I've been using a lot of SC Controller [github] to play games with my Steam Controller outside of Steam, but it did have a major issue. I reported the issue and it has now been solved.
The issue was that any time you used SC Controller, Steam would no longer recognise your Steam Controller, even after turning the SC Controller application off completely. I wasn't sure if it was as problem with my system, but after repeated testing I was convinced it wasn't. I reported the bug and two days later it has been fixed with a new release!
It never used to be a problem, but a recent Steam update adjusted how Steam looks for the Steam Controller.
Here's the release notes for SC Controller v0.3.8.1:
Fantastic work by the developer kozec. It's such a darn useful application!
The issue was that any time you used SC Controller, Steam would no longer recognise your Steam Controller, even after turning the SC Controller application off completely. I wasn't sure if it was as problem with my system, but after repeated testing I was convinced it wasn't. I reported the bug and two days later it has been fixed with a new release!
It never used to be a problem, but a recent Steam update adjusted how Steam looks for the Steam Controller.
Here's the release notes for SC Controller v0.3.8.1:
- Steam not recognizing Steam Controller after SC-Controller is turned off
- Profile switching broken when there is no controller connected
- Menu appears at bottom even if set to appear on top
- Setting automatic profile switching from menu doesn't work
Fantastic work by the developer kozec. It's such a darn useful application!
Some you may have missed, popular articles from the last month:
[quote=torrit]
In fact, the Gyro for racing games is probably the best part. :)
I don't know for Dirt Rally but for Grid Autosports... For my part, awesome!
And I finished both Metro games with SC with the Gyro for precise aiming. Works great too.
Edit: Bad reading from my part. Duh!
Last edited by Mohandevir on 29 March 2017 at 12:55 pm UTC
Quoting: Beamboom(...)
But the biggest drawback for me is short analog stick - makes racing games really difficult - it may be so because I've been using Logitech gamepads for years but still - I quickly switched to steering with gyroscope.
In fact, the Gyro for racing games is probably the best part. :)
I don't know for Dirt Rally but for Grid Autosports... For my part, awesome!
And I finished both Metro games with SC with the Gyro for precise aiming. Works great too.
Edit: Bad reading from my part. Duh!
Last edited by Mohandevir on 29 March 2017 at 12:55 pm UTC
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Quoting: stud68Quoting: ArehandoroQuoting: qptain NemoDoes it make it possible to use it with games in Wine?
Was about to ask exactly the same question xD I truly hope it does though!
Already works in wine. Has done since day one.
https://wiki.archlinux.org/index.php/Gamepad#Wine
Didn't know about this, thanks for the shout out! :)
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Quoting: NanobangI'm someone who creates custom configurations for all my games, so I feel fairly comfortable saying that I know my way around Steam's config tool, and more and more I find myself wanting to do something that I can only do on SC-CONTROLLER.Can you give some examples of such things?
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Is it possible to use the wireless mode with this driver??...
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Quoting: Comandante ÑoñardoIs it possible to use the wireless mode with this driver??...sure
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Quoting: qptain NemoQuoting: NanobangI'm someone who creates custom configurations for all my games, so I feel fairly comfortable saying that I know my way around Steam's config tool, and more and more I find myself wanting to do something that I can only do on SC-CONTROLLER.Can you give some examples of such things?
Glad to!
My favorite innovation is the ability for an input to have multiple mode-shifts. For example, I can set the right pad as a mouse, add a mode-shift to a directional pad on Rpad click (which allows me to do things in FPSs like reload and swap weapons without removing my thumb from the pad), and then add another mode-shift to a circular mouse scroll wheel when I press and hold the Left bumper, etc. (Of course this can be approximated in Steam via multiple Action Sets, but when I think about needing a new action set for every extra mode shift on each input ... well it can make for a lot of additional action sets! Anyway, the last time I checked, Action Sets don't work for games not launched in resource hungry Big Picture mode.)
Another, newer, innovation is the ability to map a an input as well as key bindings to the Pads. So, for example, I can map a circular scroll wheel to the outside of a pad and have something like a directional pad or trackball in the center of the pad. This is possible because of the way SCC models these areas: as if the outer "ring" is super-imposed on the underlying pad, or if it is a separate area surrounding a smaller, inner Pad. It's been awhile since I played with this feature, but I think it's also possible to place a directional pad in the center of an entirely different, outer directional pad.
Mind you, I still consider the SCC to be a work in progress, but it is a work that is progressing. In time, once the basic features are all in place, all the polishing is done to the code and UI, and the bugs are chased from the darker corners of the code, I fully expect SCC to become my default driver for my Steam Controller.
Last edited by Nanobang on 30 March 2017 at 1:12 pm UTC
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This application should be in the official repositories of every major Linux distribution.
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