Cities: Skylines - Mass Transit [Official Site, Steam] is a new content rich DLC that will add in quite a few new transport options.
They aren't listing a release date yet other than "Coming Soon".
Features
- Sick Transit, Glorious Money: Add a wealth of new transit options to your city, and add wealth to your city’s income! Let your citizens get across town in ferries, blimps, cable cars, and monorails!
- Orderly Hub, Bub: New mass transit hubs can bring all of your services together, letting citizens change rail lines in one building, or hop from the bus onto the ferry, or even find their way through a sprawling monorail-train- metro station.
- Become a Roads Scholar: Explore a set of new challenge scenarios focused on solving traffic problems and adding new transit systems. New road types, bridges and canals adds variety to your city, and new ways to solve its challenges. Become an expert in traffic flow, and then use that knowledge to improve your city!
- New Hats for Chirper: NEW. HATS. FOR CHIRPER. (And also new unique buildings, policies and achievements. But HATS!)
Cities Skylines had felt like it was missing quite a bit, so this certainly looks to be a huge boost to the game mechanics. This might be enough to get me interested in the game again, as a I sort-of lost interest in it some time ago as it started to feel a little flat.
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Direct Link
They aren't listing a release date yet other than "Coming Soon".
Features
- Sick Transit, Glorious Money: Add a wealth of new transit options to your city, and add wealth to your city’s income! Let your citizens get across town in ferries, blimps, cable cars, and monorails!
- Orderly Hub, Bub: New mass transit hubs can bring all of your services together, letting citizens change rail lines in one building, or hop from the bus onto the ferry, or even find their way through a sprawling monorail-train- metro station.
- Become a Roads Scholar: Explore a set of new challenge scenarios focused on solving traffic problems and adding new transit systems. New road types, bridges and canals adds variety to your city, and new ways to solve its challenges. Become an expert in traffic flow, and then use that knowledge to improve your city!
- New Hats for Chirper: NEW. HATS. FOR CHIRPER. (And also new unique buildings, policies and achievements. But HATS!)
Cities Skylines had felt like it was missing quite a bit, so this certainly looks to be a huge boost to the game mechanics. This might be enough to get me interested in the game again, as a I sort-of lost interest in it some time ago as it started to feel a little flat.
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10 comments
This sounds excellent! Poor public transit options (interchange stations especially) is the one thing that Cities:Skylines is noticeably lacking.
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Oh! I wonder what stuff from Cities in Motion 2 they'll be selling as DLC now! Sorry, couldn't resist. :P
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^^ your matching profile avatars are confusing
Last edited by thelimeydragon on 28 February 2017 at 3:40 pm UTC
Last edited by thelimeydragon on 28 February 2017 at 3:40 pm UTC
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I wish they would focus a little more on performance (especially in Linux). Don't newer engine versions bring a lot to the table for OpenGL performance ?
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Yay! THAT's the sort of stuff I am looking for in a CS DLC!
Only downside is that they will break a random number of my asset mods again, so I get to spend half day of trial and error finding the broken ones. They seem to love to do that with each and every new DLC.
Only downside is that they will break a random number of my asset mods again, so I get to spend half day of trial and error finding the broken ones. They seem to love to do that with each and every new DLC.
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Not my kind of game. The base game, Cities: Skylines, has had a -75% sale, but you'd need to pay extra for their "Deluxe Edition", just to get a more complete experience with 5 extra historical monuments. A full experience requires DLC on top of that: 62.93 euros, plus whatever "Mass Transit" will cost. There's a bundle, but it lacks 5 o/t DLC and is still 68.20 euros. Maybe 10 years from now when the whole thing including all its DLC is 10 euros I'll pick it up.
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I wish they would focus a little more on performance (especially in Linux). Don't newer engine versions bring a lot to the table for OpenGL performance ?
Cities basically uses the newest version of unity. I find that I get the same FPS in large cities, but better simulation performance. Of course I would like to see improvements, but the game is just as playable on Linux as on Windows, for me at least.
1 Likes, Who?
Not my kind of game. The base game, Cities: Skylines, has had a -75% sale, but you'd need to pay extra for their "Deluxe Edition", just to get a more complete experience with 5 extra historical monuments. A full experience requires DLC on top of that: 62.93 euros, plus whatever "Mass Transit" will cost. There's a bundle, but it lacks 5 o/t DLC and is still 68.20 euros. Maybe 10 years from now when the whole thing including all its DLC is 10 euros I'll pick it up.
The base game is complete enough. I only grabbed the Night Life DLC and still get loads of enjoyment from it.
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I rather like the game. It doesn't have that "gotta play it right now!" draw; but I often open it just to putter about with my little city for a while, and to my own surprise it's been several hours without me realizing it. And it's really cool to zoom way in on a single busy street or intersection and click around to see what people are doing and where they're going.
The one game mechanic I'm missing in the base game is really large-scale information about people flows. It would be great if you could get an arrow overlay of traffic (people, cargo) flow between districts. Would make planning much easier.
I also wish there was a way to create cities that are less, well, car-bound. I suspect that recreating a place like Stockholm would basically be impossible since too many avatars would insist on driving and create permanent gridlock in the old parts of town.
The one game mechanic I'm missing in the base game is really large-scale information about people flows. It would be great if you could get an arrow overlay of traffic (people, cargo) flow between districts. Would make planning much easier.
I also wish there was a way to create cities that are less, well, car-bound. I suspect that recreating a place like Stockholm would basically be impossible since too many avatars would insist on driving and create permanent gridlock in the old parts of town.
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I wish they would focus a little more on performance (especially in Linux). Don't newer engine versions bring a lot to the table for OpenGL performance ?Linux performance has been Cities: Skyline's bugbear since day one. It's especially frustrating because there's no reason it should be a problem.
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