The next title from Aspyr Media's publishing efforts has been announced as 'InnerSpace' [Steam, Aspyr Link], an exploration flying game set in a world where physics are inverted.
![YouTube Thumbnail](https://www.gamingonlinux.com/cache/youtube_thumbs/8b9479df11bb35ed534dceba2ebd2109.jpg)
This is one of the several new games Aspyr Media stated they will be bringing to Linux when I interviewed them recently.
It will be available sometime this summer and it looks like it will support AMD and NVIDIA.
About the game
InnerSpace is an exploration flying game, and the first title from PolyKnight Games. Inspired by the character-driven narratives of Journey, Proteus, and Grow Home, InnerSpace began as a project among college friends and evolved into a successful Kickstarter campaign. This summer, PolyKnight is proud to welcome you and all its backers inside the Inverse. Your greatest journey is within.
Features
- Discover The Inverse - InnerSpace is a game about exploration, about player-driven moments both small and grandiose. Take your time, soar through the skies and dive through the oceans, and the secrets of Inverse will reveal themselves.
- Relics of the Ancients - Scattered among the ruins are priceless relics that reveal key information about the civilizations that once were, as well as provide technological upgrades to your glider.
- The Art of Flight - Featuring an ephemeral art style and soothing electronic musical score, InnerSpace delivers a thoughtful, provocative flying experience unlike any other.
Sounds very interesting and the art style is absolutely gorgeous. Looking forward to giving this one a go. Very keen to try it out, so hopefully Aspyr Media will provide a review key when it's time.
![YouTube Thumbnail](https://www.gamingonlinux.com/cache/youtube_thumbs/8b9479df11bb35ed534dceba2ebd2109.jpg)
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This is one of the several new games Aspyr Media stated they will be bringing to Linux when I interviewed them recently.
It will be available sometime this summer and it looks like it will support AMD and NVIDIA.
About the game
InnerSpace is an exploration flying game, and the first title from PolyKnight Games. Inspired by the character-driven narratives of Journey, Proteus, and Grow Home, InnerSpace began as a project among college friends and evolved into a successful Kickstarter campaign. This summer, PolyKnight is proud to welcome you and all its backers inside the Inverse. Your greatest journey is within.
Features
- Discover The Inverse - InnerSpace is a game about exploration, about player-driven moments both small and grandiose. Take your time, soar through the skies and dive through the oceans, and the secrets of Inverse will reveal themselves.
- Relics of the Ancients - Scattered among the ruins are priceless relics that reveal key information about the civilizations that once were, as well as provide technological upgrades to your glider.
- The Art of Flight - Featuring an ephemeral art style and soothing electronic musical score, InnerSpace delivers a thoughtful, provocative flying experience unlike any other.
Sounds very interesting and the art style is absolutely gorgeous. Looking forward to giving this one a go. Very keen to try it out, so hopefully Aspyr Media will provide a review key when it's time.
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Invert gravity, and you're off to very bad thing.
Invert electromagnetism, and you'll have your limbs splitting off. At least you may still have planets and stars...
But that's nothing compared to what happens if you Invert the strong force...
And that's just talking about forces.
There are some theories that proclaim that our universe works that way, with these constants, because it makes life more likely, thus more likely for us to be sitting into it.
But that was nitpicking, I'll grant you that. The game looks gorgeous wand the color scheme reminds me a bit of no man's sky. It sounds quite relaxing, I'll probably check it out once I finish my current backlog.
Invert electromagnetism, and you'll have your limbs splitting off. At least you may still have planets and stars...
But that's nothing compared to what happens if you Invert the strong force...
And that's just talking about forces.
There are some theories that proclaim that our universe works that way, with these constants, because it makes life more likely, thus more likely for us to be sitting into it.
But that was nitpicking, I'll grant you that. The game looks gorgeous wand the color scheme reminds me a bit of no man's sky. It sounds quite relaxing, I'll probably check it out once I finish my current backlog.
4 Likes, Who?
Their campaign mentions Humble Store DRM-free release plans. Hopefully they'll release on GOG too.
0 Likes
So much for claims that Aspyr is abandoning Linux.
4 Likes, Who?
Invert gravity, and you're off to very bad thing.And invert the weak force and…I don't know, I've never been able to nail down a clear answer on how exactly it works. Free neutrons might get a half-life longer than 15 minutes?
Invert electromagnetism, and you'll have your limbs splitting off. At least you may still have planets and stars...
But that's nothing compared to what happens if you Invert the strong force...
