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Obsidian has announced a sequel to their original RPG, Pillars of Eternity. This direct sequel will have plenty of technical improvements and will take in a whole new region of the world of Eora.

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Pillers of Eternity [Official Site] was one of my favorite games from 2015. It certainly wasn’t perfect and was a little too focused on combat for my taste, but I enjoyed the original setting Obsidian had come up with and a lot of the systems like reputation. Their following game, Tyranny, showed that they learned from a lot of the shortcomings of Pillars of Eternity and Deadfire seems to build further upon that. This is a direct sequel to the previous title, following the “Watcher” protagonist as he travels to the Deadfire Archipelago to pursue a revived god.

There’s a few technical improvements that have been made as well. Deadfire will feature a day and night cycle and NPCs will be doing different things at different times of day. Dynamic weather will also make an appearance and AI have also been said to have been smartened up. The preview images and video show some of this in effect and I have to say that it’s looking good. Hopefully this will mean that the Linux version will not suffer the immersion-breaking lack of cloaks this time around.

They’ve managed to get most of their funding from sales of their previous titles, but they’ve reached out to crowdfunding in order to implement extra systems, like multiclassing, as well as extra language support. Obsidian has been hard at work on the game for some time and it looks like they’ll reach their funding targets before too long.

You can read much more about the project on their crowdfunding page. Pillars of Eternity II: Deadfire is tentatively slated for an early 2018 release on both Steam and DRM-free stores and should hopefully be a day-1 release like its predecessor. I’ll definitely be keeping an eye on this one.

Thanks for the tip DrMcCoy Article taken from GamingOnLinux.com.
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19 comments
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knro Jan 27, 2017
I wasn't so sure about the Fig thing but I just pledged my support anyway. I love PoE (and playing Tyranny now) and would love to see this game see the light. Already finished PoE with the two expansions so I'm ready for whatever comes next!
Shmerl Jan 27, 2017
Backed at Premium Digital. But so far my question about whether they plan to release it in 64-bit on Linux wasn't answered. Tyranny still wasn't fixed for Large File Support after all this time and still doesn't work on XFS.


Last edited by Shmerl on 27 January 2017 at 4:11 pm UTC
Shmerl Jan 27, 2017
They answered the question about cloaks though:

Quote@Feargus: By the way, will cloaks work on Linux this time around?

Feargus [developer]
I'm going to go out on a limb and say yes, because I am pretty sure we've gone with a completely different system.
NovenTheHero Jan 27, 2017
Quoting: ShmerlBacked at Premium Digital. But so far my question about whether they plan to release it in 64-bit on Linux wasn't answered. Tyranny still wasn't fixed for Large File Support after all this time and still doesn't work on XFS.

Yeah XFS is interesting. Mod support for XCOM 2 would not work until I used ext4 instead of XFS.
Shmerl Jan 27, 2017
It's not really about XFS specifically. It's about developers not releasing 64-bit builds, and not making 32-bit ones properly either (they need to enable LFS, and they don't).

See https://en.wikipedia.org/wiki/Large_file_support


Last edited by Shmerl on 27 January 2017 at 8:54 pm UTC
Colombo Jan 27, 2017
Quoting: BTRE
Quoting: ColomboThats all nice, but will they rework the system? I just can't play with party of characters, if said characters are not fullAI.
They added full party AI like two months after launch. Tyranny also had party AI at launch.

QuoteI hope that PoE2 will enable and reward exploration much more. I still cherish BG1 for this.
Funny you should bring up BG1 and exploration as an example PoE should follow. Was playing the Enhanced Edition last year and it also has areas where if you stick you nose in without being powerful enough, you get your ass kicked (old ruins and such). Despite PoE having so much combat, you only get a small amount of experience from battle - and it's only if you're fighting something that isn't completely known in your bestiary. The main way you get XP is through quests. Exploration and interacting with things (using skills) also give you XP.

Give it another go since you don't seem to have played much, you'll realize that it has more in common than not with the Infinity Engine games.
Nope. But my response has nothing to do here. If you are still interested, PM me or create thread in forum.
SlithyTove Jan 28, 2017
Quoting: ColomboThats all nice, but will they rework the system? I just can't play with party of characters, if said characters are not fullAI.

Well, if you are enough of a masochist you can just solo it :)

There was even an achievement for solo, ironman, hardest difficulty, path of the damned mode. A few people got it.
bingus Jan 29, 2017
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Quoting: ShmerlThey answered the question about cloaks though:

Quote@Feargus: By the way, will cloaks work on Linux this time around?

Feargus [developer]
I'm going to go out on a limb and say yes, because I am pretty sure we've gone with a completely different system.

Another comment from Feargus, just to reinforce what you were saying.

"We have gone with a totally different rendering system for cloaks, so you are all good on Linux."
Plintslîcho Feb 5, 2017
Wow, that looks and sounds beautiful again (I really like the voice acting of Matthew Mercer). And it just made me continue playing Pillars of Eternity. ^^


Last edited by Plintslîcho on 5 February 2017 at 6:26 pm UTC
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