Check out our Monthly Survey Page to see what our users are running.
We do often include affiliate links to earn us some pennies. See more here.
The latest elusive target in HITMAN [Steam] is now available to try and take down! The good news is that Feral Interactive have kept up with the Windows version and we have it at exactly the same time.

image

For those that don't know, elusive targets are time-limited challenges where you're given an new target to kill. You only get one life too, so you have to be very careful. They are incredibly challenging and damn fun to do. I wonder if I will fail this one as miserably as I did my first one, but it sure will be fun to try!

Note: You can find my previous port report and review on HITMAN here.

Also, if you missed my release-day livestream of an entire mission here's a video for you taken from the stream:
YouTube Thumbnail
YouTube videos require cookies, you must accept their cookies to view. View cookie preferences.
Accept Cookies & Show   Direct Link

I'm happy and impressed that Feral have delivered it for us right away, good job! Article taken from GamingOnLinux.com.
9 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. You can also follow my personal adventures on Bluesky.
See more from me
The comments on this article are closed.
All posts need to follow our rules. For users logged in: please hit the Report Flag icon on any post that breaks the rules or contains illegal / harmful content. Guest readers can email us for any issues.
19 comments

artvandelay440 Feb 24, 2017
That's the most gimmicky thing I've ever heard of. A level that is only available to play for a certain period of time and only lets you try it once? How about no, and take back control over your own games. Glad I didn't support this. Publishers need to learn to stop ruining games with their gimmicks. Let us play them when we want, how we want, with no strings attached.

Ok, so play the game as you normally would, and forget you ever heard of this. It detracts nothing.
Dribbleondo Feb 24, 2017
That's the most gimmicky thing I've ever heard of. A level that is only available to play for a certain period of time and only lets you try it once? How about no

First off, That's the entire point of Elusive Targets. Secondly, dude, It's just for fun. Chill.

and take back control over your own games. Glad I didn't support this. Publishers need to learn to stop ruining games with their gimmicks. Let us play them when we want, how we want, with no strings attached.

Please explain to me how you'd advertise a game then without a Gimmick? Also, Hitman is a Sandbox game, the entire point is to kill targets in different ways. Screwdriver to the head, Scissors cut on the throat, Fireaxe to the forehead, Poison, Drowned in the toilet, Explosive Golfball, Falling... the list goes on.
Eike Feb 24, 2017
View PC info
  • Supporter Plus
That's the most gimmicky thing I've ever heard of. A level that is only available to play for a certain period of time and only lets you try it once? How about no, and take back control over your own games. Glad I didn't support this. Publishers need to learn to stop ruining games with their gimmicks. Let us play them when we want, how we want, with no strings attached.

This would be quite some effort for a single play, so I'd guess it's not a new level, but a new task in an existing level.

Having only one chance to do it adds much to the excitement, I guess!
Liam Dawe Feb 24, 2017
That's the most gimmicky thing I've ever heard of. A level that is only available to play for a certain period of time and only lets you try it once? How about no, and take back control over your own games. Glad I didn't support this. Publishers need to learn to stop ruining games with their gimmicks. Let us play them when we want, how we want, with no strings attached.
I'm with the others on this. So what if it's a gimmick? All games have gimmicks. It's an additional feature where the developers repeatedly add in entirely new missions to do and the challange is to do it without dying or that's it. It's entirely optional and it's actually very fun due to knowing if you fuck up that's it. That actually increases the fun of them for me, to know I have to really concentrate and really think it through. It's a true test of your abilities in the game.

It's completely separate from the rest of the game, it's a bit of extra fluff. Tons of games have daily and weekly challenges, this is no different.

I don't get the issue.
Keyrock Feb 24, 2017
I'm so hyped to get home from work and try my first elusive target. I've been loving HITMAN, I've completed 3 of the story missions so far, though I only managed to silent assassin one of them. I expect to fail the elusive target mission miserably, but I will do my best. :D


Last edited by Keyrock on 24 February 2017 at 6:29 pm UTC
scaine Feb 24, 2017
View PC info
  • Contributing Editor
  • Mega Supporter
The Cryptodancer has a similar thing. As does Speed Runners. And Payday 2 now that I think of it. The whole Daily Challenge thing isn't really my thing either, but they're still an awesome idea to raise engagement and keep the game fresh.
StackMasher Feb 24, 2017
I tried it on my PC (Intel Core 2 quad & GT 630) and the tutorial thing at the start was really good, it's just a shame an upgrade would be so expensive because the performance really sucked D:
Kimyrielle Feb 24, 2017
I don't get the issue.

To me, the issue is that such temporary content does nothing for the long-term growth of the game. The event comes, and goes, and then the game is at the exact state it was before. These things do consume developer resources that otherwise could have been used to make the game -permanently- larger and add to its replayability.

A much better solution would have been to leave in these targets permanently, but make it so that dying would put you on a long cooldown (e.g. a week) before you can try again.
tomasj Feb 24, 2017
Unfortunately I am encountering bug with Hitman.
I am running Debian Stable and NVidia. Graphics is OK with no glihch, but control is unusable.

