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Something that sadly got buried in my inbox is this video of David Airlie (Red Hat) talking about the Vulkan Graphics API.

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If you're up to date with everything Vulkan, this won't give you any new details, but it's still a nice video to watch straight from a Mesa developer.

He does go into detail on why it was made and what the problems with OpenGL are, like multi-threading which on OpenGL isn't great. It's actually one of the reasons a lot of OpenGL ports perform worse than their DirectX counterparts on Windows. This, is what Vulkan should help with.

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Thanks for the link 'Nod'. Article taken from GamingOnLinux.com.
Tags: Video, Vulkan
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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3 comments

kit89 Feb 8, 2017
That was a great talk, thank you for sharing.

It's interesting how Valve are attempting to push the open-source drivers and provides insight into their long term plan. It makes sense for for Valve to improve the open-source drivers, as they develop games they can debug/extend the drivers as and when they need and not have to wait for the manufacturer.
Adinimys Feb 8, 2017
I already watched it and it is a super interesting talk if you are interested at least a little by Vulkan :)
lejimster Feb 8, 2017
I saw this posted on photonic a few weeks back.
Dave is funny. Although I think he rubs some in the community the wrong way. Haha. Chuckled a little at his dig at their website.
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