completely different system.
0 Likes
Backed at Premium Digital. But so far my question about whether they plan to release it in 64-bit on Linux wasn't answered. Tyranny still wasn't fixed for Large File Support after all this time and still doesn't work on XFS.
Yeah XFS is interesting. Mod support for XCOM 2 would not work until I used ext4 instead of XFS.
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It's not really about XFS specifically. It's about developers not releasing 64-bit builds, and not making 32-bit ones properly either (they need to enable LFS, and they don't).
See https://en.wikipedia.org/wiki/Large_file_support
Last edited by Shmerl on 27 January 2017 at 8:54 pm UTC
See https://en.wikipedia.org/wiki/Large_file_support
Last edited by Shmerl on 27 January 2017 at 8:54 pm UTC
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Nope. But my response has nothing to do here. If you are still interested, PM me or create thread in forum.Thats all nice, but will they rework the system? I just can't play with party of characters, if said characters are not fullAI.They added full party AI like two months after launch. Tyranny also had party AI at launch.
I hope that PoE2 will enable and reward exploration much more. I still cherish BG1 for this.Funny you should bring up BG1 and exploration as an example PoE should follow. Was playing the Enhanced Edition last year and it also has areas where if you stick you nose in without being powerful enough, you get your ass kicked (old ruins and such). Despite PoE having so much combat, you only get a small amount of experience from battle - and it's only if you're fighting something that isn't completely known in your bestiary. The main way you get XP is through quests. Exploration and interacting with things (using skills) also give you XP.
Give it another go since you don't seem to have played much, you'll realize that it has more in common than not with the Infinity Engine games.
0 Likes
Thats all nice, but will they rework the system? I just can't play with party of characters, if said characters are not fullAI.
Well, if you are enough of a masochist you can just solo it :)
There was even an achievement for solo, ironman, hardest difficulty, path of the damned mode. A few people got it.
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They answered the question about cloaks though:
@Feargus: By the way, will cloaks work on Linux this time around?
Feargus [developer]
I'm going to go out on a limb and say yes, because I am pretty sure we've gone with a completely different system.
Another comment from Feargus, just to reinforce what you were saying.
"We have gone with a totally different rendering system for cloaks, so you are all good on Linux."
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Wow, that looks and sounds beautiful again (I really like the voice acting of Matthew Mercer). And it just made me continue playing Pillars of Eternity. ^^
Last edited by Plintslîcho on 5 February 2017 at 6:26 pm UTC
Last edited by Plintslîcho on 5 February 2017 at 6:26 pm UTC
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Oh and the name doesn't mean anything but coincidentally could be pronounced as "Buttery" which suits me just fine.
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