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The developer of IMPOSSIBALL [Steam, Official Site] is working to bring the game to Linux, so they have sent us tons of keys to throw at you so you can test it.

The developer isn't too familiar with Linux just yet, so they are bringing you all in to help polish it up.

The beta is open to anyone who already owns it, otherwise you can claim your key below!

To opt-in to the beta, simply select the "linux" beta with no password needed on Steam.
Grab a key
You must be logged in to grab a key, your account must also be older than one day!
About the game
The 1970's and 80's were a golden time for video games. Impossiball pays homage to one of the original greats of that era, but with a 21st century update.

The aim is to score as many points as you can by getting balls past your opponent, whilst stopping as many as possible from getting past you. By rotating your ship you have fine control over the direction balls will bounce. The first player to reach the score limit wins. There is a variety of Power-Ups and 'game changers' like Magnet, Invisiball, Inversion, Shield and Impossiball to make your game easier, or your opponent's game harder.

Time-tested, classic game-play upgraded with 500 balls on screen and 3D graphics. You can try to beat the AI (with three difficulty levels) or challenge a friend.


Feel free to leave a review on the Steam page if you liked it, as reviews really do help developers. At the very least, do try to provide feedback to the developer. Article taken from GamingOnLinux.com.
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43 comments
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DarkDuoGames Jan 5, 2017
Thank you all for the comments. It sounds like there are 3 issues that people have run into:

[1] The game didn't install for Ehvis - [EDIT: all sorted now]

[2] The mouse issue - as reported by WorMzy - which may be caused by the "Windows Manager" being used. If anyone could provide feedback that would be great.

[3] Not starting at all (for Leopard) - not sure about this one. Can you provide any more info?

Also, thanks to your feedback, the following will definitely be added in a future update:

a) The VSync will be turned back on
b) Ability to remap keys
c) 4 Player Mode
d) Menu will be improved

DDG


Last edited by DarkDuoGames on 5 January 2017 at 11:03 am UTC
ProfessorKaos64 Jan 5, 2017
'Member Jezzball? I 'member.
sector046 Jan 5, 2017
Darn, missed my chance at a key! I love finding and fixing issues for games. I hope the testing and the resulting updates go over well!
Ehvis Jan 5, 2017
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Quoting: DarkDuoGames[1] The game didn't install for Ehvis - not sure if he was able to fix this?

My mistake. I actually edited the post about a minute later.
DarkDuoGames Jan 5, 2017
Hi Ehvis,

Oh sorry - I should have realised when you posted that you had played the game! Glad you got it sorted.

That just leaves these two issues:

[1] The mouse issue - as reported by WorMzy - which may be caused by the "Windows Manager" being used. If anyone could provide feedback that would be great.

[2] Not starting at all (for Leopard) - not sure about this one. Can you provide any more info?

Thanks,

DDG
Eike Jan 5, 2017
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Quoting: DarkDuoGames[1] The mouse issue - as reported by WorMzy - which may be caused by the "Windows Manager" being used. If anyone could provide feedback that would be great.

I don't think so. For the records, I'm using KDE, but I never experienced such a problem, neither with Unity games nor with others.
riusma Jan 5, 2017
Quoting: DarkDuoGamesWe've seen this problem regarding the mouse too. We Googled to see if anyone else had seen anything like this in Unity and funnily enough, one of the top results is to this very site:

https://www.gamingonlinux.com/articles/have-mouse-problems-in-unity3d-games-on-linux-see-here-for-fixes.3377

It talks about using a different windows manager. Since this is all new to us we would love it if someone who knows more about this sort of thing could offer some advice on the subject?

DDG

The issue tracker here: https://issuetracker.unity3d.com/issues/screen-dot-lockcursor-under-linux-breaks-input-dot-getaxis seems to indicate that despite the bug is "fixed" since Unity3D 4.5.2 people continue to encounter it. Perhaps the last comment on the issue tracker is giving clues for solving it:

QuoteI just found something which should've been obvious; if you're still experiencing this problem in October 2015 and it's related to the mouse acting strange when using lockCursor, keep in mind that lockCursor is in fact obsolete and the docs suggest using Cursor.lockState instead.

Maybe that's the source of the problem... If not, I suggest asking Unity3D dev'... :|


Last edited by riusma on 5 January 2017 at 12:08 pm UTC
staticx27 Jan 5, 2017
After trying it more in-depth today, I too, am having a problem with the ship not going either all the way up or all the way down or just moving a little bit (reported by WorMzy). Seems the problem is intermittent. Thanks for the key and am really excited for this game.
Ben D Jan 5, 2017
Finally got around to testing it, works flawlessly. My little siblings saw me playing it, and they tested it too; they loved it.
DarkDuoGames Jan 6, 2017
Thanks for more testing. We will definitely fix the mouse problem before the next update.

Glad to hear people are enjoying the game!

DDG
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