The Wine team has put out another Wine-Staging release based on Wine 2.2, this new development release has some CSMT speed optimizations.
For those that don't know what CSMT is, it stands for "Commandstream multithreading" which should give you better performance in Wine.
Changelog:
- CSMT speed optimizations.
- Wbemprox improvements.
- Various smaller bug fixes and improvements.
In addition, the Wine-Staging 2.2 release brings in these changes from the latest Wine release:
- Windows version set to Windows 7 for new prefixes.
- More steps towards the Direct3D command stream.
- Still more Shader Model 5 instructions.
- Initial support for double-buffered theme painting.
- Various bug fixes.
See their update post here for the full info.
As always, I'm really impressed by the effort of everyone involved with Wine. It really is an incredible bit of kit and can be essential for people dipping their toes into Linux for the first time.
Like myself, I wouldn't have been able to switch without Wine initially and this site just wouldn't exist I feel.
For those that don't know what CSMT is, it stands for "Commandstream multithreading" which should give you better performance in Wine.
Changelog:
- CSMT speed optimizations.
- Wbemprox improvements.
- Various smaller bug fixes and improvements.
In addition, the Wine-Staging 2.2 release brings in these changes from the latest Wine release:
- Windows version set to Windows 7 for new prefixes.
- More steps towards the Direct3D command stream.
- Still more Shader Model 5 instructions.
- Initial support for double-buffered theme painting.
- Various bug fixes.
See their update post here for the full info.
As always, I'm really impressed by the effort of everyone involved with Wine. It really is an incredible bit of kit and can be essential for people dipping their toes into Linux for the first time.
Like myself, I wouldn't have been able to switch without Wine initially and this site just wouldn't exist I feel.
Some you may have missed, popular articles from the last month:
According to the source CSMT means 'command stream multithreading'
It might have been good to put that in the the article as I'm sure that's far from common knowledge ;)
It might have been good to put that in the the article as I'm sure that's far from common knowledge ;)
1 Likes, Who?
Quoting: GuppyAccording to the source CSMT means 'command stream multithreading'Agreed, done.
It might have been good to put that in the the article as I'm sure that's far from common knowledge ;)
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If your playing Hitman: Absolution you might want to skip this release, unless CSMT gives you better
performance. Furthermore, this release regressed the color problem with Thief. The thing about
Thief is it was finally looking correct. If you have the finest processor & GPU that money can buy
it would've been playable. Sniper Elite: V2 will no longer start. That game showed progress with
the Wine-Overwatch project.
If you compile wine on your own then don't delete your 2.1(staging) install. Back it up, instead. If
not compiling, maybe there is way to revert to older packages versions with packages managers.
CSMT gives me worse performance. OGL threading is already turned on in the closed nvidia drivers. I
use those drivers.
Last edited by sr_ls_boy on 22 February 2017 at 2:24 pm UTC
performance. Furthermore, this release regressed the color problem with Thief. The thing about
Thief is it was finally looking correct. If you have the finest processor & GPU that money can buy
it would've been playable. Sniper Elite: V2 will no longer start. That game showed progress with
the Wine-Overwatch project.
If you compile wine on your own then don't delete your 2.1(staging) install. Back it up, instead. If
not compiling, maybe there is way to revert to older packages versions with packages managers.
CSMT gives me worse performance. OGL threading is already turned on in the closed nvidia drivers. I
use those drivers.
Last edited by sr_ls_boy on 22 February 2017 at 2:24 pm UTC
2 Likes, Who?
It is a lot worse for HA (CSMT or not on Nvidia)
0 Likes
Compared to Staging-2.0 performance is much worse on Guild Wars 2, there's 7-20 frames fps loss. On the other hand in Crysis Warhead it stayed the same.
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The wine moderators are asking for a bisect. Anyone having a fps drop in any 32-bit apps?
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I believe I have found the offending commit.
It's this one:
All staging commits prior to this one give good performance with Hitman: A.
I rebased against this wine commit:
9c72376c8cc03a4ea86dddaa6d18a93a1a33fc73
It's this one:
commit 1cc5d04346f6fcf6d7b06e776b81b2a58b3d64f8
Added patch to create buffers on default pool in wined3d_buffer_create.
All staging commits prior to this one give good performance with Hitman: A.
I rebased against this wine commit:
9c72376c8cc03a4ea86dddaa6d18a93a1a33fc73
3 Likes, Who?
Quoting: Avehicle7887Compared to Staging-2.0 performance is much worse on Guild Wars 2, there's 7-20 frames fps loss. On the other hand in Crysis Warhead it stayed the same.
Damn I wanted to try it with GW2, it is the only game I still need wine for :/
Did you also try it with 2.1?
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Quoting: coesetaQuoting: Avehicle7887Compared to Staging-2.0 performance is much worse on Guild Wars 2, there's 7-20 frames fps loss. On the other hand in Crysis Warhead it stayed the same.
Damn I wanted to try it with GW2, it is the only game I still need wine for :/
Did you also try it with 2.1?
Its times like these im glad I use Play On Linux to manage WINE, I can quickly test new versions of WINE and revert and keep games at the best version for them :) So my GW2 wine prefix is staying on 2.0-staging for now then.
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Glad I downloaded a copy of Wine Staging 2.1 from the Arch repos.
I don't know if it's just me as I am trying to compile Wine with "make -j4" or what but I seem to have found some regressions in version 2.2 Staging or not...
I don't know if it's just me as I am trying to compile Wine with "make -j4" or what but I seem to have found some regressions in version 2.2 Staging or not...
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