Construct 3 [Official Site] is a game engine that requires little to no programming knowledge as it relies on stringing events together from objects. It's clever and it works really well.
Here's an example of the kind of system it uses to make a game:
I've used tools like Construct from Scirra on and off for years, after first getting involved with similar tools like Fusion from Clickteam.
The game engine has been re-written for Construct 3 in such a way that it can now be run directly in your web browser. It's an awesome idea, as being able to create games from anywhere you can access a web browser sounds really cool! It won't always be browser-based though, as they do plan full desktop applications too, but this is a reasonably good way to test bugs and features while you develop.
I've been testing it out and it does work reasonably well, although it does have some crash bugs I've found. To show you how simple it is do make a game with it, I present you with Troll Hunter 1.0, my proudest creation ever.
The open beta is a limited free version, with the paid version to come towards the end of May. The main issue I take with it is their funding model, having to pay monthly for software is not something I am fond of. I much prefer to pay once per major version, so I can use it for as long as I like. I do hope they offer that option at least.
Find more information in the release blog post.
Would you make use of a game engine like Construct 3?
Here's an example of the kind of system it uses to make a game:
I've used tools like Construct from Scirra on and off for years, after first getting involved with similar tools like Fusion from Clickteam.
The game engine has been re-written for Construct 3 in such a way that it can now be run directly in your web browser. It's an awesome idea, as being able to create games from anywhere you can access a web browser sounds really cool! It won't always be browser-based though, as they do plan full desktop applications too, but this is a reasonably good way to test bugs and features while you develop.
I've been testing it out and it does work reasonably well, although it does have some crash bugs I've found. To show you how simple it is do make a game with it, I present you with Troll Hunter 1.0, my proudest creation ever.
The open beta is a limited free version, with the paid version to come towards the end of May. The main issue I take with it is their funding model, having to pay monthly for software is not something I am fond of. I much prefer to pay once per major version, so I can use it for as long as I like. I do hope they offer that option at least.
Find more information in the release blog post.
Would you make use of a game engine like Construct 3?
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20 comments
Haha, nice game Liam!
1 Likes, Who?
Please add continuous fire on mousehold. ;-)
1 Likes, Who?
Please add continuous fire on mousehold. ;-)Sounds like an idea for a limited-time power-up ;)
0 Likes
Heh, 22k score. :)
1 Likes, Who?
2 Likes, Who?
The main issue I take with it is their funding model, having to pay monthly for software is not something I am fond of. I much prefer to pay once per major version, so I can use it for as long as I like. I do hope they offer that option at least.
Exactly my thoughts.
0 Likes
I actually played your fun little game until a score of 32k. Some suggestions to make it more interesting:
* Spawn monsters from all sides so that you are forced to retreat to the middle of the screen. Now it's best to stay on the left side so you don't even need to move.
* Increase their speed faster
* Score - 1 for each used bullet so that you should try to only use 5 bullets per monster
* Power-ups
* A boss per 10k points that is bigger, slower, but shoots back and takes more hits until it dies
* ranks :D
gogogo
* Spawn monsters from all sides so that you are forced to retreat to the middle of the screen. Now it's best to stay on the left side so you don't even need to move.
* Increase their speed faster
* Score - 1 for each used bullet so that you should try to only use 5 bullets per monster
* Power-ups
* A boss per 10k points that is bigger, slower, but shoots back and takes more hits until it dies
* ranks :D
gogogo
2 Likes, Who?
Heh , that's kinda fun.
0 Likes
I actually played your fun little game until a score of 32k. Some suggestions to make it more interesting:Well, it was only supposed to be a joke, but I've decided to add in some extras.
* Spawn monsters from all sides so that you are forced to retreat to the middle of the screen. Now it's best to stay on the left side so you don't even need to move.
* Increase their speed faster
* Score - 1 for each used bullet so that you should try to only use 5 bullets per monster
* Power-ups
* A boss per 10k points that is bigger, slower, but shoots back and takes more hits until it dies
* ranks :D
gogogo
Working on an online high-score table and increasing difficulty :)
Bit of fun for the evenings for me to work on something like this.
0 Likes
Similar, but open source engine:
http://compilgames.net/
...and my first, and only game so far
http://temp4.mx4.pl/dziubek/Plane/
Last edited by seguleh on 29 March 2017 at 11:38 pm UTC
http://compilgames.net/
...and my first, and only game so far
http://temp4.mx4.pl/dziubek/Plane/
Last edited by seguleh on 29 March 2017 at 11:38 pm UTC
2 Likes, Who?
Isn't it pretty much the same thing as Gdevelop? Even they have a web-based version and a desktop version that works on Linux. Except Gdevelop is free.