Even in menu, when I move with mouse it is flashing all the time. When mouse is steady, cursor will disappear.
Additionally for some reason game is thinking that I am holding UP arrow and LEFT key. So when I start the game, hitman is walking in circle :D

Can somebody help me?
Eike Feb 24, 2017
View PC info
  • Supporter Plus
Unfortunately I am encountering bug with Hitman.
I am running Debian Stable and NVidia. Graphics is OK with no glihch, but control is unusable.

Even in menu, when I move with mouse it is flashing all the time. When mouse is steady, cursor will disappear.
Additionally for some reason game is thinking that I am holding UP arrow and LEFT key. So when I start the game, hitman is walking in circle :D

Can somebody help me?

Just guessing, but do you have a controller plugged in that might interfere?
tomasj Feb 24, 2017
No controller plugged. Only normal mouse and keyboard. I have reported bug, but no response yet.


Last edited by tomasj on 24 February 2017 at 9:57 pm UTC
Comandante Ñoñardo Feb 24, 2017
I don't like the idea of to kill women, videogame or reality...

If I have to kill a women in the game itself, I will not buy it.

I don't get the issue.

To me, the issue is that such temporary content does nothing for the long-term growth of the game. The event comes, and goes, and then the game is at the exact state it was before. These things do consume developer resources that otherwise could have been used to make the game -permanently- larger and add to its replayability.

A much better solution would have been to leave in these targets permanently, but make it so that dying would put you on a long cooldown (e.g. a week) before you can try again.

I have a better idea: They should add Mod Tools and let the gaming community make an share its own levels.
camoceltic Feb 25, 2017
What's the big deal?
It's just like the daily challenge runs other games have!

I'm fairly certain most of those are randomly generated, with the vast majority of what's left taking very little time to make. Here, they're recording new voice lines, making new models, and generally using far more time and resources to make content that is limited to a few days. It isn't just "Kill X enemies with a spoon" or "Only move with the W key for 3 missions." For the resources put into them, you'd expect they would be kept in the game to add actual value as time goes on. The problem is you're actually missing out on actual content if you can't afford to or don't want to get it before the Elusive Target expires. Hell, waiting for the Linux port means anyone who didn't already buy the game for another platform means many of us were denied the chance to assassinate Gary Busey! That alone is a tragedy on a massive scale! /s

When the game was still not fully released, the time limited thing at least served a purpose for IOI: It encouraged you to buy at least part of the game before it was totally done, meaning they had at least a $15 sale to earn them a bit of early money. Now, what purpose does making them expire after a few days serve that a long cooldown and rules to get the rewards wouldn't also serve? The near constant new content still keeps it fresh, the rewards still requiring strict requirements and long cooldown keeps much of the tension, and keeping it in allows the resources used to be useful for years and lets the game have more content as time goes on to make it more appealing to later buyers.
lucifertdark Feb 25, 2017
While the time limited targets are a neat gimmick there are a lot of people who have already missed most of them, we Linux games are coming into the game after there have already been 20 of these time limited targets released, we missed them all & will never get to take them out.

I have an idea that could potentially solve that, IO releases them all as a single paid DLC later on without the time limits, that way those who want to try their luck & fail or miss them entirely when the time limits are in place get another chance in the future if they want it.


Last edited by lucifertdark on 25 February 2017 at 6:53 am UTC
cRaZy-bisCuiT Feb 25, 2017
Most certainly they will either sell those in the end or give them to us for free. At least after the game is finished finished.
miro Feb 25, 2017
I have plenty of hours on hitman, all of the story parts done and well yes, I wanted to try all the elusive targets and was a little upset when I figured out that this was really time limited.

However, I guess that all of these elusive target-contents were made upon release and that they are being revealed one by one now, since the narrating woman's voices are recorded (I don't guess they bring her to the audio recording studio every time an elusive target is revealed) so I guess the amount of elusive targets is known to the devs and will come to an end at some point in time. Surely that might be the case when they want to release Season 2.

To be clear about these targets: I enjoyed hitman a lot and I am still on it, finishing all the challenges and achievements, which are valuable content. I am just disappointed that the elusive targets are there, but that I can not play/kill them.
Liam Dawe Feb 26, 2017
Most certainly they will either sell those in the end or give them to us for free. At least after the game is finished finished.
I think they will too, probably in the form of a "season one elusive targets" pack. Would be a shame if they didn't.


Last edited by Liam Dawe on 27 February 2017 at 7:23 pm UTC
Dribbleondo Feb 26, 2017
Most certainly they will either sell those in the end or give them to us for free. At least after the game is finished finished.
I think they will too, probably in the form of a "season one elusive targets" pack. Would be a shame of they didn't.

I'd better not have to pay for them, then there would be an outcry.
Liam Dawe Feb 26, 2017
Most certainly they will either sell those in the end or give them to us for free. At least after the game is finished finished.
I think they will too, probably in the form of a "season one elusive targets" pack. Would be a shame of they didn't.

I'd better not have to pay for them, then there would be an outcry.
Depends, I wouldn't mind paying $5 to access all of them whenever I want. As long as it's something that was worked on after release, not something they kept back to drip feed into it.
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.