Please Note: The benchmarks were re-done here, as Feral had an OpenGL performance regression which caused Vulkan to look at lot better than it was.
Mad Max [Feral Store, Steam] from Feral Interactive has been updated with a public beta as the Linux version is now able to use Vulkan and it brings some mighty performance changes.
Note: The beta does not support SteamOS currently, only normal desktop Linux distributions. Vulkan is only available in the Linux version, it is not in the Windows version.
To access the Beta, you need the password "livelongandprosper". Enter that into the games Betas tab on Steam to get in on the action. Once done, select "vulkan_beta." to update to it. See more info on this post from Feral.
First up, here’s a small comparison video that shows the very clear difference (Very High preset):
This is one of the few areas in the game where you can basically guarantee all affects (weather, AI) being the same. So it’s a good point to compare for a video.
I’ve tested it out myself privately before release and I’m really impressed with the difference it makes. It’s night and day in some areas the performance jump is quite impressive! Every part of the game feels massively smoother. I didn’t notice it before, but in the OpenGL version even moving the camera is slower than in the Vulkan version.
Places that previously dropped to 60FPS and below have been sailing at over 100FPS for me, keeping the action amazingly smooth. This is especially important for all the car chases and general combat on foot, previously some of the battles were a real struggle, but now it’s effortless.
You can turn Vulkan off to go back to OpenGL using the "Use Vulkan" tickbox in the Advanced section of the Feral launcher. I'm impressed by how solid the switching is after going back and forth too many times to count I haven't had an issue.
Note: If you turned off the Feral launcher, you can bring it back by holding down CTRL while it loads.
Here’s a few random screenshots showing again how the performance really is different (OpenGL left, Vulkan right - noted in each picture).
As you can see, no matter the area, weather, lighting and so on Vulkan destroys OpenGL in Mad Max.
Driver support: It works across NVIDIA, AMD and Intel, but there are some specific bits to be aware of. You can read about them on this post from Feral.
I should note, that the amount of difference you see will of course depend on what CPU and GPU combination you have. Lower-end CPU/GPU combinations will still see an improvement, but it likely won’t be as drastic as what I see here.
New benchmark mode
Feral have also put in a benchmark mode for the Linux version, which you can access by doing “--feral-benchmark” in their advanced launcher options. It will take whatever your in-game settings are for the benchmark. This is a unique feature for the Linux version, as the Windows version does not have a proper benchmark mode.
Warning: If you plan to play it through, you should be aware the benchmark uses cut-scenes from late in the game and may spoil a scene or two for you.
You will find the benchmark output in time and dated folders inside ”.local/share/feral-interactive/Mad Max/VFS/User/AppData/Roaming/WB Games/Mad Max/FeralBenchmark”.
Each single run of the benchmark takes about five minutes, so you might want to go make a coffee while it runs.
Benchmarks
These benchmarks show how some of the worst performing parts of the game perform differently on Vulkan. Not all of the game will see such an increase.
This isn’t just showing the power of Vulkan, this is also showing the level of commitment Feral Interactive have for their Linux ports overall. I continue to respect the work they do in bringing games to Linux, supporting and sending in patches to Mesa and giving me fantastic games to play. Not only that, but updating their games to use the Vulkan API is obviously extremely welcome.
Mad Max [Feral Store, Steam] from Feral Interactive has been updated with a public beta as the Linux version is now able to use Vulkan and it brings some mighty performance changes.
Note: The beta does not support SteamOS currently, only normal desktop Linux distributions. Vulkan is only available in the Linux version, it is not in the Windows version.
To access the Beta, you need the password "livelongandprosper". Enter that into the games Betas tab on Steam to get in on the action. Once done, select "vulkan_beta." to update to it. See more info on this post from Feral.
First up, here’s a small comparison video that shows the very clear difference (Very High preset):
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Direct Link
Direct Link
I’ve tested it out myself privately before release and I’m really impressed with the difference it makes. It’s night and day in some areas the performance jump is quite impressive! Every part of the game feels massively smoother. I didn’t notice it before, but in the OpenGL version even moving the camera is slower than in the Vulkan version.
Places that previously dropped to 60FPS and below have been sailing at over 100FPS for me, keeping the action amazingly smooth. This is especially important for all the car chases and general combat on foot, previously some of the battles were a real struggle, but now it’s effortless.
You can turn Vulkan off to go back to OpenGL using the "Use Vulkan" tickbox in the Advanced section of the Feral launcher. I'm impressed by how solid the switching is after going back and forth too many times to count I haven't had an issue.
Note: If you turned off the Feral launcher, you can bring it back by holding down CTRL while it loads.
