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The Wine team has put out another Wine-Staging release based on Wine 2.2, this new development release has some CSMT speed optimizations.

For those that don't know what CSMT is, it stands for "Commandstream multithreading" which should give you better performance in Wine.

Changelog:
- CSMT speed optimizations.
- Wbemprox improvements.
- Various smaller bug fixes and improvements.

In addition, the Wine-Staging 2.2 release brings in these changes from the latest Wine release:
- Windows version set to Windows 7 for new prefixes.
- More steps towards the Direct3D command stream.
- Still more Shader Model 5 instructions.
- Initial support for double-buffered theme painting.
- Various bug fixes.

See their update post here for the full info.

As always, I'm really impressed by the effort of everyone involved with Wine. It really is an incredible bit of kit and can be essential for people dipping their toes into Linux for the first time.

Like myself, I wouldn't have been able to switch without Wine initially and this site just wouldn't exist I feel. Article taken from GamingOnLinux.com.
Tags: Wine
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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sr_ls_boy Feb 23, 2017
I've contacted the staging team. Bug #42512. He suggested that the problem is related
to the nvidia drivers that I use. Which asks me, is anyone have performance drops that
uses mesa drivers?

A hot fix is available that disables the patch set.

commit 3f25cd198a00fa32ee0b5e9bccfa569bff92ef0b
    wined3d-buffer_create: Disable patchset.

    Rebase against (wine commit) 1cc93e3f05bce5ae9758fad44f69f44e1462d81b.
  
dubigrasu Feb 23, 2017
@ sr_ls_boy
Thanks for tracking down the issue :)
sr_ls_boy Feb 24, 2017
After patching Wine-Staging, Thief(2014) has shown a remarkable spike in performance.
Roughly, you'll get the same fps that you'll get in Hitman:A. The menu is still borked.
Also some buildings in the distance have slime-green textures on them that pop when you
get closer to them. If you have fast hardware you might consider playable.
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