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A developer of Star Citizen [Official Site] has commented on their forum to state that the game will go with Vulkan and eventually drop DirectX.

Here's what the developer said (source):
QuoteYears ago we stated our intention to support DX12, but since the introduction of Vulkan which has the same feature set and performance advantages this seemed a much more logical rendering API to use as it doesn't force our users to upgrade to Windows 10 and opens the door for a single graphics API that could be used on all Windows 7, 8, 10 & Linux. As a result our current intention is to only support Vulkan and eventually drop support for DX11 as this shouldn't effect any of our backers. DX12 would only be considered if we found it gave us a specific and substantial advantage over Vulkan. The API's really aren't that different though, 95% of the work for these APIs is to change the paradigm of the rendering pipeline, which is the same for both APIs.

This is pretty great for both Vulkan adoption and future Linux support of the MMO. Considering right now it relies heavily on DX11, if they actually do drop that for Vulkan it really does mean they will only be using Vulkan.

Star Citizen itself has been the topic of a lot of controversy, since a great many people think it will never actually end up as a game. I have no real thoughts on that, since big games do take a long time and a lot of money to make, and these guys are doing it in the public eye. Article taken from GamingOnLinux.com.
Tags: MMO, Vulkan
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wolfyrion 20 Mar 2017
Windows 10 is doing fine and many people started installing them on their machines.

The truth is that many people are pirating windows and they are using some tools to remove all the bloatware that Microsoft gave them from the start + remove any ongoing updates.
Others who legally purchased Windows they just using the tools to remove the bloatware and allow the updates.
Some games like Resident Evil 7 look stunning with DirectX 12 and thats one more reason why people are installing Windows 10.It will be a miracle to see developers like Bandai,CAPCOM and so on to support Linux and Vulkan... I think Microsoft pays them a lot. Microsoft tries to integrate Xbox and Window Games. I mean you have purchased your game on Windows, you can play it on xbox as well.

Many people really dont have a clue what an OS is... and for them is just a launcher to run their favorite game or application, nothing more , nothing less..

For business is a bit different , I can say is a bit more crucial , every delay of the system it costs to them and will start complaining about why their system is not fast and so on. Well with SSD's we solve half of the problem but we cant get rid off windows :P

Anyway hopefully Vulkan will change the world of gaming :)

As about the game since I have stopped playing MMO's I dont think I will play it...
Especially this game which has to do with science fiction/space/technology/universe/spaceships and so on...

I am just a Barbarian Warrior who likes to fight with a sword and shield...:D
TheRiddick 20 Mar 2017
I'm using Win7 atm but will likely move to win10 once I setup my ryzen rig later in the year because MS are pulling a non-support policy for older OS with Ryzen (somehow). I thought AMD and vendors would maintain driver support?
nate 20 Mar 2017
Good to hear. I want Star Citizen to be successful. I plan on building a new computer in a year or two and I'd like there to be at least one game out with a native Linux version then that can take full advantage of my next machine.
Joeyboots80 20 Mar 2017
This is great news. The more devs that embrace Vulkan over DX12 the better.
Kuduzkehpan 20 Mar 2017
BTW They have native server support already running on linux. Some paradgim changes left to finalise moving to vulkan
as their long term goals VR, Cross-platform VULKAN is a must. Eventually cryengine-> Amazon's "Lumberyard"-> StarEngine natively supports VULKAN and VR
keep up the good job devs.
Aryvandaar 20 Mar 2017
This is awesome! We need more high profile developers supporting vulkan.

I have a SSD with W10 in my desk drawer (I don't use dual boot anymore). I kinda need to know W10 for work, although I almost always use Linux at home.
buenaventura 20 Mar 2017
AAA hahahahaha pwnd
STiAT 20 Mar 2017
As I expected. One of the core concerns of developers will be the Windows 7&8 support to favor Vulkan over DX12. Taking Steam surveys, they're at roughly 39 % together (64bit only), which is probably not an audience of potential customers you want to miss.

I didn't mention Linux? Right, because a Linux port because of Vulkan is more likely to happen than before because porting will be easier, but we're still a small enough audience to be ignored by publishers / developers anyway :D.

