Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone. Just good, fresh content! Alternatively, you can donate through PayPal. You can also buy games using our partner links for GOG and Humble Store.
We do often include affiliate links to earn us some pennies. See more here.
Hyperspace Dogfights [Official Site] sounds really fun and it's starting to look really good too. The developer sent across the new teaser trailer along with some more information on their air brawling and a roguelike mix.

YouTube Thumbnail
YouTube videos require cookies, you must accept their cookies to view. View cookie preferences.
Accept Cookies & Show   Direct Link

About Hyperspace Dogfights
Hyperspace Dogfights or "HDog" is an air brawler rogue-like-like-like in which you blast, dodge and slice your way through waves of technologically inferior enemies, in front of a never-ending nova sunset. As the game progresses, your adaptive hyper-jet evolves into something stronger and weirder, by gathering some of the hundreds of items available in the game.

It does sound like it could be damn fun! The visuals are nice, the combat looks manic and challenging and I'm really loving what I see here. The important question is: What do you think? Let me know in the comments.

Press release in the spoiler below for those interested in extras:
Spoiler, click me
Leipzig, 09.01.2017 – Sleeper Games just released the first game-play teaser for their upcoming air brawler rogue-like Hyperspace Dogfights. The game-play showcase introduces various enemy and boss encounters, different ranged and melee weapons and special moves, as well as the games chilled summer-hit soundtrack. The video also hints at dozens of different passive and active items for the player to collect.

Hyperspace Dogfights' “Ace Access” payed-alpha program will make the game's in-development builds available to a limited few (approximately 100 copies sold each month), allowing them to play and sample the game before anyone else, while at the same time keeping the amount of feedback manageable for the developers. Ace Access users buy the game at a reduced price and will get continuous updates each month, gaining access to all future builds that will get released, as well as to private forums on itch.

Sleeper Games selected itch.io as their initial distribution platform mainly because it allows limiting the amount of early access copies that are sold. Lead designer Stefan Widany commented: “We did closed alpha testing for a month and that was very manageable. Now we need broader feedback, but we also want make sure that we can continue to individually engage with the people that buy our game. So itch is the way to go, since it's refinery options looks great in regard to early access developer tools.”

Thanks to Stefan Widany for letting us know! Article taken from GamingOnLinux.com.
0 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. You can also follow my personal adventures on Bluesky.
See more from me
The comments on this article are closed.
All posts need to follow our rules. For users logged in: please hit the Report Flag icon on any post that breaks the rules or contains illegal / harmful content. Guest readers can email us for any issues.
2 comments

Nanobang Mar 10, 2017
View PC info
  • Supporter
The art is refreshingly adorable, but the jaded gamer in my brain has already walked away mumbling about "...another 2D flying shooty thing." (He burned out on the genre in 1983 around his 1,500th hour of Asteroids on the Atari 2600, so his opinion on these matters bears little objectivity.)

I'm sure it's a very nice game made by lovely people from upstanding families and, for those who are keen on such things, worth looking forward to.


Last edited by Nanobang on 10 March 2017 at 1:00 pm UTC
Liam Dawe Mar 10, 2017
Is this done by the same people who did Luftrausers? It looks and feels damn close...just with a lot more content added to it. In fairness, Luftrausers is a pretty fun little game.
Nope, completely different developer.
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.