Here’s a few random screenshots showing again how the performance really is different (OpenGL left, Vulkan right - noted in each picture).
As you can see, no matter the area, weather, lighting and so on Vulkan destroys OpenGL in Mad Max.
Driver support: It works across NVIDIA, AMD and Intel, but there are some specific bits to be aware of. You can read about them on this post from Feral.
I should note, that the amount of difference you see will of course depend on what CPU and GPU combination you have. Lower-end CPU/GPU combinations will still see an improvement, but it likely won’t be as drastic as what I see here.
New benchmark mode
Feral have also put in a benchmark mode for the Linux version, which you can access by doing “--feral-benchmark” in their advanced launcher options. It will take whatever your in-game settings are for the benchmark. This is a unique feature for the Linux version, as the Windows version does not have a proper benchmark mode.
Warning: If you plan to play it through, you should be aware the benchmark uses cut-scenes from late in the game and may spoil a scene or two for you.
You will find the benchmark output in time and dated folders inside ”.local/share/feral-interactive/Mad Max/VFS/User/AppData/Roaming/WB Games/Mad Max/FeralBenchmark”.
Each single run of the benchmark takes about five minutes, so you might want to go make a coffee while it runs.
Benchmarks
These benchmarks show how some of the worst performing parts of the game perform differently on Vulkan. Not all of the game will see such an increase.
This isn’t just showing the power of Vulkan, this is also showing the level of commitment Feral Interactive have for their Linux ports overall. I continue to respect the work they do in bringing games to Linux, supporting and sending in patches to Mesa and giving me fantastic games to play. Not only that, but updating their games to use the Vulkan API is obviously extremely welcome.
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Requires latest Mesa 17.1-dev (as of this post) compiled with Vulkan support.
Nej. Need to update Mesa :D. For my GPU/CPU combination it's playable, but really hard dropping in some areas where you get stuttering. If just that goes away it would be so great.
Last edited by STiAT on 30 March 2017 at 2:09 pm UTC
Nej. Need to update Mesa :D. For my GPU/CPU combination it's playable, but really hard dropping in some areas where you get stuttering. If just that goes away it would be so great.
Last edited by STiAT on 30 March 2017 at 2:09 pm UTC
0 Likes
Whoa,i was expecting that Vulkan update to Deus Ex MD but Feral done good job what i understand from your charts
2 Likes, Who?
Crazy!
I love that Feral has got its hands wet on Vulkan, which is very good news for future ports.
Max Max with its frae drops is a title (not the only one, though :) ) that for sure can benefit.
The performance numbers are huge!
*hyped*
I love that Feral has got its hands wet on Vulkan, which is very good news for future ports.
Max Max with its frae drops is a title (not the only one, though :) ) that for sure can benefit.
The performance numbers are huge!
*hyped*
4 Likes, Who?
Great Job Feral, can't wait to see Vulkan on other Feral titles in action too :D
2 Likes, Who?
The future is here! I will give this a test drive soon - I'm very excited about the possibilities here, especially after the impressive improvements I got with the Talos Principle.
Edit: Here are my results on very high - just crazy:
OpenGL:
Camp - Hollow Point: 46.82
Stronghold - Tyrant's Lash: 26.56
Cutscene - Hope, Glory, and Dog is Dead: 62.55
Cutscene - Landmover: 68.71
Vulkan:
Camp - Hollow Point: 138.33
Stronghold - Tyrant's Lash: 58.95
Cutscene - Hope, Glory, and Dog is Dead: 135.73
Cutscene - Landmover: 151.14
Edit: GPU load:
OpenGL between 40-55%
Vulkan: 100% baby!
Last edited by FredO on 30 March 2017 at 4:52 pm UTC
Edit: Here are my results on very high - just crazy:
OpenGL:
Camp - Hollow Point: 46.82
Stronghold - Tyrant's Lash: 26.56
Cutscene - Hope, Glory, and Dog is Dead: 62.55
Cutscene - Landmover: 68.71
Vulkan:
Camp - Hollow Point: 138.33
Stronghold - Tyrant's Lash: 58.95
Cutscene - Hope, Glory, and Dog is Dead: 135.73
Cutscene - Landmover: 151.14
Edit: GPU load:
OpenGL between 40-55%
Vulkan: 100% baby!
Last edited by FredO on 30 March 2017 at 4:52 pm UTC
6 Likes, Who?
Best news ever! I'm just playing this game in OpenGL and suffering some frame drops here and there with a GTX 970... Can't wait to see the difference!
0 Likes
It would be nice to see how it compares to the Windows version of the game as this doesn't have Vulkan or dx12 I think. So this might finally be a(nother) game which performs better on Linux than on Windows?