0 Likes
Wow, that looks great! I just hope Aspyr ups their game on their multi-monitor testing (Layers Of Fear's a bit buggy with two monitors and their support doesn't care much).
0 Likes
There are some theories that proclaim that our universe works that way, with these constants, because it makes life more likely, thus more likely for us to be sitting into it.
Since that's just assuming life to be a desirable result of the creation of the universe without any tangible theory of why this would be so, that's a fairly unscientific view of things. But I guess people still need to think that they are so special that the entire universe was made just for us, even if there is not the slightest sliver of evidence to support that.
On topic, the game looks nice. Still, I somehow wish at least for the time being, Aspyr would focus on bringing more AAA titles to Linux. We need these more desperately if we ever hope to lure a larger number of Windows gamers over. Indie games we're well sorted for.
1 Likes, Who?
I wouldn't call unscientific, the idea that quite a lot of factors need to come together for life (at least in the way we know it) to exist.
Last edited by Shmerl on 9 Mar 2017 at 10:35 pm UTC
Last edited by Shmerl on 9 Mar 2017 at 10:35 pm UTC
0 Likes
More on topic, I'm still not clear what the actual game is in this game.
1 Likes, Who?
If it's inspired by the likes of Proteus, then the actual game is about exploration.
0 Likes
There are some theories that proclaim that our universe works that way, with these constants, because it makes life more likely, thus more likely for us to be sitting into it.
Since that's just assuming life to be a desirable result of the creation of the universe without any tangible theory of why this would be so, that's a fairly unscientific view of things. But I guess people still need to think that they are so special that the entire universe was made just for us, even if there is not the slightest sliver of evidence to support that.
Not really what that sort-of-scientific notion is about. It's maybe easier to dig if you assume massively multiple parallel universes with all different rules. Which universe would we be in? The one with rules that allow us to exist in it. Similarly, can we expect our universe is a big one or a small one? Big, because on average there's gonna be a lot more life in the big ones. Et cetera.
1 Likes, Who?
Well, apparently it's responsible for nuclear fusion, so no stars, for one thing.Invert gravity, and you're off to very bad thing.And invert the weak force and…I don't know, I've never been able to nail down a clear answer on how exactly it works. Free neutrons might get a half-life longer than 15 minutes?
Invert electromagnetism, and you'll have your limbs splitting off. At least you may still have planets and stars...
But that's nothing compared to what happens if you Invert the strong force...
0 Likes
Not really what that sort-of-scientific notion is about. It's maybe easier to dig if you assume massively multiple parallel universes with all different rules. Which universe would we be in? The one with rules that allow us to exist in it. Similarly, can we expect our universe is a big one or a small one? Big, because on average there's gonna be a lot more life in the big ones. Et cetera.
See https://en.wikipedia.org/wiki/Anthropic_principle
1 Likes, Who?
I guess that's what "original IPs" was about? Smaller games? I'm fine with smaller games, but then, it would be nice to have one more house to port bigger ones.
0 Likes
Game: This looks wonderful, and I'm glad Aspyr is bringing it to Linux.
Physics palaver: A make-believe story in a make-believe world with make-believe laws of nature and sure enough there are people discussing the unreality of those laws. I'd say it was sad, but in trying to address it, I stumbled across a new phrase that shines like a chrome razor blade: nihil ad rem. So thank you armchair physicists!
Last edited by Nanobang on 10 Mar 2017 at 2:04 pm UTC
Physics palaver: A make-believe story in a make-believe world with make-believe laws of nature and sure enough there are people discussing the unreality of those laws. I'd say it was sad, but in trying to address it, I stumbled across a new phrase that shines like a chrome razor blade: nihil ad rem. So thank you armchair physicists!
Last edited by Nanobang on 10 Mar 2017 at 2:04 pm UTC
0 Likes
Some of the sections remind me of the 80's movie of the same name. Love that film.
0 Likes
Game: This looks wonderful, and I'm glad Aspyr is bringing it to Linux.
Physics palaver: A make-believe story in a make-believe world with make-believe laws of nature and sure enough there are people discussing the unreality of those laws. I'd say it was sad, but in trying to address it, I stumbled across a new phrase that shines like a chrome razor blade: nihil ad rem. So thank you armchair physicists!
It always gets me the people who irrelevantly slag people for talking about irrelevant things. The difference being that the ones talking are usually discussing something interesting, and the ones slagging them are just being negative for, I dunno, self-importance or something.
1 Likes, Who?
This seems to be the artistic style more and more games aim for - could we call it a trend? I really like it, looks fantastic. Just don't overdo it. It's specal cause it's unique.
1 Likes, Who?
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