Torment: Tides of Numenera [Steam, GOG, Official Site], the big new RPG from inXile Entertainment has released with day-1 Linux support.
I spoke to inXile about requesting a Linux review key and they sent me on to the publisher, Techland. The good news is that they've agreed to supply a key. The bad news is that there was no Linux version available before release, so it will take me a short while to get even a basic report out on it.
Still, thank you Techland and inXile for providing a key for me, I am grateful!
BTRE's Note: DrMcCoy asked if the Dynamic Cloth option worked, as the middleware did not appear to support it. I checked for myself in-game and it seems that the devs have, thankfully, sorted it out. The toggle does change the graphical behavior of cloths though it's a somewhat subtle effect unless you're zoomed in close to the characters.
About the game
Torment: Tides of Numenera is the thematic successor to Planescape: Torment, one of the most critically acclaimed and beloved role-playing games of all time. Torment: Tides of Numenera is a single-player, isometric, narrative-driven role-playing game set in Monte Cook’s Numenera universe, and brought to you by the creative team behind Planescape: Torment and the award-winning Wasteland 2.
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I spoke to inXile about requesting a Linux review key and they sent me on to the publisher, Techland. The good news is that they've agreed to supply a key. The bad news is that there was no Linux version available before release, so it will take me a short while to get even a basic report out on it.
Still, thank you Techland and inXile for providing a key for me, I am grateful!
BTRE's Note: DrMcCoy asked if the Dynamic Cloth option worked, as the middleware did not appear to support it. I checked for myself in-game and it seems that the devs have, thankfully, sorted it out. The toggle does change the graphical behavior of cloths though it's a somewhat subtle effect unless you're zoomed in close to the characters.
About the game
Torment: Tides of Numenera is the thematic successor to Planescape: Torment, one of the most critically acclaimed and beloved role-playing games of all time. Torment: Tides of Numenera is a single-player, isometric, narrative-driven role-playing game set in Monte Cook’s Numenera universe, and brought to you by the creative team behind Planescape: Torment and the award-winning Wasteland 2.
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It seems to only support NVIDIA as of now? I have a GCN 1.1 Mullins AMD GPU, with 1gb RAM, and I am hopeful that it would suffice (Wasteland 2 worked all right), but I cant be sure I guess.
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Quoting: Stupendous ManQuoting: Aryvandaar"ONE BILLION YEARS INTO THE FUTURE...", come on, really? ...How is that any different from "A long time ago in a galaxy far far away"? I agree, it's ludicrous, but come on, it's fantasy! ;-)
Fantasy/=/ridiculous. Just because something is fantasy it doesn't mean that you should throw everything that makese sense out the window.
"A long time ago in a galaxy far far away". I agree that this thing is silly, but it's not half as silly as saying "ONE BILLION YEARS INTO THE FUTURE...". "A long time" ago isn't specified to be something ridiculous. Our sun is going to die out in a few billion years. Even with millions of years, humans have problems dealing with the scope of it, or even 10s of thousands.
If they had just taken it as few 10s of thousands years ago it would have achieved the same effect, just wouldn't be as retarded.
Quoting: badberThe point of the crazy scope is that Numenera is a world where so much time has passed that for example ancient technology is indistinguishable from magic. Here's Monte's explanation: http://www.numenera.com/a-billion-years/-
But even 10s of thousands of "years" is crazy scope. A lot can happen in that time. I don't accept that explanation. Monte just lost respect. The best settings are the ones who stays away from dealing with crazy amount of years, and the worst ones are the ones who treat years as a shock effect to make their setting "awesome".
Last edited by Aryvandaar on 28 February 2017 at 1:53 pm UTC
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Aryvandaar, you fundamentally miss the point, but fine, keeping being wrong. ¯\_(ツ)_/¯
2 Likes, Who?
I mean sure a billion years is UTTERLY IMPROBABLE, but consider...
ENGLISH.
WHAT ARE THE CHANCES? That a random alternate universe happens to speak the same language as THIS WORLD??!?1
srsly who kickstarted this unrealistic garbage lol...
;)
Last edited by buenaventura on 28 February 2017 at 2:04 pm UTC
ENGLISH.
WHAT ARE THE CHANCES? That a random alternate universe happens to speak the same language as THIS WORLD??!?1
srsly who kickstarted this unrealistic garbage lol...
;)
Last edited by buenaventura on 28 February 2017 at 2:04 pm UTC
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They don't speak English. The most commonly spoken language is "The Truth", a logic-based language, easy to teach and learn, propagated by the Order of Truth.
1 Likes, Who?
Quoting: DrMcCoyAryvandaar, you fundamentally miss the point, but fine, keeping being wrong. ¯\_(ツ)_/¯
It's just my opinion. I'm not saying that Cook is wrong in writing the setting like this with the scope of years, only that I don't like it. And it doesn't mean that I think that the entire setting is bad.
Last edited by Aryvandaar on 28 February 2017 at 2:19 pm UTC
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Quoting: DrMcCoyThey don't speak English. The most commonly spoken language is "The Truth", a logic-based language, easy to teach and learn, propagated by the Order of Truth.
Touché my friend, touché.
Seriously, I really want this game, I will have to wait for mega sales though :(
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Anyway, getting things back on track :)
It plays quite well in Linux, haven't had any real issues so far. Only thing of note is that sometimes the shortcuts icons (for inventory, character sheet etc) sometimes can be picky about when they are highlighted.
I'd forgotten how much reading was involved playing the previous Torment, and this is no different. It's like sitting down with a good book.
It plays quite well in Linux, haven't had any real issues so far. Only thing of note is that sometimes the shortcuts icons (for inventory, character sheet etc) sometimes can be picky about when they are highlighted.
I'd forgotten how much reading was involved playing the previous Torment, and this is no different. It's like sitting down with a good book.
1 Likes, Who?
I'll pick it up once it's a bit cheaper. I enjoyed Planescape Torment so much that I have to buy this one.
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Quoting: buenaventuraIt seems to only support NVIDIA as of now? I have a GCN 1.1 Mullins AMD GPU, with 1gb RAM, and I am hopeful that it would suffice (Wasteland 2 worked all right), but I cant be sure I guess.
I played the EA version which I hear was about one third of the game on a Geforce 9600GT. It was very slow but they made some performance improvements after that... Looks like the game also runs poorly on an Intel HD4000 but slightly better than what I had to endure with that old Geforce. I'm hopeful that I'll be able to complete it with the integrated Intel GPU since the start was one of the worst performing parts in the old EA version and it looks like I can at least get through that just fine with it. Only problem was Pulseaudio deciding to stutter like crazy but switching to plain ALSA seemed to help. Doesn't help directly with your questions about the AMD part but at least it seems like the stated requirements aren't a hard limit.
Last edited by badber on 28 February 2017 at 2:44 pm UTC
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