11 Likes, Who?
Everything needs the vulkan. There were some spots I would get into the low 20's. This game should be awesome now. Glad I waited to beat it. It is now next on my list. Hopefully Deus Ex would be next.
3 Likes, Who?
Am I right and this is a Linux exclusive? Like, there is no Vulkan version of Mad Max on Windows?
15 Likes, Who?
Those FPS gains look just plain ridiculous.
6 Likes, Who?
That's great news, I'm really excited! Good work Feral, as always!
Now, I just need to buy a Vulkan-capable card... :D
Last edited by MayeulC on 30 March 2017 at 2:24 pm UTC
Now, I just need to buy a Vulkan-capable card... :D
Last edited by MayeulC on 30 March 2017 at 2:24 pm UTC
0 Likes
Ok, wow. I am blown away by the difference. And this is no demo but a real world example. Utterly promising.
Please Feral dude, stop by and explain to us why exactly the difference is this major, even on a ported title?
Please Feral dude, stop by and explain to us why exactly the difference is this major, even on a ported title?
3 Likes, Who?
Whoah. This is incredibly impressive (and for me quite unexpected). Have to try it out tonight.
Ok. Just a brief test: i7 6700k, 1060GTX, 1920x1200, avg fps
Camp - Hollow Point:
54 OpenGL / 105 Vulkan
Stronghold - Tyrant's Lash:
38 OpenGL / 77 Vulkan
Cutscene - Hope, Glory, and Dog is Dead:
63 OpenGL / 102 Vulkan
Cutscene - Landmover:
75 OpenGL / 120 Vulkan
Unbelievable.
Last edited by Tuxee on 30 March 2017 at 6:00 pm UTC
Ok. Just a brief test: i7 6700k, 1060GTX, 1920x1200, avg fps
Camp - Hollow Point:
54 OpenGL / 105 Vulkan
Stronghold - Tyrant's Lash:
38 OpenGL / 77 Vulkan
Cutscene - Hope, Glory, and Dog is Dead:
63 OpenGL / 102 Vulkan
Cutscene - Landmover:
75 OpenGL / 120 Vulkan
Unbelievable.
Last edited by Tuxee on 30 March 2017 at 6:00 pm UTC
1 Likes, Who?
wait, this is a linux only feature or windows is supported?
0 Likes
How is the performance near Gastown? This was the most demanding area in the OpenGL version.
0 Likes
I just tried the game last week and my CPU (i5-2400 3.1GHz) can't handle the game. It was between 10 and 30 FPS. Could vulkan help the CPU and use more the GPU? Because my GTX 960 is more than enough for this game.
0 Likes
Unfortunately it freezes my system. I run a Radeon RX 480 with Mesa 17.0.2, llvm 4.0 and Linux 4.9.
Is radv not supported yet or do I need to compile the latest mesa git?
Update: Just read that I need the very latest mesa git. Will compile that soon and check again ;-)
Update 2: Just compiled the latest mesa git: it works!! On first glance I'd say the fps has doubled, I am damn impressed. Thank you, Feral!
Last edited by Kohrias on 30 March 2017 at 3:16 pm UTC
Is radv not supported yet or do I need to compile the latest mesa git?
Update: Just read that I need the very latest mesa git. Will compile that soon and check again ;-)
Update 2: Just compiled the latest mesa git: it works!! On first glance I'd say the fps has doubled, I am damn impressed. Thank you, Feral!
Last edited by Kohrias on 30 March 2017 at 3:16 pm UTC
3 Likes, Who?
PERFECT!
Now, do the same with Life is Strange and Tomb Raider.
Now, do the same with Life is Strange and Tomb Raider.
1 Likes, Who?
Unfortunately it freezes my system. I run a Radeon RX 480 with Mesa 17.0.2, llvm 4.0 and Linux 4.9.
Is radv not supported yet or do I need to compile the latest mesa git?
This is from their announcement:
MESA (RADV/ANV)
Requires latest Mesa 17.1-dev (as of this post) compiled with Vulkan support. On Ubuntu this can be installed using the Padoka ppa found at https://launchpad.net/~paulo-miguel-di…/+archive/ubuntu/mesa. INTEL ANV requires Broadwell or Skylake, but Haswell is currently unsupported.
You need 17.1. You can get it by unstable branch,link is below.
https://launchpad.net/~paulo-miguel-dias/+archive/ubuntu/mesa
1 Likes, Who?
The difference is huge! My old card easily clocks a constant 60 - 70. Before, it was only 20 - 30 on OpenGL.
5 Likes, Who?
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