Croteam are continuing to improve The Talos Principle [Steam] with a brand new stable build that has Vulkan optimizations.
Changelog:
QuoteImprovements:
- General stability and performance improvements on Vulkan API.
Bug fixes:
- Fixed a rare crash in multi-threaded instanced rendering.
- Fixed potential artifacts when using occlusion culling.
For me, I've found the Vulkan version does perform a lot better than the original OpenGL version, so here's to hoping they continue to improve it. This also has me excited for their revamp of the Serious Sam games with Vulkan on their Fusion engine.
Some you may have missed, popular articles from the last month:
Quoting: M@yeulCIsn't it Ctrl+Alt+SysRq?
I personally used to remember it with "Raising Elephants Is Simply, Utterly, Boring"
But surely it isn't? I mean, baby elephants are the cutest dang things, and elephants are quite intelligent animals and do interesting things with their trunks and whatnot. I think I heard about one that paints . . . raising elephants is probably quite fascinating.
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Ran some benchmarks:
http://openbenchmarking.org/result/1702152-TA-TALOSTEST91
nearly 2x perf for me compared to OpenGL
edit: btw i get system freezes with vulkan also at random points and the weird thing is that it seems to be caused by conky :) conky which is pulling lot of nvidia info. Me and my friend both have same issues, turning off conky and running vulkan has been success without system freezes.
Last edited by Xpander on 15 February 2017 at 6:32 pm UTC
http://openbenchmarking.org/result/1702152-TA-TALOSTEST91
nearly 2x perf for me compared to OpenGL
edit: btw i get system freezes with vulkan also at random points and the weird thing is that it seems to be caused by conky :) conky which is pulling lot of nvidia info. Me and my friend both have same issues, turning off conky and running vulkan has been success without system freezes.
Last edited by Xpander on 15 February 2017 at 6:32 pm UTC
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