Check out our Monthly Survey Page to see what our users are running.
We do often include affiliate links to earn us some pennies. See more here.
One for developers here, as Substance Designer 6 [Official Site] the '3D Material Authoring and Scan Processing Tool' has seen a day-1 Linux release.

Great, but what exactly is it? Well their site describes it as this:
QuoteSubstance Designer is the Ultimate 3D Material Authoring and Scan Processing Tool.
It has become the standard in the entertainment industry for PBR material authoring.

Create materials with full control and an infinity of variations.
Edit complete texture sets instantly and produce Substance textures and MDL materials that will be directly handled in your renderer or game engine.


YouTube Thumbnail
YouTube videos require cookies, you must accept their cookies to view. View cookie preferences.
Accept Cookies & Show   Direct Link

Fantastic to see more high quality tools get a Linux version. This tool can export textures in a number of formats for use in Unreal Engine, Unity and plenty more.

New features available in this version include:
- Text Node: This dynamic node can expose 3ds Max parameters on .sbsar files, helping artists apply embossing, stamping, and glow effects just like they would in Photoshop.
- Curve Node: A new node allows for the creation of complex curves, perfect when designing intricate structures like moldings, spirals and circular windows.
- New Scan Processing Tools: New filters like crop, smart clone and auto-tile ensure A-to-Z material creation from 3D scans.
- 16 f and 32 f Engine: Allows for the creation of HDR textures by extending the range of color and light values with a floating value.
- 8K Bakers: Users can now bake up to 32K using non-square ratios or stop assets mid-bake, providing greater flexibility with designs.

The only issue I have with it is the cost. I don't like the feeling of "renting" your software. It costs $19.90/month for the indie license or $99.90/month for the pro license. I miss the days of buy once per major version. Article taken from GamingOnLinux.com.
Tags: Toolkit
11 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
See more from me
The comments on this article are closed.
12 comments
Page: 1/2»
  Go to:

Braqoon Mar 3, 2017
Subscription model is how you do DRM these days.
sigz Mar 3, 2017
it's really really similar to the included material editor in the unreal engine.. I think it's not worth the cost.
Beamboom Mar 3, 2017
Quoting: sigzit's really really similar to the included material editor in the unreal engine.. I think it's not worth the cost.

How is the Unreal editor for Linux these days? Is it starting to be a bit more stable and fully working?
Guppy Mar 3, 2017
Quoting: BraqoonSubscription model is how you do DRM these days.

You could just buy it - or pay for 1 month of live and then pause your subscription.

I don't really understand the problem?
ChiKin Mar 3, 2017
I was in an argument on a YouTube comment thread about the viability of Linux, and the person complaining that Linux didn't work for them specifically complained that this software wasn't there. Well there goes another reason NOT to use Linux. It's great to see things picking up. Now maybe if hell freezes over we will see Photoshop for Linux.
Ehvis Mar 3, 2017
View PC info
  • Supporter Plus
Quoting: BraqoonSubscription model is how you do DRM these days.

Subscription (or lease) is nothing new. It has been used by professional software for decades. Usually by stuff that costs tens of thousands per year though.
Kohrias Mar 3, 2017
I have arranged with proprietary games for the time being. Accepting all sorts of proprietary software is a no-go in my opinion though. It will lead to another non-free platform like Windows or MacOS very fast and the advantages of open-source / free software will get lost.
Guppy Mar 3, 2017
Quoting: KohriasI have arranged with proprietary games for the time being. Accepting all sorts of proprietary software is a no-go in my opinion though. It will lead to another non-free platform like Windows or MacOS very fast and the advantages of open-source / free software will get lost.

Makes no sense, one does not preclude the other.

If say Lightroom was ported to Linux that does not mean that darktable would cease to exist, if photoshop was ported that does not mean that Krita, Gimp, etc would vanish in a puff of smoke.

In fact a lot of software ( Gimp and blender off the top of my head ) also manages to exist on non-free platforms.
Guest Mar 3, 2017
Quoting: GuppyMakes no sense, one does not preclude the other.

Agree. A lot of FOSS runs on windows too.
johndoe86x Mar 3, 2017
Quoting: meggerman
Quoting: GuppyMakes no sense, one does not preclude the other.

Agree. A lot of FOSS runs on windows too.

This is very true, and it's actually a long term approach of how I get certain people to use Linux instead of Windows. I'm the unofficial IT guy of my family, and I installed Thunderbird, LibreOffice, Chrome/Firefox, VLC, Steam on their Windows 10 PC. Unfortunately, there's certain proprietary software that my mom just can't do her work without. It's the only reason the family desktop still has Windows.
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.