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Serious Sam VR: The First Encounter [Steam] now supports VR on Linux using Vulkan, but Croteam is now waiting on Valve updating SteamVR to work on Linux.

From the patch notes:

QuoteVR is now supported on Linux!
- Vulkan API supported and recommended for VR.
- This is waiting for updated SteamVR for Linux to be released. Once that is out, we will enable the Linux download for all owners.
- Note that this whole system is very early, and there might be problems with stability and performance

It's not clear when SteamVR will support Linux, but recently a Valve developer did show it working, which I mentioned in another article about Croteam. I will show it again though as it's awesome:

Early Serious Sam VR and SteamVR builds are coming along nicely on RADV + AMDGPU stack! pic.twitter.com/fpRQObSqOe

— Pierre-Loup Griffais (@Plagman2) February 8, 2017

Hopefully one day I will be able to afford a Vive, but they are really expensive and I simply cannot justify the expense right now. Shame, as I would like to be converted to VR, as I'm still a big skeptic right now.

Thanks for sending it to me mphuZ!

Article taken from GamingOnLinux.com.
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13 comments

gehneo Feb 16, 2017
Every cell of my body is waiting for the arrival of SteamVR and the Unity SteamVR plugin from Valve on Linux. I'll buy SSVR the moment it's available on Linux, even though I'm not really interested in shooters at all, to support the phenomenal Linux support of Croteam. That will be a glorious day when I can finally stop booting Windows to experiment with Unity and my Vive...

Will this same version be playable without VR?
Because my debit card is waiting for that linux logo to appear, but I don't have VR.
I don't think so. SSVR is a 180° shooter with very limited movement (limited by the size of your playspace with no artificial movement). An adaption for mouse and keyboard would probably be pretty boring - no movement, just controlling the crosshair / looking around and shooting.
It looks as if Croteam would at least think about adding gamepad support to SSVR.


Last edited by gehneo on 16 February 2017 at 11:58 am UTC
darkszluf Feb 16, 2017
Will this same version be playable without VR?
Because my debit card is waiting for that linux logo to appear, but I don't have VR.

both HD remasters are coming, i can't wait too.
Beamboom Feb 16, 2017
But what exactly does this mean: Will this game now work on Vive if I buy it, so I can just go get me the VR-set and hook it up to the set?
Doesn't there need to be some sort of framework software in place as well, before I can connect the Vive to the PC? Is that what "SteamVR" is?
bubexel Feb 16, 2017
Games need the steamvr runtime to work with VR, but isn't relaesed for linux yet. Serious sam is ready to work, with steamvr for linux that only developers have. At the moment that valve release SteamVR for linux all users, the game automaticly will be ready to be played.


Last edited by bubexel on 16 February 2017 at 1:37 pm UTC
gehneo Feb 16, 2017
Doesn't there need to be some sort of framework software in place as well, before I can connect the Vive to the PC? Is that what "SteamVR" is?
Well, the drivers for the Vive itself are already working on Linux (and are part of the installable SteamVR package for Linux), with NVIDIA drivers at least - I already verified this by running a demo from the Vrui toolkit. What's missing from SteamVR is the complete UI package, including the VR version of Steam's Big Picture Mode, the status window for the VR hardware, the setup to switch between room scale and standing/seating mode and to measure your play space boundaries, the SteamVR tutorial and more.


Last edited by gehneo on 16 February 2017 at 2:03 pm UTC
bisbyx Feb 16, 2017
SteamVR is supposed to abstract things where I could technically use my rift DK2 and razer hydra for this right? I really like VR (enough to get a dev kit) but I'm not sure I can warrant getting another (finished) headset considering there's quite limited support.
km3k Feb 16, 2017
It's really great to see Croteam supporting Linux so well. I'm really looking forward to the Fusion Update 2017 for SS1-3 and the upcoming SS4. In the meantime I'm playing through the Talos Principle. If I ever get VR, I'll be sure to buy the SS VR games.
HollowSoldier Feb 16, 2017
In the meantime, they could just release the non-VR version on Linux first. It would actually have a larger audience too, at this moment.
ison111 Feb 16, 2017
I was really hoping that VR headsets would get cheaper before I wanted one so bad.
bubexel Feb 16, 2017
Valve developed a better and cheaper lighthouse and a new detection sensor for the headset, also they made a new controller. It's still in development but they will be more cheap than actual because headset will need less sensors and pieces and same for the new lighthouses.

The new lighthouses were announced some days ago:

https://www.youtube.com/watch?time_continue=1362&v=kMpQWSqQFK0

The new sensors:

http://www.digitaltrends.com/virtual-reality/htc-vive-sensor-cheaper/
slaapliedje Feb 16, 2017
Every cell of my body is waiting for the arrival of SteamVR and the Unity SteamVR plugin from Valve on Linux. I'll buy SSVR the moment it's available on Linux, even though I'm not really interested in shooters at all, to support the phenomenal Linux support of Croteam. That will be a glorious day when I can finally stop booting Windows to experiment with Unity and my Vive...

Will this same version be playable without VR?
Because my debit card is waiting for that linux logo to appear, but I don't have VR.
I don't think so. SSVR is a 180° shooter with very limited movement (limited by the size of your playspace with no artificial movement). An adaption for mouse and keyboard would probably be pretty boring - no movement, just controlling the crosshair / looking around and shooting.
It looks as if Croteam would at least think about adding gamepad support to SSVR.

Oh please god no... anyone who has played SSVR:The Last Hope or First Encounter would know that using a gamepad would seriously suck. It's designed for the Vive wands and works absolutely amazingly with them. The gamepad support route just reminds me of Oculus who released their headset too soon without touch and are paying for it now.

Besides, depending on which SSVR you're talking about... The Last Hope is a wave shooter that is 180°, The First Encounter is a full on 360° game, Half the time I'm getting killed from death from above as well.

Either way, they're both amazing and I'm really looking forward to playing them in Linux / Vulkan.
gehneo Feb 17, 2017
Besides, depending on which SSVR you're talking about... The Last Hope is a wave shooter that is 180°, The First Encounter is a full on 360° game, Half the time I'm getting killed from death from above as well.
Damn, you're absolutely right! I mixed up the games and missed the part that "SSVR: The First Encounter" has been a different release of "SS: The First Encounter HD" xD. I thought that VR support had been added to "SS: The First Encounter HD". That makes my answer to Solar superfluous because "SS: The First Encounter HD" should be released for Linux this year.
slaapliedje Feb 17, 2017
The First Encounter seems to me to be the first full fledged game in VR. I don't really count wave shooters and multiplayer only games. They always feel more like Demos. Like those old loaders on the Atari ST, where you had a mini-platformer game, to jump to a door you would go through for the real game.

Not to say they aren't great fun, but nothing to hold your attention for very long.
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