Though, I like that prominent developers and projects voice for Vulkan, because I really hope that the open API this time makes the reace over the proprietary DX12. Even though, I still think a major interest by developers for Vulkan is still because of Android, it could help Vulkan to succeed as a graphics API.
nattydread 20 Mar 2017
They are actually going to finish the game?
lucifertdark 20 Mar 2017
Someone I know out in the real world has spent £600+ on it, I almost feel sorry for them.
Eike 20 Mar 2017
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Someone I know out in the real world has spent £600+ on it, I almost feel sorry for them.

It's a really strange hype.

But beyond hype and hate, they are planning very ambitious stuff - and they actually started delivering.
I'm very curious where they will get.


Last edited by Eike on 20 Mar 2017 at 11:40 am UTC
lucifertdark 20 Mar 2017
It's a really strange hype.

But beyond hype and hate, they are planning very ambitious stuff - and they actually started delivering.
I'm very curious where they will get.
The bits I've seen look amazing & could probably be made into separate games in their own right, but I couldn't justify spending that much on a single game however good it is.
Eike 20 Mar 2017
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The bits I've seen look amazing & could probably be made into separate games in their own right, but I couldn't justify spending that much on a single game however good it is.

25 years ago, Monkey Island costed about 100 Deutsche Mark, translating to 50 Euros, inflation corrected to today about 75 Euros. Computer games got very, very much more complicated - and surprisingly cheap. (Of course, none of this is increasing your budget.)
bubexel 20 Mar 2017
The bits I've seen look amazing & could probably be made into separate games in their own right, but I couldn't justify spending that much on a single game however good it is.

25 years ago, Monkey Island costed about 100 Deutsche Mark, translating to 50 Euros, inflation corrected to today about 75 Euros. Computer games got very, very much more complicated - and surprisingly cheap. (Of course, none of this is increasing your budget.)

25 years ago they need to release in a cd-rom or disquettes on shops. Make copies, distribution, shopper, etc. Nowdays you can upload it, and with just one click you download. It's the reason the game is much more cheaper.
Eike 20 Mar 2017
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25 years ago they need to release in a cd-rom or disquettes on shops. Make copies, distribution, shopper, etc. Nowdays you can upload it, and with just one click you download. It's the reason the game is much more cheaper.

There's still boxes in the shops - for way less than 75 Euros.
Ehvis 20 Mar 2017
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There's still boxes in the shops - for way less than 75 Euros.

Back then it was much harder to get an update of a game out to people. So the games actually had to be finished. All that extra QA probably cost a few pennies as well.
Vuko2000 20 Mar 2017
Great news :-)
slaapliedje 20 Mar 2017
There's still boxes in the shops - for way less than 75 Euros.

Back then it was much harder to get an update of a game out to people. So the games actually had to be finished. All that extra QA probably cost a few pennies as well.

And these days they don't even sell all the content with it, they can charge extra for making a 'complete' game.
slaapliedje 20 Mar 2017
They also support Mac (at list with Elite dangerous), which would be a bit of a problem.
I'm not sure, as on Windows they're not using OpenGL as on macOS, but DX11.
But even though their Cobra engine can render in OpenGL, they're not support Linux.

Probably it's just a matter of time, when Elite: Dangerous will be playable in Linux through wine. Either they switch on Windows to Vulkan, or wine supports DX11 good enough to play. Probably the later will happen ;)

The pitiful thing here is, macOS has OpenGL 4.2, and apparently the Horizons expansion requires 4.3+ due to some of the shaders they used. Not sure who messed up there!

But I still don't understand why they would bother porting to macOS at all. Elite is a pretty heavy game, and it is a tiny portion of a tiny portion to get someone with a Mac that could handle it.

I wonder with the PS4 version I'd be able to use my Saitek x52 Pro. I know it works in Linux...
niarbeht 21 Mar 2017
Great news, would be really good if the price of StarCitizen is going a litle bit lower...

Lower than $45? Really?

I mean, hell, it used to be just $35, but that was, like, three years ago.

Certainly, 45USD is more than 3/4 of a day of work. It's more than 3 restaurant meal, maybe 4 and if you go cheap, more than 6 meal ! If i eat at home, i could make more than 2 week of foods with this if i wanted...

I would consider a lot more an 20 USD price tag. Specially when we consider i buyed the complete bundle of Civ V on June 2014 for 16.49 USD...

A movie is two hours and costs, what, $10? $3 if you rent?

By that sort of comparison-based logic, as long as you get 4.5-15 hours of enjoyment out of the game, then it's worth it.
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