The developer of Ellipsis [Steam] sent in a key for us to check out what they call an Avoid ’Em Up and it's surprisingly good.
Essentially you're guiding a neon-coloured bubble around an arena collecting small circles, but 90% of what you touch in the level will destroy you. It reminds me of Osmos just a little, for being both calming and infuriating at the same time.
The game has a very simple style to it, but even so the level design is fantastic. It will feature different moving objects, some which follow you that you need to keep avoiding. Some parts of a level might have wind that keeps blowing you in the opposite direction you need to go and so on.
It has 150 levels, of which I've seen quite a number of now. It really does start getting difficult when it starts combining the elements it introduces you to in the earlier levels. You could have a level with little triangles following you, while you're avoiding spinning lines and turrets. I've been stuck a few times, but this game can require a lot of patience at times to not try to push through too quickly.
Features
• 150+ unique hand-crafted and increasingly hard levels, set in 8 diverse worlds
• Level editor with Steam workshop support
• Pick up and play for all ages
• Beautiful minimalist graphics
• Zero text - Accessible to a global audience
• Mouse, Controller and Touchscreen support, playable on 2-in-1 Touch PCs
• Windows, Mac & Linux support
Overall, a rather unique and very fun experience.
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Essentially you're guiding a neon-coloured bubble around an arena collecting small circles, but 90% of what you touch in the level will destroy you. It reminds me of Osmos just a little, for being both calming and infuriating at the same time.
The game has a very simple style to it, but even so the level design is fantastic. It will feature different moving objects, some which follow you that you need to keep avoiding. Some parts of a level might have wind that keeps blowing you in the opposite direction you need to go and so on.
It has 150 levels, of which I've seen quite a number of now. It really does start getting difficult when it starts combining the elements it introduces you to in the earlier levels. You could have a level with little triangles following you, while you're avoiding spinning lines and turrets. I've been stuck a few times, but this game can require a lot of patience at times to not try to push through too quickly.
Features
• 150+ unique hand-crafted and increasingly hard levels, set in 8 diverse worlds
• Level editor with Steam workshop support
• Pick up and play for all ages
• Beautiful minimalist graphics
• Zero text - Accessible to a global audience
• Mouse, Controller and Touchscreen support, playable on 2-in-1 Touch PCs
• Windows, Mac & Linux support
Overall, a rather unique and very fun experience.
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2 comments
I've been super hyped for this game since I first saw someone post Linux beta footage on /r/linux_gaming. Asked a dev about DRM-free version back then and he said they'd try to get it out some time after initial Steam release. Hope it's still coming.
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That first sentence description made me subconsciously think of Osmos too, though I only realized it when you mentioned it in the next sentence. :D
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