0 Likes
Isn't it pretty much the same thing as Gdevelop? Even they have a web-based version and a desktop version that works on Linux. Except Gdevelop is free.Last time I properly tried GDevelop I found it overly confusing with a terribly messy UI. It also had pretty poor translations into english as it's originally a french project. On top of that, it was incredibly unstable.
I just tried to grab it for Arch, but their recommended Arch download is broken. Their web-app doesn't even load either. They haven't had a release since November last year and are currently going through an entire re-write of the UI. So it still doesn't fill me with any confidence in GDevelop at all right now.
Construct 3 however is incredibly easy to understand and use :)
0 Likes
Are you going to try other engines, like Godot, Phaser, Love or even RPG Maker MV?
A livestream where one of the livestreamers play the game of the others (who stay in discord to answer and comment) could be fun...
Last edited by Purple Pudding on 30 March 2017 at 10:07 am UTC
A livestream where one of the livestreamers play the game of the others (who stay in discord to answer and comment) could be fun...
Last edited by Purple Pudding on 30 March 2017 at 10:07 am UTC
0 Likes
Construct 3 is said to work on chromebooks. I just need to keep my chromebook updated. Well, I have, but it still refuses to work, because the chromebook release is 56 and not 57.
0 Likes
Construct 3 is said to work on chromebooks. I just need to keep my chromebook updated. Well, I have, but it still refuses to work, because the chromebook release is 56 and not 57.Heh, v57 has been build last night... It took an hour for the forced update...
Let's retry.
0 Likes
The troll example game has been moved to here. It also has quite a number of changes since the initial test game ;)
0 Likes
The troll example game has been moved to here. It also has quite a number of changes since the initial test game ;)
Cut to 5 years later.....
@Liam
Hey gang.
Dev Update 3578 is out.
Samsai fixed Syntax errors in the Deer AI in the Desert biome.
The Plasma rifle now has fire speed increased by 0.40 and damage up per class type.
Mesa optimized and working with Nvidia to improve dual card performance.
Dynamic shadows causing frame drop resolved.
Server population currently at 100k strong during weekdays.
Taking the Bentley for a spin.
2 Likes, Who?
Almost forgot to post this here after I saw Liam's post:
Free Install of AppGameKit for Raspberry Pi 1,2,3 and zero (presumably zero w as well)
I tried to find any gotchas or horrible parts of the agreement and did't notice anything.. seems legit. I know it's always up on Steam.
If you don't have a pi and would really like to try this let me know, their sales forecasts seem to be off in my area and are always available.
I've never tried AGK; I'm currently working on a side project in Godot... not as easy as I originally thought
I didn't see this posted anywhere else, and couldn't even navigate to it on their page.. had to always get back through Google.
I have a young cousin who wants to learn to code and what I want to know is the level of support I'd have to provide.. plus I don't want them to get frustrated and quit.
https://www.appgamekit.com/agk-pi/
Free Install of AppGameKit for Raspberry Pi 1,2,3 and zero (presumably zero w as well)
I tried to find any gotchas or horrible parts of the agreement and did't notice anything.. seems legit. I know it's always up on Steam.
If you don't have a pi and would really like to try this let me know, their sales forecasts seem to be off in my area and are always available.
I've never tried AGK; I'm currently working on a side project in Godot... not as easy as I originally thought
I didn't see this posted anywhere else, and couldn't even navigate to it on their page.. had to always get back through Google.
I have a young cousin who wants to learn to code and what I want to know is the level of support I'd have to provide.. plus I don't want them to get frustrated and quit.
https://www.appgamekit.com/agk-pi/
0 Likes
I made a very fast click macro for one of my mouse buttons, and after using it to kill a few guys, the yellow dudes become invincible. lol 10/10 would review on steam
1 Likes, Who?
I made a very fast click macro for one of my mouse buttons, and after using it to kill a few guys, the yellow dudes become invincible. lol 10/10 would review on steam
I've been working on something like this with a program called autokey. It's GPL-3.0 and is written in Python 3 so very easy to get started.
I'm using it for some in game automation.. I can't stand doing repetitive actions over and over, like moving water one molecule at a time from one glass to another.. I'll let the computer do it much faster than I can :P
0 Likes
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